First organization writeup!
ANGLE’S EDGE THIEVES’ GUILD
Symbol: A silver dagger pointing up in front of an inverted black triangle.
Purpose
To find old relics of the North Gods, protect hidden holy places from those that would defile them, and help maintain fairness in the kingdoms and city-states across the continent of Harqual. As a guild of rogues, this group often has the ear of the streets.
Leader: High Guildmaster Vhinn Bakersson [NG human male, Rog8/Clr7 (Kuil)]
Current Activities
The Angle’s Edge Thieves’ Guild was initially sponsored by the Church of Kuil to procure relics of the North Gods lost or stolen from the members of the pantheons other churches. The guild will use any means possible to recover such items, including theft, bribery, magic, and if called for, assassination. Once the guild has procured a relic, they will protect it at any cost until it can be returned to where it was taken from. The guild also then takes measures to ensure that the item isn’t stolen again by setting traps and magical protections – usually incredibly powerful illusions.
The guild is also called on to travel across the continent of Harqual to find old, hidden shrines and temples once dedicated to the Dead Gods who were once members of the pantheon. They are responsible for protecting such places and, if possible, restoring them in the name of the North Gods. Guild members can be called upon by their church or by an allied church to help protect a particularly important location from intruders, tomb raiders, and black hearted villains wishing to defile such places.
This guild of rogues is also the eyes and ears of the Churches of the North gods throughout all of Harqual, but especially in the region known as the Eastern Shores. It members seem to act and behave just as simple thieves but the truth is that is more to them then most commoners realize. They act as a powerful information and spying network against the vile followers of the Sword Gods, as well as those Interloper and World Gods trying to undermine the tenets of all that is good. When they steal, it is from enemies of the North Gods. They have little tolerance for strict lawful societies, even those tempered by good. Yet, in all good societies they follow the laws of the land and work as shadowy vigilantes. They set up evil to be wiped out by local law enforcement if they cannot handle a problem themselves.
Campaign Notes
The Angle’s Edge Thieves’ Guild came into existence out of the Kingdom of Stonn and its members are completely loyal to Kuil, North God of Rogues and Illusion. The guild is one of the oldest in existence and has guild houses in every major city throughout the Eastern Shores. They also have a strong presence throughout the Thunder Lands, many of the islands of the Karmine Sea, and Arkhangel & the Kingdom of Navirosov. (In Navirosov, they are an actual extension of the more traditional law structure.)
They are rare in the western reaches of the Southern Heartlands and very rare in lands of the Northern Heartlands and Ragik Peninsula. They are now expanding into the region known as the Bulge and the Relaini Bay Region having guild houses in the following cities – Hellekan, Osebye, Relaini City, Selquin, and Tullea. The guild is nearly unheard of anywhere else.
The guild’s main guild hour is located in Stonn City. The guild house is one of the city’s best kept secrets. In recent years, the guild has gone through a resurgence, due to the views and values of Queen Amila, a devoted follower of Inanna, North Goddess of War. She relies heavily on the guild for information about the current activities of her enemies, especially the troop movements of the Kingdom of Thallin. The High Guildmaster of Stonn, Vhinn Bakersson, is one of the few people in the kingdom who has met Queen Amila face to face.
Due to the many evil edicts passed by Thallin’s new King, Varath Dragonguard, the Angle’s Edge Thieves’ Guild has fallen on hard times in that kingdom. Many of its members have been found out, put on trial, and executed without any real chance for justice. This has driven the guild underground and many of its allies out of the kingdom (i.e. Tiger Guild, Bard’s College, and the College of Wizardry). The Angle’s Edge is one of the few forces of good, in Thallin, still working for the people and protecting sacred places of the North Gods.