Cheiromancer
Adventurer
For more information on how Gorgo was constructed (template details, house ruled Villain class, etc.) go
here.
Gorgo
Advanced, Awakened, Aberrant, Demon, Two-Headed Mutant Dire Baboon/Villain 3
Large Outsider (chaotic,evil)
Hit dice: 14d8 + 98 (161 hp)
Initiative: +7 (+3 dex, +4 Improved Initiative)
Speed: 50 ft. (10 squares), climb 35 ft.
Armor Class: 29 (+3 dex -1 size +4 inertial armor +13 natural), touch 12, flat footed 26
Base Attack/Grapple: +14/+25
Attack: Tentacle +20 (1d6+7)
Full Attack: 2 tentacles +20 melee (d6+7 + mummy rot), 1 tail strike +18 melee (1d8 +3) and bite +18 melee (1d8 +3 + energy drain)
(+14 BAB +7 Str -1 size, secondary attacks get -2)
Space/Reach: 10 ft./10 ft. (20 ft. for tentacles)
Special attacks: mummy rot, energy drain, charming gaze, confusing gaze, spell like abilities
Special qualities: DR 10/cold iron, darkvision 60 ft., resistance to acid, cold and fire 10, immune to poison and electricity, timeless body, spell resistance 22, fast healing 10, dual mind, telepathy 100 ft.
Saves: Fort 16, Ref 12, Will 15
Abilities: Str 25, Dex 16, Con 24, Int 16, Wis 18, Cha 16
Skills: 187 skill points (8+3 x 17). Max 17 ranks
Bluff (10+3 Cha), Concentration (17+7 Con), Craft (metalworking) (10+3 Int), Craft (stoneworking) (10+3 Int), Diplomacy (10+3 Cha +4 synergy), Hide (10+3 Dex), Intimidate (10+3 Cha +2 synergy), Knowledge (arcana) (10+3 Int), Knowledge (history) (10+3 Int), Knowledge (the planes) (10+3 Int), Listen (17+4 Wis), Move Silently (17+3 Dex), Search (10+3 Int), Sense Motive (16+4 Wis), Spellcraft (10+3 Int +2 synergy), Swim (10+7 Str)
Feats: Alertness, Combat Reflexes, Dodge, Expertise (B), Improved Initiative (B), Inertial Armor (B), Iron Will (B), Multi-attack, Power Attack (5 from hit dice, four bonus)
Environment: Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Always chaotic evil
Advancement: by character class
LA: -
Special Abilities
Charm monster gaze (DC 20, range 60 feet)
Confusing gaze (DC 20, range 60 feet)
Rot: tentacle attacks inflict mummy rot (DC 24)
Energy Drain: tail strike inflicts two negative levels (DC 20 to remove)
Greater teleport at will.
Detect Invisible, Detect magic, Detect thoughts, Unholy Aura, Unholy Smite at will, Blasphemy 3/day
Immune to disease and poison. Does not age nor die from age, starvation, or thirst. Does not need to sleep or breathe.
Dual Mind (two actions per round)
History
Gorgo was born eons ago on a blighted Prime Material Plane which has long since been sucked into the abyss. He was born into a grotesque parody of human evolution: a troupe of awakened baboons, an inbred and mutated group who roamed the alkaline savannas and saline fens of their home-world.
In their wanderings the troupe of intelligent baboons had stumbled across the bloody footprints of a wounded demi-god, exiled from some impossibly distant future. Though bereft of worshippers, the demi-god Ansanthus was slow in dying, and the troupe followed him for years, lapping hungrily at the divine ichor which pooled in its footsteps. It is perhaps due to the divine nourishment imbibed by Gorgo's dam that Gorgo acquired such a disfigured, yet powerful form.
Gorgo has two heads, each with a baboon-like head. His body is long and serpentine, covered in dark, blue-green scales. His necks are long and snaky. Rather than arms, Gorgo has two long, sinuous tentacles, ridged like the skin of an earthworm. His legs are lean and muscular, and his long tail is forked.
Gorgo learned to dominate his tribe almost as soon as he learned to walk. His powerful gaze weapons crushed any pretenders to his authority, and his ability to read thoughts enabled him to perceive any resentment or plot against his rule. Against his enemies (real or imagined) he was utterly ruthless, and his rotting touch was employed so frequently that eventually none were left in the troupe but Gorgo himself. And so it was that Gorgo alone discovered the body of Ansanthus, and, feeing on the demi-god's still quivering heart, acquired immortality.
Finally his world's sun set for the last time, and endless waves of demons claimed the world for the abyss. Gorgo has since fought savagely to secure a place among the fiends whose rank he has joined. Gorgo admits no superior, and rarely acknowledges allies. He is domineering and paranoid; should he find himself without rivals, he would soon imagine plots against him among his underlings; plots which he would crush until, as in his early days, he would find himself alone in the universe.
This is unlikely to happen soon, however. Two fiends have attracted his envy and hatred; one is a blackened, six fingered fiend with vaguely satyr-like features; the other is a bloated, goat headed creature with the power to raise the dead to a semblance of life. The rivalry between these monsters is destined to continue for a very long time.
here.
Gorgo
Advanced, Awakened, Aberrant, Demon, Two-Headed Mutant Dire Baboon/Villain 3
Large Outsider (chaotic,evil)
Hit dice: 14d8 + 98 (161 hp)
Initiative: +7 (+3 dex, +4 Improved Initiative)
Speed: 50 ft. (10 squares), climb 35 ft.
Armor Class: 29 (+3 dex -1 size +4 inertial armor +13 natural), touch 12, flat footed 26
Base Attack/Grapple: +14/+25
Attack: Tentacle +20 (1d6+7)
Full Attack: 2 tentacles +20 melee (d6+7 + mummy rot), 1 tail strike +18 melee (1d8 +3) and bite +18 melee (1d8 +3 + energy drain)
(+14 BAB +7 Str -1 size, secondary attacks get -2)
Space/Reach: 10 ft./10 ft. (20 ft. for tentacles)
Special attacks: mummy rot, energy drain, charming gaze, confusing gaze, spell like abilities
Special qualities: DR 10/cold iron, darkvision 60 ft., resistance to acid, cold and fire 10, immune to poison and electricity, timeless body, spell resistance 22, fast healing 10, dual mind, telepathy 100 ft.
Saves: Fort 16, Ref 12, Will 15
Abilities: Str 25, Dex 16, Con 24, Int 16, Wis 18, Cha 16
Skills: 187 skill points (8+3 x 17). Max 17 ranks
Bluff (10+3 Cha), Concentration (17+7 Con), Craft (metalworking) (10+3 Int), Craft (stoneworking) (10+3 Int), Diplomacy (10+3 Cha +4 synergy), Hide (10+3 Dex), Intimidate (10+3 Cha +2 synergy), Knowledge (arcana) (10+3 Int), Knowledge (history) (10+3 Int), Knowledge (the planes) (10+3 Int), Listen (17+4 Wis), Move Silently (17+3 Dex), Search (10+3 Int), Sense Motive (16+4 Wis), Spellcraft (10+3 Int +2 synergy), Swim (10+7 Str)
Feats: Alertness, Combat Reflexes, Dodge, Expertise (B), Improved Initiative (B), Inertial Armor (B), Iron Will (B), Multi-attack, Power Attack (5 from hit dice, four bonus)
Environment: Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Always chaotic evil
Advancement: by character class
LA: -
Special Abilities
Charm monster gaze (DC 20, range 60 feet)
Confusing gaze (DC 20, range 60 feet)
Rot: tentacle attacks inflict mummy rot (DC 24)
Energy Drain: tail strike inflicts two negative levels (DC 20 to remove)
Greater teleport at will.
Detect Invisible, Detect magic, Detect thoughts, Unholy Aura, Unholy Smite at will, Blasphemy 3/day
Immune to disease and poison. Does not age nor die from age, starvation, or thirst. Does not need to sleep or breathe.
Dual Mind (two actions per round)
History
Gorgo was born eons ago on a blighted Prime Material Plane which has long since been sucked into the abyss. He was born into a grotesque parody of human evolution: a troupe of awakened baboons, an inbred and mutated group who roamed the alkaline savannas and saline fens of their home-world.
In their wanderings the troupe of intelligent baboons had stumbled across the bloody footprints of a wounded demi-god, exiled from some impossibly distant future. Though bereft of worshippers, the demi-god Ansanthus was slow in dying, and the troupe followed him for years, lapping hungrily at the divine ichor which pooled in its footsteps. It is perhaps due to the divine nourishment imbibed by Gorgo's dam that Gorgo acquired such a disfigured, yet powerful form.
Gorgo has two heads, each with a baboon-like head. His body is long and serpentine, covered in dark, blue-green scales. His necks are long and snaky. Rather than arms, Gorgo has two long, sinuous tentacles, ridged like the skin of an earthworm. His legs are lean and muscular, and his long tail is forked.
Gorgo learned to dominate his tribe almost as soon as he learned to walk. His powerful gaze weapons crushed any pretenders to his authority, and his ability to read thoughts enabled him to perceive any resentment or plot against his rule. Against his enemies (real or imagined) he was utterly ruthless, and his rotting touch was employed so frequently that eventually none were left in the troupe but Gorgo himself. And so it was that Gorgo alone discovered the body of Ansanthus, and, feeing on the demi-god's still quivering heart, acquired immortality.
Finally his world's sun set for the last time, and endless waves of demons claimed the world for the abyss. Gorgo has since fought savagely to secure a place among the fiends whose rank he has joined. Gorgo admits no superior, and rarely acknowledges allies. He is domineering and paranoid; should he find himself without rivals, he would soon imagine plots against him among his underlings; plots which he would crush until, as in his early days, he would find himself alone in the universe.
This is unlikely to happen soon, however. Two fiends have attracted his envy and hatred; one is a blackened, six fingered fiend with vaguely satyr-like features; the other is a bloated, goat headed creature with the power to raise the dead to a semblance of life. The rivalry between these monsters is destined to continue for a very long time.
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