Converting X1-The Isle of Dread




What's on your mind?

+ Log in or register to post
Page 1 of 2 12 LastLast
Results 1 to 10 of 25

Hybrid View

  1. #1
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    Converting X1-The Isle of Dread

    Ok, this thread officially begins my X1-The Isle of Dread conversion project. Contributions and feedback are welcome.

    Note-The version I am using is the last, fourth printing of the module. It is dated 1983 and has a red cover. I assume it is compatable witth the later version of the Expert set (and the Rules Cyclopedia). More information here.

    The ESD is available at SVGames and RPGNow.
    Last edited by johnsemlak; Saturday, 13th December, 2003 at 09:33 AM.
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  2. #2
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    The first bit that I can see that may need to be updated is the bit on page 6 "The voyage to the isle". In particular the mechanics for getting lost at sea, weather, and random encounters at sea.

    In general the DMG is very brief with voyages at sea, does anyone know where WotC covers sea travel in detail? I've also checked the Arms and Equipemnt Guide, which has rules on ships but deals mostly with combat.
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  3. #3
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    The next thing to look at is the random encounter table on page 7. The following monsters are not in the MMI or in other WotC products that I am aware of (please correct me if I'm wrong):

    Giant Lizards: (in the MMI there is only a normal lizard and a monitor lizard)
    Gecko
    Draco
    Horned Chameleon
    Tuatara

    Rhagodessa
    Robber Fly
    Giant Scorpion (can be replaced by Large Monstrous Scorpion I think)

    Snakes (I need to work out equivelent snake types in the MMI, should be no problem
    Spitting Cobra
    Pit Viper
    Giant Rattlesnake
    Rock Python

    Spiders, Giant (same as snakes)
    Crab Spider
    Black Widow Spider
    Tarantella
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  4. #4
    Registered User
    Guide (Lvl 11)

    Knightfall's Avatar

    Join Date
    Jan 2002
    Location
    Edmonton, Alberta
    Posts
    10,808
    Blog Entries
    16

    Ignore Knightfall
    My communities:

    Quote Originally Posted by johnsemlak
    The next thing to look at is the random encounter table on page 7. The following monsters are not in the MMI or in other WotC products that I am aware of (please correct me if I'm wrong):

    Giant Lizards: (in the MMI there is only a normal lizard and a monitor lizard)
    Gecko
    Draco
    Horned Chameleon
    Tuatara
    The people over at the official Mystara yahoo group did a conversion of these lizards for 3rd Edition. I downloaded their text file, put it into a Word document, spellchecked and formatted it and converted it to 3.5E stats. (See attached.)

    Cheers!

    KF72
    Attached Files Attached Files
    Robert Blezard

  5. #5
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    Wow, thanks

    3.5

    I'll dl that one.

    Gotta got this project moving...
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  6. #6
    Registered User


    slingbld's Avatar

    Join Date
    Jul 2003
    Location
    Chicagoland
    Posts
    271

    Ignore slingbld
    Giant Lizards: Use Normal Lizards, scale them up 1-2 HD This should increase them 1 size category


    Giant Scorpion (can be replaced by Large Monstrous Scorpion I think)
    I agree there

    Snakes (I need to work out equivelent snake types in the MMI, should be no problem
    Spitting Cobra
    Pit Viper
    Giant Rattlesnake
    Rock Python
    I would have to agree here. I would just make some minor modifications or just use a generic "snake" with all of them.

    Spiders, Giant (same as snakes)
    Crab Spider
    Black Widow Spider
    Tarantella
    Ditto
    Slingbld

  7. #7
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    OK the 3e mystara site has posted an updated, and more rules-consistant phanaton. Favored class is Ranger.

    http://groups.yahoo.com/group/mystar...natonsv3.5.rtf
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  8. #8
    Creature Cataloguer
    Enchanter (Lvl 12)

    BOZ's Avatar

    Join Date
    Jan 2002
    Location
    BOZ land
    Posts
    16,840

    Ignore BOZ
    My communities:

    took long enough, but we finally have a rakasta here: http://www.enworld.org/cc/converted/...CreatureID=776
    don't quote me on that.

    I am the D&D guru on Wikipedia (because no one else wanted the job!) so check out the D&D Wikiproject!

  9. #9
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    Quote Originally Posted by johnsemlak
    The first bit that I can see that may need to be updated is the bit on page 6 "The voyage to the isle". In particular the mechanics for getting lost at sea, weather, and random encounters at sea.

    In general the DMG is very brief with voyages at sea, does anyone know where WotC covers sea travel in detail? I've also checked the Arms and Equipemnt Guide, which has rules on ships but deals mostly with combat.
    OK, I've checked the Armes and Equipment Guide Again and found that it coveres sea travel barely, but adequately.

    A table for Random Wind speed and direction is on page 43, while DCs for handling a ship in difficult conditions are on page 44.

    However, one thing I don't like is the rules don't really cover sucessful nagivation (avoiding getting lost). The tables are for DCs are for sucessfully navigating in a storm.

    I'd liketo be able to refer to a system of DCs for navigating a ship sucessfully, I hope some come out soon.

    John remembers nostalgically about when PCs journeyed to the Isle of Dread and had to role each day to see if tehy got lost
    Last edited by johnsemlak; Tuesday, 23rd December, 2003 at 11:47 AM.
    Currently selling my D&D collection in Moscow--see the Legacy forums.

  10. #10
    Registered User
    Cutpurse (Lvl 5)

    johnsemlak's Avatar

    Join Date
    Sep 2002
    Location
    353 104th St., New York, NY 10029
    Posts
    5,235

    Ignore johnsemlak
    My communities:

    Here's my tentative 3.5e write up of the village of Tanoroa:

    Tanaroa (Village)
    Conventional
    GP Limit 200
    Assets: 5000 gp
    Population: 4-500 (100% human)
    Authority Figures: Cheiftain (female war9), 4 clan leaders (male War5+), 1 Zombie Master (Adp5+)
    196 Town guards (War1, with some higher level leaders), remaining population are Com1.
    Last edited by johnsemlak; Thursday, 25th December, 2003 at 04:10 PM.
    Currently selling my D&D collection in Moscow--see the Legacy forums.

+ Log in or register to post
Page 1 of 2 12 LastLast

Similar Threads

  1. Playtesting: The Isle of Dread
    By Phoenix8008 in forum Older D&D Editions and OSR Gaming
    Replies: 15
    Last Post: Friday, 5th April, 2013, 04:27 PM
  2. [Dread] The Isle
    By mykelsss in forum General RPG Discussion
    Replies: 6
    Last Post: Tuesday, 18th May, 2010, 01:35 PM
  3. Isle of Dread Island Map?
    By theodudek in forum General RPG Discussion
    Replies: 2
    Last Post: Monday, 26th October, 2009, 04:16 PM
  4. Isle of Dread for 4E
    By ObsidianCrane in forum Older D&D Editions and OSR Gaming
    Replies: 1
    Last Post: Sunday, 2nd November, 2008, 08:06 AM
  5. Looking for Isle of Dread Resources
    By Stoat in forum General RPG Discussion
    Replies: 4
    Last Post: Saturday, 12th July, 2008, 01:55 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •