How would you build a melee wizard?

Plane Sailing

Astral Admin - Mwahahaha!
apsuman said:
Sorcerers get simple weapons, both the heavy mace and the longspear ar acceptable weapons.

g!

You know, I'd *never* noticed that longspear was a simple weapon! I can't think of many good reasons for a sorcerer to not carry one of those around for keeping the pesky riff-raff away :)
 

log in or register to remove this ad

tolliver

First Post
I agree.

Nightchilde-2 said:

Yup. From the Minis Handbook. One of the players in my new Shackled City campaign took warmage, so we'll see how balanced it is. Seems okay to me.

It's kinda more or less what the original poster seemed to be looking for. It's a pure melee mage that can wear armor without a penalty and deals extra damage with spells. It totally lacks 'utility' spells (like identify, clairvoyance, bull's strength, etc.), focusing mainly on Evocations, but it's a near-perfect battlemage.
 

Thanee

First Post
Hypersmurf said:
Ghost Touch hasn't changed - it only ever worked incorporeal/corporeal, never ethereal/material.

You might be confusing yourself with the unusual wording of 3E Blink, ...

Yeah, that might be! :)

I only looked up the 3.5 version, and not the 3.0 version, but remembered some weird stuff concerning ghost touch...

Bye
Thanee
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top