(FULL)(AU)Tyrzra'eln




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  1. #1
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    (FULL)(AU)Tyrzra'eln

    Many years ago, the giant Kath-zrell founded the new land of
    Tyrzra'eln (the world's garden). This large continent offered a vast
    wealth of natural resources, but, like many treasures, it is guarded.
    Dinosaurs, giant vermin, & reptile & vermin-kin are numerous on this
    island and, along with serveral tribes of humanoids, man-eating
    plants, & fallen ancient races, Tyrzra'eln demands a hardy price for
    those who wish to reap her offerings.

    After many disastorous missions with his ship's crew, Kath-zrell
    decided to take a different route to exploit Tyrzra'eln. With his
    merchant's guild, the walled port city of Drak-skorn was built. Since
    then, Kath-zrell has named himself Steward & has been recruiting any & all to set sail to Tyrzra'eln to explore & procure the offerings of the continent.


    So set sail to the 'new land'

    Character creation information can be found at the site---I'm looking
    for 4-6 players. Also, the game will be heavy combat oriented AT
    TIMES, though the oppurtunity for role playing, puzzle solving, &
    politics of assorted nature will present themselves

    Character Creation:

    Level: 3rd

    Abilities: 46 Point Buy
    9 costs 1 point
    10 costs 2
    11 costs 3
    12 costs 4
    13 costs 5
    14 costs 6
    15 costs 8
    16 costs 10
    17 costs 13
    18 costs 16

    Starting Money: 2100gp

    Greetin all, just a few notes---in my AU there are a few different lineages
    of the sebeccai & litorian breeds. This does not affect rules, & is more of a visual/cultural deal

    Sibeccai castes
    Doberman (which appears to be the 'standard' appearance in the books. A more cosmopolitan beast)
    Fox (smaller than 'standard', with 5'-2" being average height for males &
    females. typical dwell in forested areas)
    Wolf (Larger than norm; average heights are: males/6'-6", females/6'-2". Live in woodlands/wilderness areas)

    Litorian castes
    Lion ('standard'---plains dweller)
    Lynx (smaller, avg. height 5'-2"--woodland dweller)
    Tiger (some 6"-8" larger than standard. they are jungle & wilderness
    dwellers)

    I'm willing to work w/some one if they have another non-AU race they would like to run.

    However, classes are as the AU book
    Last edited by NarlethDrider; Friday, 5th December, 2003 at 09:26 PM.
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  • #2
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    I'm all for signing up, if you'll have me. Hmm, the warmain calls to me, but there are plenty of good classes out there.

  • #3
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    Ignore NarlethDrider
    Quote Originally Posted by theRuinedOne
    I'm all for signing up, if you'll have me. Hmm, the warmain calls to me, but there are plenty of good classes out there.
    aye, be welcomed
    Pimpin' Narleths 24/7
    if u want some art fer your game, drop me a line...
    ND, the Wyder Spider
    Old Artwork

  • #4
    Hey NarlethDrider!

    I am so in, if you will have me of course!
    Please let me know, ok?

    Cheers,

    Steve Gorak

  • #5
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    Ignore NarlethDrider
    Quote Originally Posted by Steve Gorak
    Hey NarlethDrider!

    I am so in, if you will have me of course!
    Please let me know, ok?

    Cheers,

    Steve Gorak

    SURE
    Pimpin' Narleths 24/7
    if u want some art fer your game, drop me a line...
    ND, the Wyder Spider
    Old Artwork

  • #6
    Quote Originally Posted by NarlethDrider
    SURE
    SWEET!

    I'll have a character concept within the next couple of days.
    I promise I won't do a sprite though, because you would start seeing recycled faen god names ;-)

    Cheers,

    Steve Gorak

  • #7
    Quote Originally Posted by Steve Gorak
    SWEET!
    I'll have a character concept within the next couple of days.
    I promise I won't do a sprite though, because you would start seeing recycled faen god names ;-)
    Cheers,
    Steve Gorak
    ok, here is my concept: Verrik nature dude
    Woodwitch1/greenbond2
    Str 14 [6pts]
    Dex 15 [8pts]
    Con 12 [4pts]
    Wis 20 [18+2 racial, 16pts]
    Int 14 [6pts]
    Cha 12 [14 -2 racial, 6 points]

    Feats:
    Track (gen)
    Intuitive sense (ceremonial)
    Spell affinity (plant armor)

    Witchery manisfestation: nature's warding word (+5 natural AC)
    Greenbond's infuse with life 5x/day

    So, this character is attracted by the novelty of the island. It would be an exellent place to learn about new plants and animals. He'll likely be the group's main healer. His damage potential won't be that high (probably 1d8+2 str), but just try hitting him (+5 natural armor (witchery manifestation) +4 (plant armor) +2 (plant armor shield) +2 dexterity (soon +3))

    My plan is to make him progress evenly in his two classes, untill GB level3, and then just continue with the witch class.
    Cheers,

    Steve Gorak

  • #8
    I'd like to join, seeing that there's still room; I'm thinking of a fox-breed sibeccai champion of magic, possibly multi-classing into mageblade. A very curious type, who lacks the intelligence to be as wary as he should be, but is gregarious enough that he's forgiven for it. That sound good?
    "What do you want?"
    "I want to get the hell out of here!"
    "Oh, I'm sorry, we're fresh out of that. I'm afraid all we have left is untimely death!"

  • #9
    Hey NarlethDrider,

    Do we get an extra feet and a racial level, like in your other game?
    Cheers,

    Steve Gorak

  • #10
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    Ignore NarlethDrider
    Quote Originally Posted by Steve Gorak
    Hey NarlethDrider,

    Do we get an extra feet and a racial level, like in your other game?
    Cheers,

    Steve Gorak
    yes & yes
    Pimpin' Narleths 24/7
    if u want some art fer your game, drop me a line...
    ND, the Wyder Spider
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