Best multiclass for a rogue? - Page 4




+ Log in or register to post
Page 4 of 4 FirstFirst 1234
Results 31 to 39 of 39
  1. #31
    Originally posted by -Ekimus-
    what book is the arcane trickster in?
    Tome & Blood.

 

  • #32
    Registered User
    Novice (Lvl 1)



    Join Date
    Jan 2002
    Location
    California
    Posts
    164

    Ignore -Ekimus-
    o ok
    thanks bret

  • #33
    Registered User
    Novice (Lvl 1)



    Join Date
    Mar 2002
    Location
    NH
    Posts
    195

    Ignore Bobbystopholes
    Rogue3/Cleric7/Contemplative1/Rogue the rest...

    Cleric of Oldimmara
    Domains: Luck (always good to reroll that save or die roll), Trickery (invisibility 2nd level slot! Take scribe scroll and go to town)

    You vow to "liberate" holy artifacts from dungeons and such for the church... but you keep the other trinkets you find along the way Get in real good with your god, doing the godly stuff, exemplifying the trickyness, then become a contemplative taking the Celerity Domain from DotF. Oh yeah.

    Hide is still a class skill, so you won't lose too much. Hopefully you have a good int so you can still pick up most of your skills. You can also take Extend spell and such to make your invisibility and such last longer and longer...

    I love clerics...
    <font color=white size=2><strong>Bobby</strong></font><br><br><font color=#ffffcc size=2><strong>Paragon Patootie [Epic]</strong></font><br><font color=white size=1><strong>Swallow Whole (Ex)</strong></font><font color=white size=1> - from MM</font><br><font color=white size=1><strong>Colon Blow (Ex)</strong></font><font color=white size=1> - Once every 1d4 rounds, the Paragon Patootie can release the contents of its bowels in a cone with a range of 100ft. Any creature within the cone takes 12d6 fecal damage (no save) and must make a reflex save [DC58] or be pinned by feces, Staggered, and blinded. To escape from the feces requires a strength or Escape Artist check [DC38]. For each round the creature is pinned, they continue to take 2d6 damage from the sheer weight of the feces. If the creature makes the save, they are still staggered and take damage, but not pinned or blinded. Special: the DC for Colon Blow is raised by 2 for every individual creature Swallowed Whole that day from sheer weight of the feces.</font>

  • #34
    Registered User
    Novice (Lvl 1)

    madriel's Avatar

    Join Date
    Jan 2002
    Location
    London, Ontario, Canada
    Posts
    751

    Ignore madriel
    What skills/feats/PrC would ppl recommend for a rogue/ranger?

  • #35
    WotC's bitch COPPER SUBSCRIBER
    Scout (Lvl 6)

    hong's Avatar

    Join Date
    Jan 2002
    Location
    Australia
    Posts
    19,381

    Ignore hong
    Originally posted by madriel
    What skills/feats/PrC would ppl recommend for a rogue/ranger?
    I assume you mean a wilderness scout sorta character, as opposed to the standard 1 ranger/X rogue two-weapon-wielding sneak attack specialist? Alertness, the various archery feats, Endurance, Dodge, Mobility, Shot on the Run might all be good. Any of the rogue-related feats in S&S, and the ranger-related ones in MotW, could also work. Skills to max out would be Hide, Move Silently, Listen and Spot. Other good ones include Disable Device, Search, Wilderness Lore and Intuit Direction.

    Not too sure about PrCs, but any archery-related one might be good. I'm not a big fan of most of the published WOTC PrCs myself.

  • #36
    Registered User
    Novice (Lvl 1)



    Join Date
    Jun 2013
    Location
    San Antonio, Texas, United States
    Posts
    1

    Ignore Luke Green
    I played a Paladin/Rogue of Kelemvor once

    created after encountering one too many Lawful Stupid paladin players.

    Statistically, the race was hengeyokai, the GM was letting me play it as a wererat.

    I played her in a PbPost on Mythweavers for a year and a half and successfulyl had the other players thinking she was a human rogue with a high UMD and lots of stuff. I did this without ever lying or otherwise breaking the code.

    Also, a key feat for paladin/rogue exists for 3.5 in Complete Adventurer...I believe anyway, my books are in another country...think it was called "Divine Inquisitor" upshot, gave you a benefit of some sort forget what exactly, and allowed Paladin and Rogue levels to stack for smite and sneak attack.

    And somewhere, there was a feat that let sneak attack work vs undead.

    EDIT: Oh, I remember the benefit now, when you used a smite at the same time as a sneak attack, they combined for extra effect somehow
    Last edited by Luke Green; Tuesday, 4th June, 2013 at 07:24 AM.

  • #37
    Registered User
    The Great Druid (Lvl 17)

    Oryan77's Avatar

    Join Date
    Apr 2004
    Location
    Fremont, California
    Posts
    2,652

    Ignore Oryan77
    Am I seeing this right? An 11 year old thread necromancy? You sir, are very powerful!

    I had a blast playing an 11th level Rogue with 3 levels of Swashbuckler & 2 levels of Fighter in City of the Spider Queen (3.5 edition).

    I wanted a utility character, and playing this PC is when I learned just how powerful (and awesome) maxing out Use Magic Device actually is. He could cast utility spells from scrolls and use divine scrolls to remove nasty conditions (was really nice since we had no cleric). I also learned that if you want to dish out the most damage from melee attacks, then you focus on static bonus damage rather than extra dice damage to roll. Having +16 damage per attack with 6 attacks on a full attack, along with having Improved Critical feat for 2 rapiers meant I was getting quite a lot of crits and dishing out close to the same damage as the power attacking tank without sneak attacking. If I got to sneak attack, I was doing up to 300 points or more of damage in a full attack.

    Use Magic Device is really what made it fun though. Fighting a Beholder taught me a very nice lesson, I didn't need my magic items & spells to kill things as a Rogue. So I kept an Antimagic Field scroll on me and when I got hit with a high level save or die spell that requires new saves every round, the scroll saved my life. It also was great to run up to a buffed enemy or an arcane caster and stick him with the rapiers while in my Antimagic Field. Having a high Dex meant my AC was still better than theirs while neither of us benefited from magic.
    Visit RPG Locker for cheap miniatures, books, & accessories!

    D&D 3.5 DM Screen, Character, NPC, and Spell/Feat Sheets

    I will buy your unwanted D&D WotC minis collection (DDM only). Email me your asking price!

  • #38
    Member
    Scout (Lvl 6)



    Join Date
    Jan 2005
    Location
    Annapolis, Maryland, United States
    Posts
    680
    I Defended The Walls!

    Ignore sheadunne
    In 3.5 my preferred rogue combo was the teleporting swashbuckler. Rogue/Swashbuckler/Wizard (Conjurer). I think it was Darling Outlaw that allowed the stacking of Sneak Attack for Rogue/Swashbuckler levels. You only needed 2 levels of rogue then it was Swashbuckler for a while, alternating with Wizard. After 10 it was pretty much all Wizard if I remember correctly. Lots of fun. No place he couldn't get and no one was safe. I think I took the familiar swap 10' teleport as well. There were a lot of alt builds put into the Character.
    Thinking about what I want out of a game

  • #39
    Registered User
    Ogremoch, Elemental Prince of Evil (Lvl 23)

    Dannyalcatraz's Avatar

    Join Date
    May 2004
    Location
    Planet Alcatraz & D/FW
    Posts
    30,044

    Ignore Dannyalcatraz
    I like mixing in armored Mage types- Beguilers, Battle Sorcerers, duskblades, etc.- depending on what I'm going for. I also like Psionic multiclassing.
    IAAL...and an MBA. No, really!
    Metal School Founder; Campaign Ideas; my 3.X Databases: The Monk, The Martial Arcanist, Aquatic Ideas, The Psychonomicon

  • + Log in or register to post
    Page 4 of 4 FirstFirst 1234

    Similar Threads

    1. 5e multiclass Paladin/Rogue
      By gyor in forum D&D 5th Edition
      Replies: 0
      Last Post: Tuesday, 20th August, 2013, 04:03 AM
    2. Rogue multiclass into Ranger?
      By Eolin in forum Older D&D Editions and OSR Gaming
      Replies: 21
      Last Post: Wednesday, 4th March, 2009, 03:47 PM
    3. Same-Power Source Multiclass Feats; Forked from: Rogue-Fighter Multiclass Feat
      By ShaggySpellsword in forum Older D&D Editions and OSR Gaming
      Replies: 4
      Last Post: Thursday, 13th November, 2008, 02:00 AM
    4. Barbarian-Rogue Multiclass?
      By iwatt in forum General RPG Discussion
      Replies: 25
      Last Post: Thursday, 18th May, 2006, 03:44 PM
    5. Multiclass my rogue?
      By calypso15 in forum Older D&D Editions and OSR Gaming
      Replies: 17
      Last Post: Monday, 5th July, 2004, 02:44 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •