[SWd20]Off On The Rim PCs


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Paxus Asclepius

First Post
Lance Cavanaugh human Soldier 2


Vitality: 19
Wounds: 12
Initiative +3
Speed 10m
Defense 16 (+3 Dex, +3 class)
BAB/Grapple: +2/+2
Attacks: +5 or +4/+4 or +3/+3/+3 ranged (Deathhammer), +5 ranged (sniper rifle) or +2 melee
Saves: F+4, R+3, W+1
Abilities: Str 10 Dex 16 Con 12 Int 14 Wis 12 Cha 10
Feats: Point-Blank Shot, Rapid Shot, Multi-shot

Skills: Total Ranks Ability Other
Craft (armor) +8 5 +2 +1 tools
Craft (blasters) +7 5 +2
Craft (heavy weapons) +7 5 +2
Demolitions +7 5 +2
Knowledge (tactics) +7 5 +2
Profession (cadre) +6 5 +1
Repair +7 5 +2

Languages: Basic, Selonian, Huttese, Gammorean

EQ: Personalized Merr-Sonn 434 Deathhammer (3d6+3, range increment 8m, crit range 19-20, reduced Rapid Shot and Multishot penalties), personalized Sorusuub X-45 Sniper Rifle (crit range 18-20, 17-20 when fired once per round), Mastercraft +1 blaster craft/repair kit, armor craft/repair kit, 130 credit debt to Daos.

Lance was born on Corellia 27 years ago. Instilled with dreams of patriotism, he applied to the Imperial Academy on Carida, where he was accepted as a Combat Engineer trainee. Unfortunately, his skills in marksmanship and mechanics exceeded his wisdom, and he was court-martialed for striking a superior officer in a bar brawl. Fortunately, he was able to bribe his way into a dishonorable discharge without brig time, and left the planet as quickly as possible. He has since migrated far from the Core, working his way as a trainer and mechanic for mercenary units.
 
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Brother Shatterstone

Dark Moderator of PbP
Talon Darkstrider: Human/Male (Scoundrel/Soldier)

Talon Darkstrider 1st-level scoundrel / 1st-level soldier
Medium Humanoid (Human, Corusant)
Vitality: 1d6+2 / 1d10+2
Wounds: 17 WP
Initiative: +2
Speed: 10m
Armor Class: 15 (+2 DEX, +3 class), touch 15, flat-footed 15 (DR:1)
Base Attack/Grapple: +1/+4
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: +1 Skill point a level, illicit barter
Saves: Fort +4, Ref +2, Will +1
Abilities: STR 10, DEX 14, CON 14, INT 14, WIS 12, CHA 12

Skills:
Astrogate +9 (+ 5 ranks, +2 INT, Spacer +2)
Computer Use +6 (+4 ranks, +2 INT)
Craft: Armor +7 (+5 ranks, +2 INT)
Craft: Blaster Pistols and Rifles +6 (+4 ranks, +2 INT)
Craft: Electronics +6 (+4 ranks, +2 INT)
Craft: Slugthrowers +6 (+4 ranks, +2 INT)
Craft: Starships +5 (+3 ranks, +2 INT)
Intimidate +5 (+4 ranks, +1 CHA)
Pilot +9 (+ 5 ranks, +2 DEX, Spacer +2)
Repair +7 (+5 ranks, +2 INT)
Spot +6 (+5 ranks, +1 WIS)
Search +7 (+5 ranks, +2 INT)

AC: -2

Feats: Weapon Group Proficiency: Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons, Armor Proficiency: Light, Spacer, Starship Operations (Starfighter), Starship Operations (Space Transport)

XP: 1000/3000

Weight: 85kg (char)
Height: 1.5 m
Languages: Basic, S/RW; Shyrilwook, U; Dosh, S

Next Level: Soldier, feats Slugthrowers, (Starship Dodge)

Armor: Padded Flight Suit (Cost: 267 core pg. 138) personalized: no armor check penalty.
Weapon: BlasTech DL-44 Heavy Blaster Pistol (Cost: 625 AEG pg 10) personalized: increased range (14 m); Improved Critical (19-20) 3 Energy Cells.
Weapon: Dissuader KD-30 (Cost: 292 AEG pg. 22) personalized: increased range (14 m); improved critical (19-20) 3 Extra Clips (40 Rounds)

Equipment:
Extreme Tool Kit (Cost: 150)
Comm link (Cost: 67)
Credits: 99

Talon is of above average height for a pilot, but in a profession where being tall is disadvantage, is of average or slightly below average height. He prefers clothes that are functional over flashy as he is often in the middle of some repairs upon the “insert ship name.” His light brown hair is short, curly, and is often shaggy and in severe disarray and the combination of all the above gives the impression that he has spent many a night sleeping in his clothes. His eyes always appear to be alert and focused and are of a unique light green that often appears to be light grey.

Talon Darkstrider grew up with not much given to him but with a knack of repairing and crafting various items. Accused of theft he was pressed in to military service where he showed the same knack with piloting starships, and was well known for that skill and also as someone not afraid to get his hands dirty as would fix and repair the various ships in his of time. All in all his time in the Emperor’s service were not cruel times.

Stationed aboard the Imperial Star Destroyer Vengeance. his TIE fighter was damaged during an assault upon a rebel ship. Talon watched as the Vengeance., his only chance at survival, made a hyperspace jump in pursuit of the craft. As his wasted ship rotated end over end through the voids of space he came to realize that he was simply a billet, a number, in the great Imperial Navy and nothing more. He figured that realization would be his last but he was saved as other ships exited hyperspace to commence savage operations.

The other ships belonged to a criminal empire know as the “blank“ that succeeded basically unchecked because of a marriage between Prince Viktor Tsang and an Admiral Daikara Erelen of the Imperial navy. The crew of the ships where in for a surprise as surviving in the wreckage of a TIE fighter, while not impossible, was very much unexpected. Talon was taken aboard while the captain and crew pondered what to do with him. Though the Empire had little concern for their personal they did frown upon people who harmed or killed their personnel and this punishment usually resulted in the death of the persons reasonable for the harm.

Fearful of dispose of him the Captain of the ship sent word to the organization for father instructions, while in the meantime Talon was treated well enough. Word finally came and Talon was sent to see Prince Viktor Tsang. The Prince impressed enough with what he saw, as Talon showed more loyalty and smarts than most of his black hearted crew decided to give Talon a job, to keep his rebellious daughter out of trouble and to escort her around the galaxy as her personal pilot. He would often wonder if death would have just been simpler...
 
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Festy_Dog

First Post
Kluurz 2nd-level Scout
Medium Humanoid (Trandoshan)
Vitality: 2d8+2 (16 vp)
Wounds: 12wp
Initiative: +1
Speed: 10m
Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13
Base Attack/Grapple: +1/+4
Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: 20m infravision, trailblazing
Saves: Fort +3, Ref +3, Will +2
Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10

Skills:
astrogate +4 (+2 ranks, +2 int)
climb +5 (+2 ranks, +3 str)
computer use +4 (+2 ranks, +2 int)
demolitions +4 (+2 ranks, +2 int)
hide +4 (+3 ranks, +1 dex)
jump +5 (+2 ranks, +3 str)
knowledge(wilderness lore) +5 (+3 ranks, +2 int)
listen +3 (+3 ranks)
move silently +4 (+3 ranks, +1 dex)
pilot +4 (+3 ranks, +1 dex)
repair +6 (+2 ranks, +2 int, +2 equip)
search +4 (+2 ranks, +2 int)
spot +3 (+3 ranks)
survival +5 (+5 ranks)
swim +1 (+3 ranks, +3 str, -5 gear)

Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts
XP: 1000/3000
Weight: 113.5kg(total) = 103kg (char) + 10.5kg (gear)
Height: 1.8m
Languages: Basic, Dosh, Shyriiwook (literate in all)

Equipment: 200 credits

mw(+1) combat gloves
blaster
3 power packs
all temp cloak
comm-link (headset)
credit chip
backpack
2 sets of fatigues
1 set of normal clothes

Background:

Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side.

Appearance:

Kluurz has a notably darker shade of green than the rest of his species, and his eyes are a disturbing shade of blood red. His build makes him look as though he were genetically bred for hand-to-hand combat, this thought is often reinforced when he makes use of his blaster as it looks like a hold-out in his massive paws.

When doing business his dress code is utilitarian, keeping things simple and useful. When not doing business though he likes to wear conservative but fashionable clothing, showing particular favour to turtle necks and long coats. One thing that remains constant throughout is his combat gloves, he almost never removes them when on the job (personal safety he always says) and removes them only slightly more often any other time.

Attitude:

Kluurz is a nice enough fellow, or tries to be rather. He is well mannered to those around him and surprisingly difficult to anger. Though when he is pushed over the edge he has a reputation for beating people to near-lifeless pulp.

When on the job though he means business, as his work is his livelyhood and he takes it quite seriously. Though tolerant with those around him he refuses to let himself create any type of hindrance in reaching objectives, and will often try to pick up the slack created by anyone else.

When not working he's relaxed and casual, and spends a lot of time out and about having fun, or fighting, but mostly both.

After his time spent as a professional fighter, he has come to respect honourable opponents. Particularly those who would attempt to resolve conflicts outside of the ring with words before physically lashing out. Nonetheless, he believes that might is right, and no matter what someone has to say, if they don't have the means to back up their beliefs if it comes to blows then they deserve to lose. To achieve peace one must prepare for war, is something else that he believes in strongly.
 
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Thomas Hobbes

First Post
Daos Tarven 1st-level scoundrel/1st-level soldier
Medium Humanoid (Human)
Vitality: 1d6+1d10+2 (15 vp)
Wounds: 12
Initiative: +2
Speed: 10m
Armor Class: 15 (+2 Dex, +3 class), touch 12, flat-footed 13
Base Attack/Grapple: +1/+2
Attacks: +2 melee (2d4+2, MC +1 vibroknife); +3 ranged (+1 MC 3d4+2, Merr-sonn B22)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Bonus feat, bonus skills, illicit barter
Saves: Fort +3, Ref +4, Will +1
Abilities: str 12, dex 14, con 12, int 12, wis 12, cha 14

Skills:
Appraise +3 (2 ranks)
Bluff +8 (4 ranks)
Diplomacy +4 (2 ranks)
Disable Device +3 (2 ranks)
Forgery +3 (2 ranks)
Gather Information +6 (4 ranks)
Hide +6 (4 ranks)
Intimidate +9 (5 ranks)
Knowledge: Streetwise +4 (3 ranks)
Sleight of Hand +6 (4 ranks)
Spot +5 (4 ranks)

Feats: Armor proficiency (light), Weapon group proficiency (Simple), Weapon group proficiency (blaster pistols), Weapon group proficiency (Blaster rifles), Weapon group proficiency (heavy weapons), Weapon group proficiency (Vibroweapons), Persuasive, Infamy
XP: 1000/3000
Weight: 67.2kg(total) = 64kg (char) + 3.2kg (gear)
Height: 1.83m
Languages: Basic

Equipment: 40 credits, all-temperature cloak, 3 energy cells, +1 mastercraft vibroknife, 130 credit loan to Lance, +1 mastercraft Merr-sonn model B22 “Imperial”

The most common answers to the question “What do you think of Daos?” by people who’ve dealt with him are a cautious “interesting,” an appreciative “frellin’ crazy,” or a fearful “criminally insane.” All of the answers could be considered correct.

Daos certainly cuts a striking figure- tall and whip-thin, with black hair shaved close in a military cut, and eyes with pupils just a little too dilated. He has cultivated a distinctive style (working on the theory that having his reputation precede him saves him a lot of trouble), almost always wearing a long black duster with military-style clothing beneath.

Daos hails from a tiny, frigid dust ball that would be of no interest if not for its nominally useful location as a refueling point. Daos’ family has lived on Taneb VI since the early days of its colonization, and share the physical attributes of its longtime residents. The planet is small and far from the sun, meaning it has low gravity, cold weather and dim lighting. Thus, Tanebridgians hover on the biologist-maddening line between human and near-human, with physiological changes including lighter bones, taller average height, and better vision in poor lighting.

In addition to promoting certain physical traits, living on Taneb also causes certain psychological ones. Morals tended to slip away into the dark, dull night of perpetual winter; being lazy and cynical meant you never had to go outside. Daos was well done the path of becoming a typical Tanebridgians when, as a young teenager, he overheard a pair of Imperial officers en route to home while on leave bragging of their exploits. A short conversation ensued, and six months later Daos had started a local chapter of the COMPNOR Youth, and was the happy head of a group of budding fascists. Daos appreciated the “warrior culture” the Empire promoted, the chance to train himself physically, and (to be perfectly honest) the chance to beat people up. Daos lived for the COMPNOR sparring sessions, in which he regularly tromped his fellows.

Imperial Service allowed Daos to get far, far away from Taneb, while continuing to enjoy all the things he liked in the COMPNOR Youth program. As quickly as possible, Daos joined the Imperial Security Bureau. An organization that relied on intimidation and fear to achieve its goals, the role of jack-booted ISB thug fit Daos like a glove. He worked for some time as a minor agent and legbreaker in the Rim, and although he did quite well he never advanced very far, possibly because of his not entirely human credentials. Whatever the reason, Daos became disillusioned with the Empire- they seemed to promote mindless obedience, nepotism, political infighting and corruption rather than the pride and warrior culture that he had felt as a member of COMPNOR.

He handed in his resignation and turned his talents to the private sector. Since those talents involved a forked tongue and a ruthless propensity for violence, he quickly found himself a member of the criminal element. He has since earned a reputation for quick, brutal violence; a reputation that often negates the need for quick, brutal violence, since people will give up before anything starts. (ooc: +12 intimidate with reputation bonus. Yum.)
 
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Mordane76

First Post
Korin Odali

Korin Odali, Alderaani Noble 1/Soldier 1
Medium Humanoid (Human)
Vitality: 1d6+1d10 (15 vp)
Wounds: 10wp
Initiative: +0
Speed: 10m
Armor Class: 13 (+3 class), touch 13, flat-footed 10 (DR 2)
Base Attack/Grapple: +1/+1
Attacks: +1 Melee, +1 Ranged
Special Qualities: Bonus Class Skill (Gather Information), Favor +1
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +1, Will +4
Abilities: Str 10, Dex 10, Con 10, Int 16, Wis 14, Cha 14

Skills:
Appraise 4/+7
Computer Use 5/+8
Demolitions 4/+7
Diplomacy 4/+8
Empathy (CC) 3/+5
Enhance Ability (CC) 3/+3
Entertain (Storytelling) 4/+6
Gather Information 4/+8
Knowledge (Bureaucracy) 2/+5
Sense Motive 4/+6
Treat Injury 3/+5

Feats: Armor proficiency (light), Force-sensitive, trustworthy, weapon group (blaster pistol), weapon group (blaster rifles), weapon group (heavy weapons), weapon group (simple weapons), weapon group (vibro weapons)
XP: 1000/3000
Weight: 104.5kg(char)+7.8kg(items) = 112.3kg (char)
Height: 1.7m
Languages: R/W/S Basic, S Jawa Trade, S Huttese

Equipment: Blaster carbine, blast helment and vest, blaster pistol, liquid cable dispenser, vibrodagger, 4 power packs, 4 energy cels, 135 Credits.

Born the third son of a lesser noble of Alderaan, Korin never quite fit in with his siblings; he was always a little more clever, sometimes just a little quicker, and was possessed of a terrible knack for being just where he should be for the best results. This served him well throughout his youth -- being so far removed from any real succession, Korin saw to pressing the flesh and shmoozing his way into a nice detail with the Alderaani Diplomatic Corps, which allowed him to get away from the hoe-hum days in his family's estate and see the stars...

It was on very cushy detail to Coruscant, probably a few parsecs out away from arrival at the capital planet, that Korin fell to the floor screaming, like someone had tried to smash open his head from the inside... when they landed, he knew already... but it took several days to confirm that Alderaan was gone. At that point, he dropped out of sight, working his rimward -- as far away from the Empire as possible.

Korin is sure there was a reason he wasn't on Alderaan when it was destroyed, and he intends to find out how many other Alderaani survived. To do that, though, he needs money and resources... luckily for him, some of those ties forged on Alderaan extend off the planet.
 
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KitanaVorr

First Post
Princess Kai Tsang
2nd Level Noble
Medium Humanoid (Human)

Vitality: 1d6
Wounds: 10
Initiative: +2
Speed: 10m
Armor Class: 12
Base Attack/Grapple: +1
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Saves: fort +0 ref+4 will+3
Abilities: Str 10 Dex 14 Con 10 Int 16 Wis 10 Cha 14

Special Qualities: +1 Skill point a level, Favor +1, Inspire Confidence
Reputation Bonus: +4

Skills:
Appraise +7/4, Bluff +6/4, Computer Use +7/4, Diplomacy +8/4, Disable Device +4/2, Disguise +4/2, Entertain(Dance,Song,Flute) +5/3, Gamble +1/2, Gather Information +5/2, Intimidate +3/2, Knowledge (Alien Species +7/4, Bureaucracy +5/2, Business +6/3, Politics +5/2), Pilot +3/2, Sense Motive +4/4

Feats:
Weapon Group Proficiency (blaster pistols)
Weapon GroupProficiency (simple weapons)
Fame
Trustworthy

XP: ?
Next Level: ?

Languages: Read/Write/Speak Basic, Speak Huttese, Speak Ryl, Speak Zabrak, Speak Rodese, Speak Jawa Trade Language, Understand Shyriiwook, Understand Lekku

Credits: 170

Equipment:
Blaster Pistol, Hold-Out +1 Mastercraft
Blaster Pistol, Sporting +1 Mastercraft
Commlink
Credit Chip
Datapad
Energy Cell (3)
Flute (?)

Description and History:
Approximately 1.5 meters tall and rather willowy, the description most beings would use to describe Kai would be "delicate" with a subtle charm that every noble was born with and few bothered to excercise. Her long dark hair had a knack for looking like burnished copper in the sunlight and midnight black in the shade, a very apt description of her rather mysterious and persuasive personality.

Born into a wealthy Corellian noble family (the Tsang offshoot of the Royal family) Kai has lived her entire life in the lap of luxury and her every whim fulfilled by servants.

Her father is Prince Viktor Tsang well known for being quite an unrepentant rake and gambler. To support his gambling habit, he indulges in illegal activities that thanks to his wife, he has had much success with. Within time, Tsang built himself a reasonable criminal empire. His organization's cover is actually a corporation called Tsang Shipping and Rare Commodities (TSRC) and serves only the wealthy elite citizens of the galaxy, specializing in the procurement of rare or highly illegal merchandise.

The seedier side of the organization is nicknamed Tsang's Talon. Viktor Tsang is well-known for something other than his playboy nature. Tsang's temper is legendary as it is rare, but the execution of his retribution is carried out by Tsang's Talon, a group of enforcers and highly questionable characters that handle the underworld portion of his organization.

Her mother is the brilliant Imperial Rear Admiral Daikara Erelen and her marriage to the Prince Viktor was a shrewd political move on both parties. He gave her an 'in' to the court for advancement, and she looked the other way on his illegal activities. Her involvement in Tsang's criminal organization is unknown and she likes to keep it that way, but the Imperial Court and high ranking officers do appreciate her ability to procure certain desirable merchandise for them.

Kai inherited her mother's inate intelligence and her father's ability to charm in addition to his recklessness and legendary temper. Having grown bored of the rich youthful crowd on Coruscant, Kai seeks a bit of adventure to satisfy her craving for excitement. To make things even more interesting, she throughly believes in the end justifies the means to all of her actions.

Her private yacht, reasonably luxurious and safe, is named Rising Phoenix and carries her and the motley crew hired by her father to her various party destinations.
 

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deadestdai

First Post
Rytt Lodana

Rytt Lodana
Twi Lek Male Fringer Lvl. 2
Size - Med
Speed - 10 meters


Strength 14 +2
Dexterity 14 +2
Constitution 10 +0
Intelligence 12 +1
Wisdom 12 +1
Charisma 14 +2


Vitality: 14
Wounds: 10

Defense: 15
Speed: 10 meters
Base attack bonus: +1
Reputation: 0
Init: +2

Saves:
Fort: +4 (+3 class +1 racial)
Ref: +4 (+2 class +2 dex)
Will: +1 (+1 wis)

Bab: +1
Melee: +3
Ranged +3

Skills: (Rank, Ability, Misc, Total)

Knowledge (System[KorinVII]) 6 1 0 +7
Spot 3 1 2 +6
Listen 3 1 2 +6
Hide 3 2 0 +5
Search 5 1 0 +6
Survival 5 1 0 +6
X - Repair 4 1 0 +3
X - Move Silently 4 2 0 +4
X - Diplomacy 2 2 0 +3

Feats:

Weapon Proficiency (Blaster Pistols) - class
Weapon Proficiency (Simple Weapons) - class
Alertness (+2 spot and listen) - class bonus 1st lvl.
Track - 1st lvl.

Special Abilities: Low Light Vision, +1 Fort, Barter (+5 Diplomacy when buying/selling equipment) - 2nd level

Languages: Ryl, Basic, Huttese

Equip: (1350cr)

Blaster Pistol +3 (3d6 Dam, Crit 20, 1d6/DC15 Stun) - 500 cr
Hold Out Blaster +3 (3d4 Dam, Crit 20, 1d4/DC10 Stun) - 300 cr
2x Knife +3 (1d4+2 Dam, Crit 20) - 50 cr
Field Kit - 500 cr


Appearance:

Short for a Twi Lek, Rytt stands at only 5'4" tall. His skin is dark Purple and his head tails have natural pale orange tiger stripes along their length. The tails hang down against his back tied together by a length of thin black cloth. He is stocky and his eyes naturally squint due to his constant exposure to the sunlight of Korin VII. Dressed in faded greys and greens of his trade with pistol blaringly apparent slung on his hip, there is no doubt as to what this man is about.

Background:

Rytt Lodana, once trader, husband and father reclused himself to the outter rim planet of Korin VII after the Empire destroyed his livelyhood in a haphazard turbo lazer bombardment from space of his "apparent" Rebel sympathising city on Ryllia II. Rytt was away in a neighbouring city, getting supplies for his business, luckily. (If indeed having one's family murdered is lucky.) In despair, he fled to Korin VII, leaving all behind to live as a virtual hermit on Korin VII - as far from the Empire as he could get - and lived in the wilderness. Seven years have passed, and Rytt, now a fine tracker and hunter, works as guide to those who would pay most, indiscriminate of their background or their intention, even the Hutts.
 

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