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Thread: Best multiclass for a rogue?
Monday, 18th March, 2002, 11:14 AM #11
Grandfather of Assassins (Lvl 19)
Noticed nobody mentioned rogue/druid. Why not? You have roughly the same armour restrictions, and wild shaping into a small, innocuous form is useful for sneaking around and catching your opponents flat-footed.
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Monday, 18th March, 2002, 11:38 AM #12
Scout (Lvl 6)
If you go for Wizard/Rogue or Sorcerer/Rogue, your familiar rocks! Familiar can use maser's skill ranks. Imagine a tiny bird with tons of stealth skills! As they are tiny creature, they get +8 bonus to Hide! That's just great. So do not go for toad.
Also, you can use some low-level touch attack spells such as Chill Touch for sneak attack.
Just an another idea. Aristocrat/Rogue can be a very interesting combo. Both for role-playing and for skill synergy.
Shin Okada (AKA Japanese Protocol Droid)
Monday, 18th March, 2002, 12:12 PM #13
Magsman (Lvl 14)
If you don`t hate any of the other classes around, you can multiclass into ANY class and make a nice character.
You could - with or without multiclassing - play something like a law enforcer or a detective (a lawful good rogue) - no Pick Pocket (but Search, Disable Device and Open Lock are still "useful" and "believable"), but you might add skills like wilderness lore (cross class, or made class skills due to feats, or by multiclassing) and track.
The options are seemingly endless... (But I doubt you find something "new" if you ask in a forum )
Monday, 18th March, 2002, 09:43 PM #14
Novice (Lvl 1)
thanks everyone for ur input. im leaning towards a barb or a bard, but im definately going to check out the Urban Ranger, and the thief is a Halfling so it will be kinda funny. feats are already ambidex and 2weap fighting so im not leaning towards a ranger much, plus they suck other than begining feats. thanks everyone
Monday, 18th March, 2002, 09:53 PM #15
nobody mentioned this yet... what a surprise.
rogue/Assassin- sneak attack stacks, poison use, spells
rogue/ninja (OA)- same basic concept
Monday, 18th March, 2002, 10:09 PM #16
Novice (Lvl 1)
Vuron suggests the as of yet unmentioned Vampire Paladin option
Tuesday, 19th March, 2002, 09:52 AM #17
Grandmaster of Flowers (Lvl 18)
One good reason for a wizard to take at least one level of Rogue - it gives you lots of skills that you can spend your skill points on. They may be cross class, but your skill cap becomes level+3 instead of half that... A wizard has lots of INT, once you've got your concentration and spellcraft, a human rog1/wizx with an 18 INT would have 5 skill points left over - enough to keep spot and hide maxed out, for instance. Or how about spot and pickpocket, but the latter used for "sleight of hand" to get at hidden material components (could be a cool idea!)
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Tuesday, 19th March, 2002, 10:36 AM #18
Novice (Lvl 1)
I second multi-classing as a wizard, but with a different familiar: a hairy spider (FRCS) - very cool for administering ghoul touch or shocking grasp...
Tuesday, 19th March, 2002, 10:41 AM #19
Magsman (Lvl 14)
Rogue Bard gives good synergy effects. We have such a character in our current group. He is not "combat effective" - not directly, at least. His Herald`s trumpet (the reason why he CAN┤T fight ) gives us a nice +2 attack / +2 damage, so we have no problems with it, and he is still very good in his rogue/thief job.
Rogue Barbarian is also nice, and probably the better idea if you really want to go the two weapon fighting route.
You might look in the Masters of the Wild for the Barbarian Rage based feats (hehe - a Halfling using Intimidating Rage seems like fun)
You could even multiclass Rogue, Barbarian and Bard (Skald?), but this will become very difficult to handle.
A Halfling Rider with spirited charge can become awesome destructive (at least for his size), and a dog can even go through a dungeon. But I do not really think that is an option for you.
Tuesday, 19th March, 2002, 03:56 PM #20
Interesting thing about multiclassing with Rogues - Rogues are like Bread - they go well with almost everything.
I am also surprised no one suggested the Psion class (especially nomad) - a rogue who can spider climb at will, or skate across open or even rough terrain, and can move those extra two steps as part of your action means more to those flankers than you will ever know. And if you gain 3 or 4 levels of Psion, what Rogue WOULDN'T like to stun everyone in a 60' cone (thanks to mind blast) in a 60' area for 3-12 rounds?
Another suggestion would be Rogue/Wizard(Illusionist) or (transmuter). You can pack some useful spells, and an illusion is worth his own weight in gold to a Rogue "on the Lam."
I really don't get the sort of logic behind training in a specific place every level... What, the sorcerer can't manifest new powers randomly except in the designated zip codes?
--ehren37, ENWorld Forums