Shade
Monster Junkie
Rag Golem
http://www.enworld.org/showthread.php?t=199651&page=8
Rag Golem
Diminutive Construct
Hit Dice: 1d10 (5 hp)
Initiative: +7
Speed: 10 ft. (2 squares)
Armor Class: 21 (+4 size, +7 Dex), touch 21, flat-footed 14
Base Attack/Grapple: +0/-15
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, damage reduction 10/-, darkvision 60 ft., immunity to acid, cold, electricity, fire, and sonic, immunity to magic, low-light vision, telepathic link, walking spellbook
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 4, Dex 25, Con -, Int 19, Wis 15, Cha 19
Skills: Bluff +8, Concentration +4, Knowledge (arcana) +8, Sense Motive +6, Sleight of Hand +10, Spellcraft +10, Use Magic Device +7
Feats: Magical Aptitude
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Standing only half a foot in height, this vaguely man-shaped bundle of rags moves with surprising grace.
Although relatively inexpensive, a rag golem is among the most treasure of the golems by arcane spellcasters. This tiny construct has an incredible memory, and is able to store its master's spells as if it were a spellbook.
As a side effect of its sentience, a rag golem will often develop a unique personality, one that tends toward mischief. If may even mimic its master's idiosyncrasies and exaggerate them to humorous effect. Despite its mischievous personality, a rag golem always remains fully loyal to its master.
Should its master perish, a rag golem wanders the world free-willed. If approached by another spellcaster, it may be persuaded to work with the spellcaster and share its stored knowledge, provided it finds the terms to its own best interests. However, the rag golem will only agree to an equal partnership with the new "master".
A rag golem is 6 inches tall and weighs around 1 pound.
COMBAT
A rag golem avoids combat unless ordered to enter battle by its master. In combat, it uses its cantrips to both hinder foes and aid its master and his allies.
Immunity to Magic (Ex): A rag golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A spell cast by the rag golem's creator affects it normally.
A spell with the force descriptor affects it normally.
Spell-Like Abilities: At will--greater teleport, tongues, read magic. Caster level 13th.
Additionally, a rag golem may use any cantrips its master has stored within it as spell-like abilities. These abilities may be used at will, and have a save DC of 14. Caster level 13th.
Telepathic Link (Su): A rag golem can communicate telepathically with its master to a range of 30 feet.
Walking Spellbook (Su): A spellcaster can scribe any spell he knows into his rag golem's memory, as if scribing to his spellbook. As long as the rag golem is within 30 feet, the spellcaster can prepare spells as if the rag golem were his spellbook. Should the rag golem's master dies, another spellcaster may attempt to obtain the rag golem's stored spells. This follows all the normal rules for mastering another spellcaster's spellbook.
CONSTRUCTION
A rag golem’s body is constructed from 1 pound of rags, soaked with rare admixtures costing at least 1,000 gp. Assembling the body requires a DC 15 Craft (sewing) check or a DC 15 Profession (seamstress) check.
CL 13th; Craft Construct, antimagic field, fabricate, geas, greater teleport, limited wish, tongues, caster must be at least 13th level; Price 2,000 gp; Cost 1,500 gp + 80 XP.
Originally appeared in Imagine Magazine #19 (1984).
http://www.enworld.org/showthread.php?t=199651&page=8
Rag Golem
Diminutive Construct
Hit Dice: 1d10 (5 hp)
Initiative: +7
Speed: 10 ft. (2 squares)
Armor Class: 21 (+4 size, +7 Dex), touch 21, flat-footed 14
Base Attack/Grapple: +0/-15
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, damage reduction 10/-, darkvision 60 ft., immunity to acid, cold, electricity, fire, and sonic, immunity to magic, low-light vision, telepathic link, walking spellbook
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 4, Dex 25, Con -, Int 19, Wis 15, Cha 19
Skills: Bluff +8, Concentration +4, Knowledge (arcana) +8, Sense Motive +6, Sleight of Hand +10, Spellcraft +10, Use Magic Device +7
Feats: Magical Aptitude
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Standing only half a foot in height, this vaguely man-shaped bundle of rags moves with surprising grace.
Although relatively inexpensive, a rag golem is among the most treasure of the golems by arcane spellcasters. This tiny construct has an incredible memory, and is able to store its master's spells as if it were a spellbook.
As a side effect of its sentience, a rag golem will often develop a unique personality, one that tends toward mischief. If may even mimic its master's idiosyncrasies and exaggerate them to humorous effect. Despite its mischievous personality, a rag golem always remains fully loyal to its master.
Should its master perish, a rag golem wanders the world free-willed. If approached by another spellcaster, it may be persuaded to work with the spellcaster and share its stored knowledge, provided it finds the terms to its own best interests. However, the rag golem will only agree to an equal partnership with the new "master".
A rag golem is 6 inches tall and weighs around 1 pound.
COMBAT
A rag golem avoids combat unless ordered to enter battle by its master. In combat, it uses its cantrips to both hinder foes and aid its master and his allies.
Immunity to Magic (Ex): A rag golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A spell cast by the rag golem's creator affects it normally.
A spell with the force descriptor affects it normally.
Spell-Like Abilities: At will--greater teleport, tongues, read magic. Caster level 13th.
Additionally, a rag golem may use any cantrips its master has stored within it as spell-like abilities. These abilities may be used at will, and have a save DC of 14. Caster level 13th.
Telepathic Link (Su): A rag golem can communicate telepathically with its master to a range of 30 feet.
Walking Spellbook (Su): A spellcaster can scribe any spell he knows into his rag golem's memory, as if scribing to his spellbook. As long as the rag golem is within 30 feet, the spellcaster can prepare spells as if the rag golem were his spellbook. Should the rag golem's master dies, another spellcaster may attempt to obtain the rag golem's stored spells. This follows all the normal rules for mastering another spellcaster's spellbook.
CONSTRUCTION
A rag golem’s body is constructed from 1 pound of rags, soaked with rare admixtures costing at least 1,000 gp. Assembling the body requires a DC 15 Craft (sewing) check or a DC 15 Profession (seamstress) check.
CL 13th; Craft Construct, antimagic field, fabricate, geas, greater teleport, limited wish, tongues, caster must be at least 13th level; Price 2,000 gp; Cost 1,500 gp + 80 XP.
Originally appeared in Imagine Magazine #19 (1984).
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