Mini Encounter Contest: Heat Three - Page 4




View Poll Results: Vote for the winner of Heat Three

Voters
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  • Culinary Delights

    8 13.33%
  • Down by the Sea

    3 5.00%
  • Multhana Veloor at the Ship on the Mountain

    11 18.33%
  • Pond Scum

    2 3.33%
  • Dark Valkyrie

    22 36.67%
  • Kole Blak and the Seven Dirty Dwarves

    2 3.33%
  • Narvesh the Seer

    3 5.00%
  • Bibliothèque

    5 8.33%
  • A Hunter In The Darkness

    4 6.67%
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  1. #31
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    ø Ignore Mistwell
    Okay, Okay, wasn't suggesting anyone was cheating. If I'm wrong, I'm wrong. Perhaps I'm just paranoid. I just don't expect the spread on any of these votes to be over 50% within one day. Statistically, that's a bit odd (unless that entry is simply far and away superior, a possibility I am open to, since I thought Valkyrie was a good entry.)

 

  • #32

    I voted for Valkyrie

    Since we're discussing this, I'll put my 2 cents in.

    I was one of the votes for Dark Valkyrie. It struck me as something I could take and use in my campaign almost without any changes (except, naturally adding spells memorized to the half-fiend's spellbook and substituting deity names).

    Culinary Delights seemed like the thing that some of my friends would love to run but it didn't really interest me.

    The Downed skyship cannibal one was interesting but it just didn't have enough of a hook. Had it been a magically disguised ghoul druid/wizard cursed to haunt the vicinity of the ship where she consumed the bodies of her companions 1000 years ago, it would have probably caught my fancy a bit more. As it was, the villain's motivation didn't seem sufficiently developed. ("She's a cannibal"--yep, that's it.)

    Bibliothek: it didn't catch my imagination. A quirky, semi-interesting NPC who'd fit some of my aforementioned friends' tastes very well the situation (and the treant) don't fit mine.

    Pond Scum: It seemed like an interesting idea but the sealed portal on the underground stream bothered me--where does all the water go? I got the impression that it used to bubble up to the ground (in the pool) and continue downhill from there. I don't see how sealing it up eliminates the flow of water. I guess I'm too into details. . . .

    Narvesh the Seer: Didn't interest me. If someone gets prophetic visions, I'd rather put them in the Delphi and make characters really think whether or not they want to know their future--and if they know it, can they change it? Either that or have a prophet in Elijah/John the Baptist mode who doesn't just give information but demands a declaration of allegiance (a prophet who changes things in the world).

    Hunter in the Darkness: I rather liked this one too. It made good use of the rules and how people might react to knowing the way some of the rules worked (trying to find a weak vampire they could kill). However, it didn't catch my imagination like the silent cathedral and surrounding graveyard in Dark Valkyrie.

  • #33
    I am one of 4 that voted for the Treant (a soft spot, those guys, let me tell you).

    But fishy going on? No. I really do not think so.
    Last edited by KDLadage; Thursday, 14th March, 2002 at 06:53 PM.
    K. David Ladage
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  • #34
    Are you looking at my bump? Bump-lookers. Cheeky monkeys.

    Regards,
    Corporate Dog

  • #35
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    Corp. Dog, you crack me up!

  • #36

    Just looking...

    ...and Corporate Dog's bump...
    K. David Ladage
    Lord of Umbragia -- The Arcanum: 30th Anniversary Edition

  • #37
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    I had to vote for Narvesh the Seer. The punchline of having a crypic, important-sounding prophesy turn out to be something really mundane was just too good. I could use and reuse that in my campaign... and maybe I will. Have the seer produce some prophesies that are spot on and verifyable by the PCs, and then throw in some really important ones that take a long time to come to fruition. Hmmmmm....

    The location for Dark Valkyrie was nice, but the encountered creature herself just didn't do much for me. I think I could get much more mileage out of Narvesh in my campaign.

  • #38
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    Any opinions are my own, any criticisms are meant constructively. I didn't bother to comment on good points of most modules, other people have done that, so the following may seem harsh.

    Culinary Delights: Another version of the Travelling Building. This has been done to death. Maybe in a Planescape campaign, but even so, the building is at least a minor artifact, if not major, particularly being sentient. I've seen this way too many times.

    Down By the Sea: Solidly done, but nothing I couldn't whip up in 5 minutes with the Mastertools Demo. Another grumpy dwarf who wants to be left alone... who is also a grumpy druid who wants to be left alone. Not very original, except for the combination.

    Multhana Veloor at the Ship on the Mountain: Almost the only one where location and NPC can be used completely independantly... unfortunately they are too independant, with not enough given on each one. Trying to make two separate components leaves the whole feeling a little disjointed. Quite imaginative though.

    Pond Scum: Yeah? And? Is there supposed to be an interesting location or NPC here? I don't see any. The encounter is fine, but the other two parts are lacking.

    Dark Valkyrie: As others have said, not enough background. What does she actually want? However, the best use of atmosphere, and pretty good all round. One of the best, but why hasn't the Church done something about her? Any city with 8 watchtowers should be able to deal with her, given warning.

    Kole Blak and the Seven Dirty Dwarves: I find that enough humour comes into my games without me trying this hard to add it in. Plus the spelling errors really put me off. It's basically a joke encounter, where the players get the joke but the characters don't... unless they don't find out the names. Then it's not funny for anyone.

    Narvesh the Seer: Oh look, another crazy old man who is really the bearer of ungodly power. Sure this one is no Fizban, but still, this is also way overdone. Plus, his name is spelled at least 2 ways.

    Bibliotheque: A really nice set piece, and a possible shock for someone trying to rob a library, but I think it's much better as a PC ally, and then it's not really much of an encounter. Plus, Rogue levels? Why not Expert or Wizard?

    A Hunter in the Darkness: Basically, the PCs stumble on a conflict between two evil types, but one is more evil than the other. Real possibility for moral conflict, and the Wizard can easily be scaled up or down. This is the only one I'm likely to use in my game, and its the one I voted for. Sure, the location doesn't exist outside the NPCs, but it's a great encounter.

    --Seule

  • #39
    Originally posted by Seule
    Culinary Delights: Another version of the Travelling Building. This has been done to death. Maybe in a Planescape campaign, but even so, the building is at least a minor artifact, if not major, particularly being sentient. I've seen this way too many times.
    You're not the first to say this...
    Might be me not buying published adventures, but the only thing in D&D that comes close is the tavern in Arabel (FR) where you can travel to other worlds... "Serpent Inn" or something.

    Could somebody point me out where it has been used in D&D that often that it bears mention ( compared to a crazy prohet, a Dark Angel in a cathedral, a polymorphed witch, and an isolated druid )...

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  • #40
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    Does someone know the code for the backround color, so that only those who want to see my comments will see them?
    test
    Last edited by Blacksad; Thursday, 14th March, 2002 at 09:54 PM.

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