Ok, I posted this in a couple of places and got the most response at rpg.net. I've was rather surprised, however, that almost every response was pro-GURPS over D&D. Just curious if any of the folks here have played both systems and can offer their opinions.
->From RPG.NET post:
"Not sure if it's all of the LOTR movie-watching I've been doing of late, but my creative impulses have been on the Fantasy-RPG side of things lately. My Transhuman Space campaign is proceeding nicely and GURPS has been the best system I've ever used for Sci-Fi.
Now that I'm looking at also running a fantasy campaign, I'm torn between using GURPS for fantasy (my 1st attempt) or giving D&D 3.5 a try (have the books but haven't played an actual d20 game). I abandoned D&D long ago for more "realistic" systems but I'm wondering if D&D 3.5 is good enough to overlook any shortcomings in the realism area.
I love the idea of a fantasy campaign that would play to the gritty side of things, but I've pretty much decided that if I use GURPS that I'll be creating GURPS versions of D&D monsters, races, etc. and I'm not really looking forward to creating these things "from scratch" so to speak.
For people who have played both systems for fantasy campaigns, which did you like better and why? From what I can see, D&D seems to have caught up to GURPS somewhat in character creation flexibility, but combat still looks like suspension-of-disbelief will constantly be an issue as it was for me and my players in 1st and 2nd ed D&D.
Help!!"
->From RPG.NET post:
"Not sure if it's all of the LOTR movie-watching I've been doing of late, but my creative impulses have been on the Fantasy-RPG side of things lately. My Transhuman Space campaign is proceeding nicely and GURPS has been the best system I've ever used for Sci-Fi.
Now that I'm looking at also running a fantasy campaign, I'm torn between using GURPS for fantasy (my 1st attempt) or giving D&D 3.5 a try (have the books but haven't played an actual d20 game). I abandoned D&D long ago for more "realistic" systems but I'm wondering if D&D 3.5 is good enough to overlook any shortcomings in the realism area.
I love the idea of a fantasy campaign that would play to the gritty side of things, but I've pretty much decided that if I use GURPS that I'll be creating GURPS versions of D&D monsters, races, etc. and I'm not really looking forward to creating these things "from scratch" so to speak.
For people who have played both systems for fantasy campaigns, which did you like better and why? From what I can see, D&D seems to have caught up to GURPS somewhat in character creation flexibility, but combat still looks like suspension-of-disbelief will constantly be an issue as it was for me and my players in 1st and 2nd ed D&D.
Help!!"