Shade
Monster Junkie
Polar Spider
http://www.enworld.org/showthread.php?t=199555&page=3
Polar Spider
Large Magical Beast (Cold)
Hit Dice: 6d10+6 (33 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+15
Attack: Bite +21 melee (1d8+7 plus poison)
Full Attack: Bite +21 melee (1d8+7 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Ice rush, poison
Special Qualities: Darkvision 60 ft., icewalking, immunity to cold, low-light vision, tremorsense 60 ft., vulnerability to fire
Saves: Fort +6, Ref +8, Will +2
Abilities: Str 21, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills: Balance +16, Climb +13, Hide +3*, Jump +19, Spot +8
Feats: Ability Focus (poison), Improved Bull Rush, Power Attack
Environment: Any cold land
Organization: Solitary or pack (2-5)
Challenge Rating: 5
Treasure: Half standard
Alignment: Always neutral
Advancement: 7 HD (Large); 8-15 HD (Huge); 16–31 HD (Gargantuan); 32+ (Colossal)
Level Adjustment: -
A horse-sized spider covered in long, shaggy white fur burst forth from a snowdrift. It stares with dull blue compound eyes and flashes ivory white fangs that drip with venom.
Found only in the coldest regions, polar spiders are clever hunters. Their preferred prey is humanoids and giants. Although they are usually solitary, polar spiders occasionally hunt in packs to bring down more formidable prey such as frost giants, winter wolves, and yeti.
Polar spiders make their lairs in icy caverns or large tunnels in deep snow. The spider's treasure is littered about the remains of its previous victims.
A polar spider stands about 6 feet tall and is 8 to 10 feet in diameter. It weighs x pounds.
Although intelligent, polar spiders do not speak any languages.
COMBAT
A polar spider prefers to hide in a deep snowbank, lying immobile until prey approaches, then bull rushing the opponent on the slick snow or ice. It then bites, injecting the prey with its virulent venom.
Ice Rush (Ex): A polar spider can attempt to knock down any creature that it successfully bull rushes on icy surfaces. The target must succeed on a Balance check (opposed by the polar spider's Strength check made to bull rush) or be knocked prone at the end of the bull rush.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the polar spider climbs must be icy. It is always in effect.
Poison (Ex): Bite, Fort DC 16, initial damage 2d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based.
Tremorsense (Ex): A polar spider can automatically sense the location of anything within 60 feet that is in contact with snow or ice.
Skills: Polar spiders have a +4 racial bonus on Balance and Hide checks, a +10 racial bonus on Jump checks, and a +8 racial bonus on Climb and Spot checks. Polar spiders can always choose to take 10 on Climb checks even if rushed or threatened. *In snowy or icy environments, a polar spider's bonus on Hide checks improves to +8. This bonus on Hide checks increases to +12 when the spider is immobile.
Originally appeared in Dragon Magazine #118 (1987).
http://www.enworld.org/showthread.php?t=199555&page=3
Polar Spider
Large Magical Beast (Cold)
Hit Dice: 6d10+6 (33 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+15
Attack: Bite +21 melee (1d8+7 plus poison)
Full Attack: Bite +21 melee (1d8+7 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Ice rush, poison
Special Qualities: Darkvision 60 ft., icewalking, immunity to cold, low-light vision, tremorsense 60 ft., vulnerability to fire
Saves: Fort +6, Ref +8, Will +2
Abilities: Str 21, Dex 17, Con 12, Int -, Wis 10, Cha 2
Skills: Balance +16, Climb +13, Hide +3*, Jump +19, Spot +8
Feats: Ability Focus (poison), Improved Bull Rush, Power Attack
Environment: Any cold land
Organization: Solitary or pack (2-5)
Challenge Rating: 5
Treasure: Half standard
Alignment: Always neutral
Advancement: 7 HD (Large); 8-15 HD (Huge); 16–31 HD (Gargantuan); 32+ (Colossal)
Level Adjustment: -
A horse-sized spider covered in long, shaggy white fur burst forth from a snowdrift. It stares with dull blue compound eyes and flashes ivory white fangs that drip with venom.
Found only in the coldest regions, polar spiders are clever hunters. Their preferred prey is humanoids and giants. Although they are usually solitary, polar spiders occasionally hunt in packs to bring down more formidable prey such as frost giants, winter wolves, and yeti.
Polar spiders make their lairs in icy caverns or large tunnels in deep snow. The spider's treasure is littered about the remains of its previous victims.
A polar spider stands about 6 feet tall and is 8 to 10 feet in diameter. It weighs x pounds.
Although intelligent, polar spiders do not speak any languages.
COMBAT
A polar spider prefers to hide in a deep snowbank, lying immobile until prey approaches, then bull rushing the opponent on the slick snow or ice. It then bites, injecting the prey with its virulent venom.
Ice Rush (Ex): A polar spider can attempt to knock down any creature that it successfully bull rushes on icy surfaces. The target must succeed on a Balance check (opposed by the polar spider's Strength check made to bull rush) or be knocked prone at the end of the bull rush.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the polar spider climbs must be icy. It is always in effect.
Poison (Ex): Bite, Fort DC 16, initial damage 2d6 Con, secondary damage 2d6 Con. The save DC is Constitution-based.
Tremorsense (Ex): A polar spider can automatically sense the location of anything within 60 feet that is in contact with snow or ice.
Skills: Polar spiders have a +4 racial bonus on Balance and Hide checks, a +10 racial bonus on Jump checks, and a +8 racial bonus on Climb and Spot checks. Polar spiders can always choose to take 10 on Climb checks even if rushed or threatened. *In snowy or icy environments, a polar spider's bonus on Hide checks improves to +8. This bonus on Hide checks increases to +12 when the spider is immobile.
Originally appeared in Dragon Magazine #118 (1987).
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