Hawklord
First Post
I seem to recall that when 3.5 came out there was much discussion about the revised cost of Raise Dead and somewhere floating around was some feedback from WotC as to why they made that chage. Does anyone remember what this was?
My campaign is about to convert to 3.5 once my players finish RttToEE in the new year and given how many Raise Dead's it's taken to get them through, the tenfold cost is really going to bug them. It may help if I can explain the rationale, otherwise I may just houserule it back to the 3.0 cost
thanks
My campaign is about to convert to 3.5 once my players finish RttToEE in the new year and given how many Raise Dead's it's taken to get them through, the tenfold cost is really going to bug them. It may help if I can explain the rationale, otherwise I may just houserule it back to the 3.0 cost
thanks