(IR) The 3rd IR, Turn 5 (thread 1) - Page 17
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  1. #161
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    Ok, fair enough.

    10 simulacrums per round. But they stack, from round to round.

    Kas found Saermont, a colony of giants.
    They were, indeed, fire giants.

    They have no relation at all with the people of Fireland.

    Kas hasn't the faintest idea where the colony of Fireland is.

    However, the fact that tens of thousands of Firelanders are standing at attention in the Empire of Malacki (formerly, the Empire of Iuz) should help matters!
    Especially when those Firelanders march off to war against your Power.
    The Empire of Malacki, is ready for war ... fully ready. I am simply awaiting Tokiwong's signal on who he is going to attack.

  2. #162
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    Okay, 10 simulacrums, then.

  3. #163
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    Well put, Kaboom. My apologies to you.

    And here's the best compensation I can think of at the moment:

    You, and only you, may have 50 simulacrums, every Turn.

    Everyone else, is limited to 10 simulacrums, per Turn.

    Whatever secret way the Sky-Sea League has thought up to produce 50 simulacrums per Turn, is limited to them.
    Last edited by Edena_of_Neith; Tuesday, 19th March, 2002 at 03:40 AM.

  4. #164
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    We create simulacrums of all the Lortmils staff, except the Cultural advisor and the Civillian advisor (thus, Tori Edison [Cultural] and Quelos Poe [Civillian] are not simulacrum'ed).

    Thus, there is a single simulacrum of each of the following personnel...

    Kessel GnomeWorks - Leader
    Mordan Kikane - Technological Advisor
    Shetake Colranth - Psionic Advisor
    Erthan Lenglan - Magical Advisor
    Mary Hutchinson - Military Advisor
    Diane Rethark - Nuclear Advisor
    Joel Forinad - Political Advisor
    David GnomeWorks - Head of the FBI
    Antone Willems - Treasury Advisor
    Thoreau MacDougal - Spiritual Advisor
    Last edited by GnomeWorks; Tuesday, 19th March, 2002 at 03:43 AM.

  5. #165
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    In that case, the UO will produce 5 simulcrums of Kas and the God-emporer each.

  6. #166
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    Uh ... William, your force is stopped at the border of the Baklunish Confederation, and told to go home.

    As Darkness himself just said, they are allied with Acererak.

    Their leader has not been kidnapped.

    There is no need for your assistance, since there is no problem.

  7. #167
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    ooc: /me prays that William's people can still get in somehow.

  8. #168
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    50 simulacrums?
    MUHAHAHAHAHAHAHAH!!!!

  9. #169
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    The Union of Oerth requests that Kalanyr use his 10th level magic to investigate the situation regarding the Baklunish Confederation.

  10. #170
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    My allies! There are many advantages in allying with Acererak! Please trust him as hard as it might be; he's really not a danger to anyone any more.

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