(FULL)(AU)Tyrzra'eln

NarlethDrider

First Post
Many years ago, the giant Kath-zrell founded the new land of
Tyrzra'eln (the world's garden). This large continent offered a vast
wealth of natural resources, but, like many treasures, it is guarded.
Dinosaurs, giant vermin, & reptile & vermin-kin are numerous on this
island and, along with serveral tribes of humanoids, man-eating
plants, & fallen ancient races, Tyrzra'eln demands a hardy price for
those who wish to reap her offerings.

After many disastorous missions with his ship's crew, Kath-zrell
decided to take a different route to exploit Tyrzra'eln. With his
merchant's guild, the walled port city of Drak-skorn was built. Since
then, Kath-zrell has named himself Steward & has been recruiting any & all to set sail to Tyrzra'eln to explore & procure the offerings of the continent.


So set sail to the 'new land':)

Character creation information can be found at the site---I'm looking
for 4-6 players. Also, the game will be heavy combat oriented AT
TIMES, though the oppurtunity for role playing, puzzle solving, &
politics of assorted nature will present themselves;)

Character Creation:

Level: 3rd

Abilities: 46 Point Buy
9 costs 1 point
10 costs 2
11 costs 3
12 costs 4
13 costs 5
14 costs 6
15 costs 8
16 costs 10
17 costs 13
18 costs 16

Starting Money: 2100gp

Greetin all, just a few notes---in my AU there are a few different lineages
of the sebeccai & litorian breeds. This does not affect rules, & is more of a visual/cultural deal

Sibeccai castes
Doberman (which appears to be the 'standard' appearance in the books. A more cosmopolitan beast)
Fox (smaller than 'standard', with 5'-2" being average height for males &
females. typical dwell in forested areas)
Wolf (Larger than norm; average heights are: males/6'-6", females/6'-2". Live in woodlands/wilderness areas)

Litorian castes
Lion ('standard'---plains dweller)
Lynx (smaller, avg. height 5'-2"--woodland dweller)
Tiger (some 6"-8" larger than standard. they are jungle & wilderness
dwellers)

I'm willing to work w/some one if they have another non-AU race they would like to run.

However, classes are as the AU book:)
 
Last edited:

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Ruined

Explorer
I'm all for signing up, if you'll have me. Hmm, the warmain calls to me, but there are plenty of good classes out there.
 




Steve Gorak

Adventurer
NarlethDrider said:

SWEET!

I'll have a character concept within the next couple of days.
I promise I won't do a sprite though, because you would start seeing recycled faen god names ;-)

Cheers,

Steve Gorak
 

Steve Gorak

Adventurer
Steve Gorak said:
SWEET!
I'll have a character concept within the next couple of days.
I promise I won't do a sprite though, because you would start seeing recycled faen god names ;-)
Cheers,
Steve Gorak

ok, here is my concept: Verrik nature dude
Woodwitch1/greenbond2
Str 14 [6pts]
Dex 15 [8pts]
Con 12 [4pts]
Wis 20 [18+2 racial, 16pts]
Int 14 [6pts]
Cha 12 [14 -2 racial, 6 points]

Feats:
Track (gen)
Intuitive sense (ceremonial)
Spell affinity (plant armor)

Witchery manisfestation: nature's warding word (+5 natural AC)
Greenbond's infuse with life 5x/day

So, this character is attracted by the novelty of the island. It would be an exellent place to learn about new plants and animals. He'll likely be the group's main healer. His damage potential won't be that high (probably 1d8+2 str), but just try hitting him (+5 natural armor (witchery manifestation) +4 (plant armor) +2 (plant armor shield) +2 dexterity (soon +3)) :D

My plan is to make him progress evenly in his two classes, untill GB level3, and then just continue with the witch class.
Cheers,

Steve Gorak
 

Paxus Asclepius

First Post
I'd like to join, seeing that there's still room; I'm thinking of a fox-breed sibeccai champion of magic, possibly multi-classing into mageblade. A very curious type, who lacks the intelligence to be as wary as he should be, but is gregarious enough that he's forgiven for it. That sound good?
 



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