Gary Gygax Q&A: part VI




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    Gary Gygax Q&A: part VI

    Continued from http://www.enworld.org/forums/showthread.php?t=71486

    Quote Originally Posted by Col_Pladoh
    About three years back I was playing in an OAD&D game and a wind walker was encountered. Damned if I could remember just how to attack the critter effectively, so my PC ran away, managed to escape while it was busy attacking others.

    Cheers,
    Gary
    You... you... so what are your feelings on 'metagaming'?

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    Gary,

    Here is my question for you. You seem to have a preference for magic-user characters, yes? Or is it simply my reading too much into the posted exploits of your characters?

    Cheers

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    Quote Originally Posted by Omand
    Gary,

    Here is my question for you. You seem to have a preference for magic-user characters, yes? Or is it simply my reading too much into the posted exploits of your characters?

    Cheers
    The options for m-us are more interesting to me than are those for most other classes. I have played a good number of fighters, but I prefer to play a PC that can whip out a spell now and again. My highest level PC is Mordenkainen, my last PC, created some five years back, is a gnome illusionist-thief, with about four levels in each class. I had some fun playing a half-orc cleric-assassin, but when he was killed the other (Evil) PCs with him simply looted his corpse and moved on...

    In the play-test sessions of the Lost City of Gaxmoor module I played a straight fighter, and it was interesting, but I had to do a lot of improvisational role-playing to make it so, and many of the young gamers there were somewhat taken aback at such thespianism. Worst of all, playing in-character, I boasted to an orc chieftain that he had better comply with the group's demands for the cooperation of his force in our forthcoming attack on another band in the city...or else. That gave DM Luke Gygax all the excuse he needed to have the orcs pack up and steal away, depriving us of their help, and thefeafter our attacking and looting of the lot

    Cheers,
    Gary

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    Hey Gary, I've got an opinionated question for you:

    Of all the modules that you've written or played, which was your favorite and why? Also what is your most memorable moment when playing?

    Cheers!

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    Quote Originally Posted by Calico_Jack73
    Hey Gary, I've got an opinionated question for you:

    Of all the modules that you've written or played, which was your favorite and why? Also what is your most memorable moment when playing?

    Cheers!
    Hah, C_J!

    That's akin to asking aparentwhich child is his favorite

    Also, most of the time I have DMed, not played modules, so it's difficultto answer in the latter context.

    I believe that my favorite modules to DM were the G-D series, sans Q1. the whole made a good, long connected story with plenty of variety in location, challenges, and combat.

    My favorite short module to play and DM alike is probably the generic The Abduction of Good King Despot, with plenty of problem solving and action packed into a short scenario.

    I must say that most recently I really had a lot of fun running the Hall of MAny Panes for my LA group, and because I think it will likewise appeal to D20 fans, it is being done in dual system format. It is a very long module that took us about a year to finish, but the variety of challenges in it is so broad that none if us got bored, me included

    Cheers,
    Gary

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    Quote Originally Posted by Col_Pladoh
    My favorite short module to play and DM alike is probably the generic The Abduction of Good King Despot, with plenty of problem solving and action packed into a short scenario.
    I've got the New Infinities release of this and it's one of favorite 'one-off' modules as well. As one of the former principals of NIPI can you shed any light on who currently controls the rights to the module -- the original authors or someone else? It's very ripe for reprint and IMO would be particularly well suited for Hackmaster (due to its prescient mixture of old-school action and problem-solving with abundant humor of dubious quality).

    ...and while I'm here, I suppose I'll ask some more questions about the Greyhawk Campaign: a lot of stories seem to involve only 1 or 2 players (with or without assorted henchmen and hirelings). How typical were these more 'intimate' adventures compared to the larger group efforts -- in your estimation was more play done in large groups or small groups? Was it assumed that once characters reached a certain level that they would branch off into these sorts of 'extracurricular' adventures? And also, how was it decided who would play when -- was it simply a matter of which players showed up on which nights (i.e. "Rob's the only player here so I guess Robilar's going solo tonight"), or would you figure in advance which players should come when and in what combinations?

    Regards,

    T. Foster
    "AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously." - Gary Gygax (DMG, 1979)

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    Quote Originally Posted by T. Foster
    I've got the New Infinities release of this and it's one of favorite 'one-off' modules as well. As one of the former principals of NIPI can you shed any light on who currently controls the rights to the module -- the original authors or someone else? It's very ripe for reprint and IMO would be particularly well suited for Hackmaster (due to its prescient mixture of old-school action and problem-solving with abundant humor of dubious quality).
    I can't say for sure who owns the copyright to the TAoGKD, likely WillNiebling or Russ Stambaugh IIRR. I agree that it is a great candidate for a reprint. However, as an inveterate punster, I take umbrage at: "abundant humor of dubious quality." Of course, if you meant that as being chock full of groaners, I must concur

    ...and while I'm here, I suppose I'll ask some more questions about the Greyhawk Campaign: a lot of stories seem to involve only 1 or 2 players (with or without assorted henchmen and hirelings). How typical were these more 'intimate' adventures compared to the larger group efforts -- in your estimation was more play done in large groups or small groups? Was it assumed that once characters reached a certain level that they would branch off into these sorts of 'extracurricular' adventures? And also, how was it decided who would play when -- was it simply a matter of which players showed up on which nights (i.e. "Rob's the only player here so I guess Robilar's going solo tonight"), or would you figure in advance which players should come when and in what combinations?

    Regards,

    T. Foster
    Back in those halcyon days we played in large groups on weekends, while during the week smaller parties were DMed by me, or another of the ones who had campaigns--Rob mainly (and thus he was made co-DM of my campaign late in 1974).

    Adventures with 10 to 20 PCs were fun, if hectic, and few of any of such mass forays were of memorable sort, other than perhaps for the number of low-level characters being done for and new one's hastily rolled up. Because of that, and the fact that the more skilled veterans with higher-level PCS wanted adventures of less chaotic sort, the sessions with smaller groups were much in demand. As Ernie, Don, Rob and Terry in my house or near to it, were family or friends, they came by often to play, rob more so than the rest, followed by Ernie and Terry, for Don had a day job and a family.

    As I was working at home I did not schedule play sessions, but when a gamer or two dropped in of a day, I made haste to finish immediate work and put on my DM's hat. Evening games with the regulars were generally schedules a few hours or a day or two ahead.

    In 1974 the veteran group had doubled in size,and as it was necessary for me to spend more time working on revising the game, Rob took over some of those sessions. The "wild bunch" showing up for weekend adventures was also larger, so Rob and I co-DMed those mass expditions.

    Cheers,
    Gary

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    Mr. Gygax, where did vampires level drain come from? Also, I just wanted to say that it's amazing to me that you are talking with the rank&file. Like someone else said somewhere, what other hobby is there where you can talk to the creator?
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    Quote Originally Posted by Ranes
    Continued from http://www.enworld.org/forums/showthread.php?t=71486


    You... you... so what are your feelings on 'metagaming'?
    Depends on the subject matter and the character. Who can say what a PC knws and doesn't know aboit the world he lives in? if it's something that could be known, then there's no metagaming involved.

    Also, coming up with new ideas not common to the assumed society should not be labeled as metagaming is the PC is reasonably inteligent.

    Getting to the case of the wind walker, the PC I was playing had faced one before, also associated with a broad range of knowledgeable, high-level characters. Thus he (I) should have remembered how to attack the critter. It was a case player NUMBRAINING, NOT A HINT OF METAGAMING THERE

    Cheers,
    GAry

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    Quote Originally Posted by Col_Pladoh
    Depends on the subject matter and the character. Who can say what a PC knws and doesn't know aboit the world he lives in? if it's something that could be known, then there's no metagaming involved.
    Absolutely.

    Quote Originally Posted by Col_Pladoh
    Also, coming up with new ideas not common to the assumed society should not be labeled as metagaming is the PC is reasonably inteligent.
    I totally agree.

    Quote Originally Posted by Col_Pladoh
    Getting to the case of the wind walker, the PC I was playing had faced one before, also associated with a broad range of knowledgeable, high-level characters. Thus he (I) should have remembered how to attack the critter. It was a case player NUMBRAINING, NOT A HINT OF METAGAMING THERE
    Now that's reassuring. Not that I ever thought otherwise. I just couldn't resist the opportunity...

    If it's not too late, thank you for the game! And thanks for the great Q&A threads.

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