Sandorel Ilazar
Human Male Godless Cleric, lvl 21.
Effective Caster Level: 22 (26).
Effective Caster Level for Spell Penetration: 26 (30).
Effective Level for Turning Undead: 26.
XP: 200'000 (+?)
Chaotic Good
Age: 37
Height: 6'1
Weight: 146lb
Str: 8/-1 (8)
Dex: 8/-1 (8)
Con:14/+2 (8+6)
Int: 16/+3 (16)
Wis:34/+12 (18+6+5+5) (36/+13 for spellcasting)
Cha:20/+5 (14+6)
After epic spells:
Wis:74/+32 (18+5+5+46)
Cha:60/+25 (14+46)
HP: 170
Bab: +15 +1 Epic Attack Bonus
Grapple: +15
Attack: +16/+11/+6, 1d8 x2.
AC: 21 (10-1+9+3), touch: 9
Move: 20'
Fort:20 (12+2+6)
Ref:.11 ( 6-1+6)
Will:30 (12+12+6)
Long duration Buffs
Spells:
Magic Vestment x2 (on armor and shield), Greater Magic Weapon (on heavy mace), Persistent Divine Favor, Persistent Death Ward, Persistent Divine Power, Persistent Righteous Might.
HP: 212 (128+84 (con 18)) + 21 temporary HPs
AC: 33 (21+4+4+4-1)
BaB: 20 (Divine Power)
Attacks:+38/+33/+28/+23 (+20(Divine Power)+6(str22)+5(GMW)+6(Divine Favor))
Damage:2d6+17 (2d6(large Heavy Mace)+6(str22)(8+6(Divine Power)+8(Righteous Might))+5(GMW)+6(Divine Favor))
Reach: 10'
Damage reduction 15/evil
Domains: Travel, Trickery.
Class Skills: Bluff (Cha) Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Hide (Dex), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), Survival (Wis).
Skills: 6/lvl, 144 points.
Bluff...............................14 ( 9+5)
Concentration..................25 (23+2)
Diplomacy.......................33 (24+5+2+2)
Knowledge (Arcana)..........11 ( 8+3)
Knowledge (Religion)..........27 (24+3)
Knowledge (The Planes).....27 (24+3)
Spellcraft........................27 (24+3)
Sense Motive (CC)............16 ( 8+12)
Languages:Abyssal, Celestial, Common, Infernal
Turn Undead (su): 60', 8/day, +4 to level check due to Phylactery of Undead Turning, +1 to lvl for Improved Turning, and +2 on turning check due to ranks in Knowledge (religion).
Cast Spells: +1 to Caster Level due to Orange Prism Ioun Stone, +4 to caster level 10min/day due to Bead of Karma. +4 to overcoming Spell Resistance due to Spell Penetration and Improved Spell Penetration.
Travel Domain Ability (su): For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
Feats: 8
Spell Prodigy
Extend Spell
Persistent Spell (+4lvl, duration 24hours) Persistent Spell works on any spell with range of Personal or target of You, as long as the duration is not instantaneous.
Quicken Spell
Spell Penetration
Greater Spell Penetration
Leadership
Improved Turning
Epic Feats: 1
Epic Spellcasting
Spell Selection Day 3:
Spell Selection Day 3:
Spells:
0:6
Detect Magic*2, Detect Poison, Mending, Light x2
1:9+1
Bless, Comprehend Languages, Entropic Shield x3, Shield of Faith x4. Dom: Longstrider.
2:8+1
Align Weapon x2, Hold Person, Resist Energy x2, Silence, Sound Burst, Status. Dom: Invisibility.
3:8+1
Bestow Curse, Blindness/Deafness, Invisibility Purge, Magic Circle against Evil, Magic Vestment x2, Protection from Energy, Wind Wall. Dom: Fly.
4:8+1
Dimensional Anchor x2, Dismissal, Giant Vermin, Greater Magic Weapon x2, Poison, Tongues. Dom: Confusion.
5:8+1
Persistent Divine Favor, Break Enchantment, Greater Command, Dispel Evil, Disrupting Weapon, Plane Shift, Spell Resistance, True Seeing. Dom: Teleport.
6:6+1
Banishment, Greater Dispel Magic, Find the Path, Harm, Healx2. Dom: Mislead.
7:6+1
Destruction*3, Holy Word*3. Dom: Screen.
8:6+1
Persistent Death Ward, Persistent Divine Power, Earthquake x2, Fire Storm x2. Dom: Polymorph Any Object.
9:6+1
Gatex2, Persistent Righteous Might, Mass Heal x2, Implosion. Dom: Time Stop.
Epic: 2
(DC: 10+13+spell level)
Spells cast, day 4.
0:
1:
2:
3:
4:
5:
6:
7:
8:
9: Gatex2
epic: Apotheosis, Awareness
Pearls of Power used, day 3
--
Pearl of Power: Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl.
(1st)x4, 1,000 gp x4
(2nd)x4, 4,000 gp x4
(3rd)x3, 9,000 gp x3
(4th)x2, 16,000 gp x2
(5th), 25,000 gp
(6th), 36,000 gp
(7th), 49,000 gp
(8th), 64'000 gp
(9th), 81'000 gp
Ring of Mind Blank 1/day (43'200gp)
--
+1 Adamantium Heavy Mace 5100 gp
1d8+1, x2, 8 lb. Bludgeoning
--
+1 Mithral Armour of Heavy Fortification: 59,500 gp
AC +9, Max Dex +3, A Ch Pen -3, Weight 25 lb.
Heavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, the critical hit or sneak attack is negated and damage is instead rolled normally.
--
+1 Reflecting Heavy Mithral Shield: 37020 gp
AC +3, Weight 5 lb.
Reflecting: Once per day, it can be called on to reflect a spell back at its caster exactly like the spell turning spell.
--
Belt of Health: +6 enhancement bonus to Constitution; 36,000 gp. Weight 1 lb.
--
Cloak of Charisma: +6 enhancement bonus to her Charisma score. 36,000 gp; Weight 2 lb.
--
Vestment of Resistance: +5 resistance bonus on all saving throws. 25,000 gp; Weight 1 lb.
--
Periapt of Wisdom: enhancement bonus of +6 36,000 gp.
--
Phylactery of Undead Turning: This item is a boon to any character able to turn undead, allowing him to do so as if his class level were four levels higher than it actually is. 11,000 gp.
--
Handy Haversack: 2,000 gp;Weight 5 lb.
--
Ioun Stone
Clear Spindle. Sustains creature without food, water or sleep. 8,000 gp
Iridescent Spindle. Sustains creature without air. 18,000 gp
Orange Prism. +1 caster level. 30,000 gp
--
Bead of Karma x2: Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. price 40,000 gp.
--
Normal Rod of Metamagic, Extend: The wielder can cast up to three 0-6 lvl spells per day that are extended as though using the Extend Spell feat. 11,000 gp.
--
Normal Rod of Metamagic, Quicken: The wielder can cast up to three 0-6 lvl spells per day that are quickened as though using the Quicken Spell feat. 75,500 gp.
--
Tome of understanding: +5 inherent bonus to wisdom (used) 137,500 gp
--
Nonmagical well-tailored clothing: 300 gp
"Holy" Symbol x4: 40 gp
Various Focii for spells: 3000 gp
Coins: 40 gp
--
Appearance
Sandorel is 37, but looks younger. His light olive-coloured skin is unlined but his black hair has a hint of grey at the temples. He keeps himself well groomed and clothed but he's not overly concerned about his appearance, he looks good enough anyway.
--
Personality
Sandorel is very confident in himself and his own abilities, there is little to no humility in him. He has little respect for authority and wether he respects a person in a position of authority depends on their own personal merits, an attitude that extends even to the Gods themselves. That does not mean that he's rude and obnoxious, he always prefers to conduct himself politely and he's careful in choosing which battles (or debates) are worth fighting.
Nothing is sacred to him, nothing is holy, there is no sin and no salvation. Such concepts are defined by divine judgement, and he does not recognize the moral superiority of deities. His ethics and morals are founded upon the mortal condition and are not handed down from above. Unlike most other clerics he does not draw his power from worship, or even reverance, but from the idea of the infinite potential of the individual. All sapient beings are morally equal, noone has any right to exert dominance over another unless that right is given willingly as an informed choice, though the beasts of oppression can be fought with their own weapons. Worship, freely given or not, demeans the individual and is a denial of their own potential greatness.
Background
Sandorel was born in the so called Great Kingdom of Aerdi on the backwater Prime world of Oerth. Little is known about his formative years except that he served as an asolyte of Hextor, sold into service by his parents, and that he detested that life immensely. He eventually escaped and travelled the Flannaes for a time. He still had an interest in religion but all the churches and faiths he encountered seemed either corrupt, narrow-minded, insular or inconsequential. Self-righteousness seemed a defining trait of them all. Disgusted, he turned away from the gods forever.
Eventually he found his way to the labyrinthine metropolis of Sigil, where his eyes were opened to the Multiverse. He was still a young man at the time, attracted to the excitement of the city, and he soon joined the Sensates. Those years, a time of pleasure and exploration, was the best time of his life. But eventually he grew up, and his life with the Sensates seemed increasingly shallow and meaningless. He needed something more than base sensation. The philosophy of the Athar had the most in common with his own of all the factions in Sigil, but his commitment to the faction was incomplete. Differences in oppinion and the tedium of faction-politics caused his stays in the faction house to become increasingly infrequent. Nevertheless, it was there that he discovered that the power of belief does not need a deity as an intermediary, but the power of your own faith in yourself and your beilefs can be just as powerful as the conditional handouts of the gods. His abilities increased quickly.
The years passed, his power and wisdom increased, and suddenly people started listening to what he was saying. His words about personal and societal advancement trough faith in the self and in your fellow man, about rejecting the deities and their cannibalistic afterlife and creating something new in its stead drew a growing circle of followers to him.
As he gained the power to travel the planes at will be visited many worlds, spread the word for a while and sabotaged and humiliated many a clergyman, provoking some to violence that would prove lethal to them. It was in his preparations for such a campain he was stolen away by the Seer.