Manzanita
First Post
Summary of Part I
You have all been summoned in some way. Your individual mentor has given you some advice. If you’ve lost track of this, I can resend it.
Upon arrival in Sevastopol, you are informed of the Wendol, which is the worst threat to the city since slaver raids 25 years earlier. The Wendol tend to show up every 200 years.
The town of Sevastopol has largely been peaceful and secure before the wendol came, although about 25 years ago, it was raided by a group of beastmen who abducted many of their citizens, who have not been seen since.
You were attacked by a Manticore which seemed to have a grudge against Roman archeologists. Later you are told by the dwarves that such a group has recently been active in the area.
The dwarves of “The Hold”mentioned some wood elves who live in the north of the peninsula.
You’ve seen signs of an Orc tribe known as the Red Talon, who supposedly have a red dragon as their patron.
You have learned from various sources that this peninsula was once the location of a war between the Melnibonean elves and a race of magic-using lizardmen. This was several thousand years ago.
The party leaves Sevastopol on October 13th.
Part II
The horses snort, leaving gusts of condensation in the cold air as the party assembles outside the Inn in the morning of October 13th. Despite the cold, today seems an opportune time to depart. Though still welcome in the town, attention paid to the party has greatly diminished. Men have left to harvest their tender crops before the early frost. Women have retreated to their homes to weatherproof for the winter. Countless tasks, delayed by the fear of the wendol, now demand attention.
The party has decided to depart on horseback. Mendicus leads a well-laiden mule behind his horse, with plentiful provisions for at least a week. The party generally feels the well-being of the extra pounds packed on the past week. Apart from a hangover or two, everyone feels invigorated by chilly weather and their warm clothes.
The first day of travel is the easiest. They party trot through the farmlands, which trail out into the light hills and woods. You see no signs of hostile activity this first day, and Brioc, after consultations with Tula, feels confident he is leading his company in the right direction.
After about 20 miles, the party camps for the night. Mendicus cooks a lush dinner, the last fresh meal you’ll have for some time. As it gets dark, the party beds down for the night.
Please determine if you’ll try to keep the fire going all night, and post a watch order. Note any other preparations. Is Ehldannis preparing his combat or non-combat spell list? Does anyone not want a horse?
You have all been summoned in some way. Your individual mentor has given you some advice. If you’ve lost track of this, I can resend it.
Upon arrival in Sevastopol, you are informed of the Wendol, which is the worst threat to the city since slaver raids 25 years earlier. The Wendol tend to show up every 200 years.
The town of Sevastopol has largely been peaceful and secure before the wendol came, although about 25 years ago, it was raided by a group of beastmen who abducted many of their citizens, who have not been seen since.
You were attacked by a Manticore which seemed to have a grudge against Roman archeologists. Later you are told by the dwarves that such a group has recently been active in the area.
The dwarves of “The Hold”mentioned some wood elves who live in the north of the peninsula.
You’ve seen signs of an Orc tribe known as the Red Talon, who supposedly have a red dragon as their patron.
You have learned from various sources that this peninsula was once the location of a war between the Melnibonean elves and a race of magic-using lizardmen. This was several thousand years ago.
The party leaves Sevastopol on October 13th.
Part II
The horses snort, leaving gusts of condensation in the cold air as the party assembles outside the Inn in the morning of October 13th. Despite the cold, today seems an opportune time to depart. Though still welcome in the town, attention paid to the party has greatly diminished. Men have left to harvest their tender crops before the early frost. Women have retreated to their homes to weatherproof for the winter. Countless tasks, delayed by the fear of the wendol, now demand attention.
The party has decided to depart on horseback. Mendicus leads a well-laiden mule behind his horse, with plentiful provisions for at least a week. The party generally feels the well-being of the extra pounds packed on the past week. Apart from a hangover or two, everyone feels invigorated by chilly weather and their warm clothes.
The first day of travel is the easiest. They party trot through the farmlands, which trail out into the light hills and woods. You see no signs of hostile activity this first day, and Brioc, after consultations with Tula, feels confident he is leading his company in the right direction.
After about 20 miles, the party camps for the night. Mendicus cooks a lush dinner, the last fresh meal you’ll have for some time. As it gets dark, the party beds down for the night.
Please determine if you’ll try to keep the fire going all night, and post a watch order. Note any other preparations. Is Ehldannis preparing his combat or non-combat spell list? Does anyone not want a horse?
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