Kender42
Explorer
I've been pondering for the past few weeks, trying a new campaign setting/world for D&D just to be different.
Uses all the 3.5 ideas except a few:
1) It's set on Earth. Earth where technology didn't really develop, magic flourishes. Cities and towns are mainly set up where they are today, except travel between the bigger cities is via horse/wagon/feet instead of cars/trucks/trains.
2) Three Gods. One good (God), One Neutral (Gaea), One Evil (Satan)
Have any of you ever tried something like this (using the real world as a template) and how did it go? What problems did you run into? Some PrC's based on deities would have to change, but I can't think offhand of much else.
Thoughts and comments appreciated.
Uses all the 3.5 ideas except a few:
1) It's set on Earth. Earth where technology didn't really develop, magic flourishes. Cities and towns are mainly set up where they are today, except travel between the bigger cities is via horse/wagon/feet instead of cars/trucks/trains.
2) Three Gods. One good (God), One Neutral (Gaea), One Evil (Satan)
Have any of you ever tried something like this (using the real world as a template) and how did it go? What problems did you run into? Some PrC's based on deities would have to change, but I can't think offhand of much else.
Thoughts and comments appreciated.