Tetsubo
First Post
The players in my current D&D campaign have started to acquire magic item creation feats for their characters. At first I wasn't sure if this was a good thing or a bad thing. I was willing to let them do what they wanted until I found a flaw, if I ever did. I am glad to say that I am pleased with the results. The group can now create what they themselves perceive as important items. I don't have to "conveniently" drop required magic items into the story line. If the players don't create what they need more of the responsibility is on their shoulders. I feel that this frees me up as a GM. I'm sure that this is old hat for many GM's. But this is the first time I've really encountered players creating magic items in D&D.
I can remember back in 2E having players gather components for NPC spellcasters to use in magic item creation. But how they actually made items was a mystery to the PC's.
I can remember back in 2E having players gather components for NPC spellcasters to use in magic item creation. But how they actually made items was a mystery to the PC's.