Gary Gygax Q&A: part VI - Page 10





Closed Thread
Page 10 of 22 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... LastLast
Results 91 to 100 of 217
  1. #91
    Registered User
    Thaumaturgist (Lvl 9)

    Melkor's Avatar

    Join Date
    Mar 2003
    Location
    Middle Earth
    Posts
    704

    Ignore Melkor
    Thanks Gary.

    Again, I really appreciate you taking the time to answer my questions....I know you are "up to your elbows" in dungeon design at the moment, which strangely, is exactly what I picture the creator of D&D should be doing at any given time of the day or night.

    I own an early printing of the 3 LA books, and I plan on purchasing the version Troll Lord releases. So while I plan on supporting the line, I haven't had a chance to actually play the game.

    Take care, and good luck with your current projects.

    Cheers.

 

  • #92
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Welcome Melkor

    If you want to give the LA system a test, go on over to www.lejendary.com and download the free pdf that is available there, "LA Quickstart Rules." It is a complete product, with instructions, rules, six pre-generated Avatar characters, and a good adventure for the Lejend master to run.

    Now back to pipulating an underground lake

    Cheers,
    Gary
    Last edited by Col_Pladoh; Wednesday, 3rd March, 2004 at 10:47 PM.

  • #93
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jan 2004
    Location
    Chicago, IL
    Posts
    62

    Ignore Whitey
    Happy GM's day.

    If anybody should get special kind wishes today, it's you - and if there's anybody who can really answer this question, it's you.
    Beyond 'everybody has a good time', what would you say are the five most important elements of a dungeon/campaign/quest? You should answer that as broadly or specifically as you like.
    It'll give us something to think about here while we're waiting on Castle Zagyg.

  • #94
    I just finished re-reading Descent into the Depths of the Earth. One thing I really like about GG modules is the unbelievable attention to the treasure. Not sure if you customised each one or if its all random, but I love the little touches. Instead of saying 1 Diamond and 400pp we get 143pp, 29gp and a delicate brooch shaped like a small spider.

    Did you do this on purpose or was it random?

    I also liked how even some of the random encounters and "grunt" patrols all had unique spells or items and small stories ("the female and male patrols are competitive").

    Its this kind of attention to detail you dont see so often in modern modules anymore.

  • #95
    Quote Originally Posted by Col_Pladoh
    Welcome Melkor

    If you want to give the LA system a test, go on over to www.lejendary.com and download the free pdf that is available there, "LA Quickstart Rules." It is a complete product, with instructions, rules, six pre-generated Avatar characters, and a good adventure for the Lejend master to run.

    Now back to pipulating an underground lake

    Cheers,
    Gary
    Last time i checked there where only 4 pregen characters.

  • #96
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by Whitey
    Happy GM's day.

    If anybody should get special kind wishes today, it's you - and if there's anybody who can really answer this question, it's you.
    Beyond 'everybody has a good time', what would you say are the five most important elements of a dungeon/campaign/quest? You should answer that as broadly or specifically as you like.
    It'll give us something to think about here while we're waiting on Castle Zagyg.
    Hi Whitey,

    Rather than have you wait for about three years, the likely toime the last part of Castle Zagyg will be published, I'll take a stab at the five elements that make a game session enjoyable:

    1. Good personal relationships between all the participants.
    2. Subject matter that interests the whole group.
    3. Able GMing, including animated participationby that one.
    4. Able play, role-assumption, and roleplaying by the players.
    5. A sense of danger from the environment, but knowledge that clever play will likely overcome all hazards,
    6. In-game reward for characters played successfully in the scenario,
    7. Shared recounting of the adventure at its conclusion.
    8. A conclusion that opens the portal to yet more exciting possibilities for play.

    There, I went you three better

    Gary
    Last edited by Col_Pladoh; Thursday, 4th March, 2004 at 07:10 PM.

  • #97
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by solomanii
    I just finished re-reading Descent into the Depths of the Earth. One thing I really like about GG modules is the unbelievable attention to the treasure. Not sure if you customised each one or if its all random, but I love the little touches. Instead of saying 1 Diamond and 400pp we get 143pp, 29gp and a delicate brooch shaped like a small spider.

    Did you do this on purpose or was it random?

    I also liked how even some of the random encounters and "grunt" patrols all had unique spells or items and small stories ("the female and male patrols are competitive").

    Its this kind of attention to detail you dont see so often in modern modules anymore.
    Greetings Solomanii,

    To cut to the chase, I decide upon the treasure found in an encounter as I write it. Nothing more random involved than my mental processes.

    At times I skimp on that part of things because my attention is centered on description of the area, the creatures or traps therein, what will happen to PCs when they interact with those things. In many cases, though, O'll go back and polish an important encounter area, and at that point detail things sich as, "There is a small coffer of tortoise shell hidden in the secret compartment. The box is bound in gold and set with carved red coral clasped in a center mounting of that metal. this carving depicting a curled Oriental dragon, the pearl it holds in its five-taloned claw an actual black seed pearl."

    Heh,
    Gary

  • #98
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by mistere29
    Last time i checked there where only 4 pregen characters.
    Right you are, and my bad

    I was thinking of an introductory module I had written that had six pre-generated Avatars in it.

    Four ain't shabby, though,as two of them are activators--spell-casters.

    Gary

  • #99
    Mr. Gygax, it is an honor and a pleasure to speak with you.

    Do you prefer "high" or "low" magic campaigns?

    What is your favorite character class to play?

    Do you keep up with what Wizards of the Coast is doing with Dungeons and Dragons?

    After all this time, do you have a favorite monster you enjoy pitting your PCs against?

    Thank you.

  • #100
    Father of the Game
    A 1e title so awesome it's not in the book (Lvl 21)

    Col_Pladoh's Avatar

    Join Date
    Jan 2002
    Location
    Lake Geneva, WI
    Posts
    4,756

    Ignore Col_Pladoh
    Quote Originally Posted by VirgilCaine
    Mr. Gygax, it is an honor and a pleasure to speak with you.

    Do you prefer "high" or "low" magic campaigns?
    Howdy!

    Depends on the campaign, but i generally have magic available somewhere in the middle, and as PCs get higherin level, amke it more available to them as they face more challenging opponents.

    What is your favorite character class to play?
    I mainly play a skill-based system these days, but when playing a class-based one I don't ming any of the main classes--fighter, mage, illusionist, cleric, druid, thief, ranger, or some combination of those if playing a demi-human. The last new PC I created was a gnome illusionist thief.

    Do you keep up with what Wizards of the Coast is doing with Dungeons and Dragons?
    No.

    After all this time, do you have a favorite monster you enjoy pitting your PCs against?
    Heh, the one i am pitting against the group playing is my favorite of the moment, or else one I am making up to surprise everybody

    Cheers,
    Gary

    Thank you.[/QUOTE]

  • Closed Thread
    Page 10 of 22 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... LastLast

    Similar Threads

    1. Gary Gygax Q&A, Part IX
      By Tuzenbach in forum Archive-threads
      Replies: 2234
      Last Post: Friday, 14th September, 2007, 02:06 PM
    2. Gary Gygax Q&A: Part X
      By Tuzenbach in forum Archive-threads
      Replies: 484
      Last Post: Thursday, 6th July, 2006, 08:39 PM
    3. Gary Gygax Q&A, Part IV
      By Steverooo in forum Archive-threads
      Replies: 266
      Last Post: Wednesday, 10th December, 2003, 06:35 PM
    4. Q&A with Gary Gygax - Part I
      By thatdarncat in forum Archive-threads
      Replies: 715
      Last Post: Tuesday, 28th January, 2003, 02:19 PM
    5. Q&A with Gary Gygax - Part I
      By thatdarncat in forum RPGs & Tabletop Gaming Discussion
      Replies: 715
      Last Post: Tuesday, 28th January, 2003, 02:19 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •