The First Touch
It has been two weeks since the beginning of Turn 5.
Everyone in the IR, except for Alzem, Maudlin, and Melkor is noticing a gradual metamorphosing of the people of Oerth.
Where the exposure to the Red Goo was the strongest, this metamorphosis occurs more quickly.
Where the exposure was the greatest, and especially in the case of those handling or wearing Red Steel, the change is very quick.
The skin color of the elves changes to a pleasant green, and eye and hair colors also change.
They gain the Anakok ability to survive with pleasure in the natural world (if it is a part of the natural world, and you can think of it, it's on the list of things the elves are immune to.)
The elves gain much greater strength (23 to 25) than they had, and far greater dexterity (24 to 27), enabling them to branchalate with ease.
The dwarves become even stockier.
They gain almost unlimited endurance (constitution 27 - 30)
They gain a great lust and greed for precious metals and gems far beyond what they had, but their ability to craft items of beauty out of stone and other materials is also greatly increased.
Humans become paler, fairer.
They gain unlimited endurance to pain, as if they were indeed a part of the cult of Loviatar.
They grow to enjoy pain, as a pleasurable sensation.
Their intelligence increases greatly (to an average of 17.)
Orcs gain immense strength (25 to 28), and immense physical endurance (constitution 21 to 23.)
They become more monstrous, but they also become taller, greater of stature.
Their intelligence also increases radically (jumping to an average of 14.)
They become able to move with utter silence, equaling the elves in this respect.
Halflings become wilder.
Much more hedonistic, much more live it up in their attitude.
They increase in height considerably, but not stature.
Their strength becomes incredible for their size (in the low 20s.)
Their dexterity increases to astonishing proportions (26 to 30.)
Both the elven race and the halfling race obtain the ability to eat leaves and gain sustenance from doing so.
They could eat only leaves, and be well nourished.
They also gain the ability to eat insects.
They become immune to all internal parasites.
Only Alzem's people do not manifest these changes, for only Alzem's people totally eschewed the Blood Goo on Turn 4.
The effects everyone is feeling now, are the results of your exposure on Turn 4 (not the current Turn, Turn 5.)
Everyone, worldwide, is beginning to radiate just the faintest aura of evil.
Except Alzem's people only.
It is even true of Mr Draco's people up on Luna.