Exit 23 Dark•Matter Story Hour (NOW COMPLETE!) - Page 6
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  1. #51
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    Post their stats, please!

  2. #52
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    Magsman (Lvl 14)

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    Sorry, I don't think I have the character sheets anymore. All of them were done with standard array stat distribution, though, and were 3rd level d20 Modern characters advanced in a single basic class. It was handy that the Dark•Matter book comes with six sample characters, and d20 Modern has six basic classes, though. It wasn't hard to come with a way to map each of the basic characters to a basic class.

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    Thanks, Josh, for a great game and a great story hour. I have to admit that a LOT of what happened was a complete surprise. Suffice it to say that the dramatic tension was high, even though there were some awkward moments.

  4. #54
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    Quote Originally Posted by William Ronald
    Thanks, Josh, for a great game and a great story hour. I have to admit that a LOT of what happened was a complete surprise. Suffice it to say that the dramatic tension was high, even though there were some awkward moments.
    I thought so; I was quite pleased with the way it turned out. I'm not sure what you mean by awkward moments, unless you're referring to some of the intra-character tension, but even that, I think, helped build the atmosphere, especially early in the game.

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    Joshua Dyal wrote:
    I thought so; I was quite pleased with the way it turned out. I'm not sure what you mean by awkward moments, unless you're referring to some of the intra-character tension, but even that, I think, helped build the atmosphere, especially early in the game.
    The inter-character tension was great, I was referring to things such as some of the wierd die rolls. Well, I now have a new take on the phrase "frive-thru restaurant."

  6. #56
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    Yeah, every game has to have some really oddball dice rolls. Trev's big critical hit with the katana was fun, his "moment of glory" so to speak, while blowing out the glass and the side mirror of the truck he was in while trying to hit a flying saucer because of the abysmal To Hit roll was another fun one.

    It was kinda fun, actually, that nobody actually died, although several characters were in negative hit points, even several times in some cases. There's nothing worse than killing off a character in a one shot game early and leaving the player to fiddle with his thumbs the rest of the game.

  7. #57
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    For posterity's sake, I converted all my story entries into an rtf document, loaded it onto my website, and linked it to the Story Hour page on the front page of ENWorld. Hey, that's a pretty neat feature!

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