(IR) The 3rd IR, Turn 5 (thread 2) - Page 19
Closed Thread
Page 19 of 21 FirstFirst ... 9101112131415161718192021 LastLast
Results 181 to 190 of 204
  1. #181
    Melkor- I know I'm not all powerful unless it involves cleaning up after mess of some kind I tend to have an effective -50 PL, but since Melf has by your words/posts been on Oerth cleaning him up is an option. You brought him there for the conference among other things.

    Edena-If 10th level magic could have made the Shadow Throne merge with the Plane of Shadows,can I merge it with the Positive Energy Plane instead? If so I do so.

    My NPC's and PC's and Tarrasque all protected by mighty 10th level defences (Anti-Psionic Armour,Prismatic Armour, Beyond Foresight, Illithid Repulsion, Protection from Soul Draining,Protection from Necromancy,Protection from Elements(All)) and 10th level buffing magic (White Blade of Redemption (Like Black Blade of Disaster except instead of disintegration it causes an alignment change,Strength of the Titan,Dexterity of the Quickling,etc,) appear to aid in the fight against Acererak and Anabstericon. If their is time we buff the other people fighting Acererak and Anabstericon.
    Last edited by Kalanyr; Tuesday, 19th March, 2002 at 09:36 PM.

  2. #182
    Don`t worry, Forrester, other side will have 10th level magic next turn, and we shall demonstrate how it can be used to cause some serious havoc.

  3. #183
    Kalanyr, all my NPC`s always have contingency teleport prepared, and I am sure Anabstecorian and Acerak also have it.
    Last edited by LordMelkor{Talos}; Tuesday, 19th March, 2002 at 09:45 PM.

  4. #184
    Member


    Festy_Dog's Avatar

    Join Date
    Feb 2002
    Location
    Cowering/rotting/brooding in his kennel.
    Posts
    4,837
    Reviews
    Read 0 Reviews

    Block Festy_Dog


    Friend+
    Silver Phase, Khelarque Stonechoke, Obmi, Durgrim Dragonaxe, Kcyldyei Baelrun, Lenaurae Latriael, James Hale and Bobo all appear to assist in the fight against Anabstercorian and Acererack.

    This is a PL 20 force.

    I also don't like the idea of a simulcrum race.
    Last edited by Festy_Dog; Tuesday, 19th March, 2002 at 09:51 PM.

  5. #185
    Member
    Novice (Lvl 1)



    Join Date
    Jan 2002
    Location
    Portolla Valley, CA
    Posts
    447
    Reviews
    Read 0 Reviews

    Block kaboom


    Friend+
    Thayadon, Heward, Gofban, Hilsir, Finea, Sadias, Silror, and Thayadon's Simulacrum (only PL 1 though) will join the fght on the side of Alzem.
    This is a 15 PL Force.

  6. #186
    Heh Ace can eat someones soul without me being able to interfere and you think teleport will save you from someone who can use Dimension Lock on a huge area? (dreaming)

    Though you are probably right since only bad guys can ever do anything of any use at all and they get really impressive things when they do too(when you get 10th level magic you will be far more powerful than me since you are a bad guy *sigh*).

  7. #187
    Member
    Acolyte (Lvl 2)



    Join Date
    Jan 2002
    Location
    Pasadena, CA
    Posts
    975
    Reviews
    Read 0 Reviews

    Block Mr. Draco


    Friend+
    Kalanyr, why don't you cast a 10th level timestop effect, followed with all the 10th level buffing you want, then a 10th level dimensional anchor effect? That way, Acererak is trapped, and everybody attacking him is that much more powerful!

  8. #188
    My force was buffed when they arrived, so it goes like this:
    Dimensional Seal,Timefreeze,(Buff,Buff,Buff( our allies),Summon,Summon,Summon,blast,blast,blast,etc ,Time Unfreezes), Lay waste to our foes.

  9. #189
    You are complaining Kalanyr!? Look at the Lists, and compare pl of mine, Anabstecorian, Acerak against Oerth Alliance and Dark Union(which don`t considered lost to Darkness for sure)! Bad guys really need some handicap!

  10. #190
    Member
    Acolyte (Lvl 2)



    Join Date
    Jan 2002
    Location
    Pasadena, CA
    Posts
    975
    Reviews
    Read 0 Reviews

    Block Mr. Draco


    Friend+
    hmm, turns last for 2 threads right?

    and edena hasn't shown up for a while (read: many pages). hmmm...

    Well, the Union of Oerth will continue the construction of the base & city in Polaris. Once again, as a symbol of peace, we offer to let other factions establish fishing/port/mining outposts on our territoy (the continent of Polaris) of no more than 1 square mile in size, and our requirement of no military forces (police forces are ok) greater in number than 50 humanoids stands.

Closed Thread
Page 19 of 21 FirstFirst ... 9101112131415161718192021 LastLast

Similar Threads

  1. (IR) IR Interlude Turn 6 - Turn 7 (thread 4)
    By Edena_of_Neith in forum Playing the Game
    Replies: 142
    Last Post: Monday, 22nd April, 2002, 11:28 PM
  2. (IR) IR Interlude Turn 6 - Turn 7 (thread 3)
    By Edena_of_Neith in forum Playing the Game
    Replies: 195
    Last Post: Friday, 19th April, 2002, 05:02 AM
  3. (IR) IR Interlude Turn 6 - Turn 7 (thread 2)
    By Edena_of_Neith in forum Playing the Game
    Replies: 184
    Last Post: Monday, 15th April, 2002, 02:00 AM
  4. (IR) IR Interlude Turn 5 - Turn 6 (thread 5)
    By Edena_of_Neith in forum Playing the Game
    Replies: 200
    Last Post: Monday, 1st April, 2002, 05:59 PM
  5. (IR) IR Interlude Turn 5 - Turn 6 (thread 2)
    By Edena_of_Neith in forum Archive-threads
    Replies: 188
    Last Post: Tuesday, 26th March, 2002, 08:18 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •