PC Backgrounds Needed

Errant

First Post
OK, so I'm working up some character sheets to hand out for the group I want to introduce to d20 Modern. The goal is to make up one page handouts that I can pass around the group, detailing a quick background/character description as well as the relevant statblock, so the players can pick a character & get straight into play (more or less).

I've crunched some numbers but I'm struggling for inspiration on some short (2-3 paragraphs, maybe a couple hundred words, tops) introductions for characters to fit the stats. I'm working on 8th level because I'm hoping they'll be tough & versatile enough that it'll grab their attention & get them wanting to try more, without being so powerful its out of control. I'm thinking of subtle-magic x-files/Dog Soldiers/Mimic type campaign if things take off.

So, in the hope someone will be kind enough to help me out with some catchy character intro that will fit the stats, I'm going to post the numbers below.

If anyone else is looking for similar help they're more than welcome to post their own stat blocks, of course. :D
 

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Errant

First Post
John Sheridan, Dept 7 Field Team Leader

Tough 3, Smart 3, Soldier 2
CR 8; Medium-size Human Male; HD 3d10+6 +3d6+6 +2d10+4; Hp 58; Mas 14; Init +2; Spd 30'; Defense 19 (Touch 16, Flat-footed 13); BAB +4, Grap +5; FS 5'x5'; Reach 5'; AL Nation; Sv Fort +7, Ref +6, Will +4; AP 20; Rep +2; Str 13, Dex 14, Con 14, Int 14, Wis 13, Cha 14.

Occupation: Military ( Permanent Class Skills, Knowledge-Tactics & Survival; Bonus Feat*; Wealth +1)

Skills: Climb +5(4), Demolitions +6(4), Disable Device +6(4), Drive +4(2), Intimidate +4(2), Investigate +4(2), Knowledge (Current Events) +4(2), Knowledge (Tactics) +13°(8), Navigate +6(4), Profession +6(5), Ride +4(2), Search +6(4), Spot +5(4), Survival +7(6), Swim +3(2) & Treat Injury +4(3).

Feats: Advanced Firearms; Armor Proficiency; Combat Martial Arts; Endurance*; Heroic Surge; & Personal Firearms Proficiency*.

Talents/Special: Remain Conscious; Damage Reduction;
Savant (Add Smart-level to Knowledge-Tactics checks°); Plan; Weapon Focus (HK MP5); & Weapon Specialization (HK MP5).

Attacks:
+7* Ranged (2d6+2, HK MP5)
+7* Ranged (2d6, Glock17)
+6 Ranged (1d4+1, Knife)
+5 Melee (1d4+1, Unarmed)

Wealth: 8

Gear:
Tactical
HK MP5 (9mm SMG, 20/x2, Ballistic, 40' Range, S/A RoF, 15r Box Mag, Med-Size, 5lb) with 4 spare (15r) mags, Illuminator, Laser Sight*, Electro-Optical Scope, & Suppressor.
Glock17 (9mm Autoloader, 20/x2, Ballistic, 30' Range, S RoF, 17r Box Mag, Small-Size, 2lb) with 2 spare (17r) mags, Laser Sight* Suppressor, & Hip Holster/Concealed Carry Holster.
Knife (19-20/x2, Piercing, 10' Range, Tiny, 1lb).
Undercover Vest (+3 Defense, Max Dex +5, Spd 30', 3lb;
Misc.
Backpack; Camera, Digital; Cell Phone; Chemical Light Sticks (5); Clothing, Business, Casual & Fatigues; Demolitions Kit; First Aid Kit; Flashlight, Standard; Handcuffs, Zip-tie (25); Lockpick Set; Mesh Vest; Night Vision Goggles; & Walkie-Talkie, Professional.


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Errant

First Post
Michael Chase, Dept 7 Field Agent

Fast 4, Gunslinger 4
CR 8; Medium-size Human Male; HD 4d8+4d10+8; Hp 50; Mas 13; Init +4; Spd 30'; Defense 21 (Touch 21, Flat-footed 10, Dex+4, Fast+5, Gunslinger+2); BAB +5 (Fast +2, Gunslinger +3), Grap +6; FS 5'x5'; Reach 5'; AL Nation; Sv Fort +3, Ref +8, Will +5; AP 24; Rep +2 (Fast +1, Gunslinger +1); Str 13, Dex 18, Con 13, Int 10, Wis 14, Cha 12.

Occupation: Law Enforcement (permanent class skills, Diplomacy & Knowledge-Tactics; Bonus Feat Personal Firearms).

Skills: Balance +8(4), Demolitions +2(2), Drive +10(6), Hide +10(4), Intimidate +3(2), Knowledge (Current Events) +2(2), Knowledge (Tactics) +3(3), Listen +4 (0), Move Silently +12(6), Profession +6(4), , Sleight of Hand +10(6), Spot +10(6), Survival +4(2), & Tumble +12(8).

Feats: Alertness, Advanced Firearms, Burst Fire, Combat Martial Arts, Double Tap, Personal Firearms, Point Blank Shot*, & Stealthy.

Talents/Special: Fast Defensive Tree - Evasion & Uncanny Dodge 1
Close Combat Shot; Weapon Focus (HK MP5); & Defensive Position.

Attacks:
+11* Ranged (2d6+2, HK MP5)
+11* Ranged (2d6, Glock17)
+9 Ranged (1d4+1, Knife)
+6 Melee (1d4+1, Unarmed)

Wealth: 8

Gear:
Tactical
HK MP5 (9mm SMG, 20/x2, Ballistic, 40' Range, S/A RoF, 15r Box Mag, Med-Size, 5lb) with 4 spare (15r) mags, Illuminator, Laser Sight*, Electro-Optical Scope, & Suppressor.
Glock17 (9mm Autoloader, 20/x2, Ballistic, 30' Range, S RoF, 17r Box Mag, Small-Size, 2lb) with 2 spare (17r) mags, Laser Sight* Suppressor, & Hip Holster/Concealed Carry Holster.
Knife (19-20/x2, Piercing, 10' Range, Tiny, 1lb).
Undercover Vest (+3 Defense, Max Dex +5, Spd 30', 3lb;

Misc.
Backpack; Camera, Digital; Cell Phone; Chemical Light Sticks (5); Clothing, Business, Casual & Fatigues; Demolitions Kit; First Aid Kit; Flashlight, Standard; Handcuffs, Zip-tie (25); Lockpick Set; Mesh Vest; Night Vision Goggles; & Walkie-Talkie, Professional.
 

Errant

First Post
Reed Anderson, Dept 7 Field Tech

Smart 3, Techie 5
CR 8; Medium-size Human Male; HD 3d6+5d6+8; Hp 42; Mas 12; Init +2; Spd 30'; Defense 14 (Touch 14, Flat-footed 10, Dex +2, Fast +1, Techie +3); BAB +3, Grap +4; FS 5'x5'; Reach 5'; AL Nation; Sv Fort +3, Ref +4, Will +6; AP 23; Rep +2; Str 12, Dex 14, Con 12, Int 19, Wis 11, Cha 10.

Occupation: Technician (Permanent Class/+1 Skills*, Computer Use & Craft-Electronic)

Skills: Concentration +3(2), Computer Use* +18(11), Craft (Chemical) +8(4), Craft (Electronic)* +18(11), Craft (Mechanical) +17(11), Demolitions +10(4), Disable Device +17(11), Drive +13(11), Investigate +6(2), Knowledge (Physical Sciences) +12(8), Knowledge (Technology) +15(11), Navigate +8(4), Profession +8(8), Read/Write Languages (German, Japanese & Russian), Repair +17(11), Search +8(4), Speak Languages (German, Japanese, & Russian), & Swim +3(2).

Feats: Builder; Cautious; Combat Expertise; Dodge; Gearhead; & Personal Firearms Proficiency.

Special/Talents: Linguist; Exploit Weakness; Jury-rig; Extreme Machine; Build Robot; & Mastercraft.

Attacks
+5 ranged (2d8, Desert Eagle)
+4 melee (1d3 nonlethal, Unarmed)

Wealth: 11

Gear
Tactical
Beretta 92F (9mm Autoloader, 2d6 Dmg, 20/x2, Ballistic, 40’, S RoF, 15 Rnd Box Mag, Small-Size, 3lb) with Concealed Holster, Laser Sight & (detachable) Electro-Optical Scope. Spare Ammo = 1 Mag (15).

Misc.
Daypack; Camera, Digital; Cell Phone; Chemical Kit; Chemical Light Sticks (5); Clothing, Business, Casual, Fatigues, Photojournalist’s Vest; Computer, Upgraded Notebook with Cellular Modem, Printer & Scanner; Demolitions Kit; Electrical Tool Kits, Basic & Delux; First Aid Kit; Flashlight, Penlight; Handcuffs, Zip-tie (25); Lockpick Set; Mechanical Tool Kits, Basic & Delux; Mesh Vest; Mulipurpose Tool; Night Vision Goggles; PDA; & Walkie-Talkie, Professional.

Special:
Diminutive Robot “Snoopy” CR 1/10; Diminutive Construct (8’ long); HD ¼d10; Hp 1; Mas -; Init +2; Spd 40’; Def 16 (Touch 16, Flat-footed 14; Size +4, Dex +2); BAB +0; Grap –15; Atk +1 melee or +6 ranged; FS 1’x1’; Reach 0’; AL None; Sv Fort +0, Ref +2, Will +0; AP 0; Rep +0; Str 4, Dex 14, Con -, Int -, Wis 10, Cha 10.
Skills: Disable Device +8.
Special: Construct; Audio/Visual sensor; Manipulator Arms; Remote Control Link, 100’.
 


Errant

First Post
Can't say I've ever seen that site JPL, but you can be sure I'll start looking.

In the mean time, here's another stat block...
 

Errant

First Post
Dept 7, Field Medic

Dedicated 3, Field Medic 5
CR 8; Medium-size Male Human; HD 3d6+5d8+8; Hp 47; Mas 12; Init +2; Spd 30'; Defense 17 (Touch 17, Flat-footed 10); BAB +4, Grap +5; FS 5'x5'; Reach 5'; AL Good; Sv Fort +7, Ref +4, Will +9; AP 24; Rep +3; Str 12, Dex 14, Con 12, Int 14, Wis 18, Cha 10.

Occupation: Emergency Services (Permanent Class/+1 Skills: Drive & Treat Injury)

Skills: Concentrate 4, Craft (Pharmaceutical) 4, Diplomacy 4, Drive 5, Knowledge (Behavioral Sciences) 2, Knowledge (Current Events) 3, Knowledge (Earth & Life Sciences) 8, Knowledge (Streetwise) 2, Knowledge (Technology) 4, Profession 6, Research 2, Sense Motive 3, Spot 11, Survival 3, Swim 2, & Treat Injury 11.

Feats: Alertness; Defensive Martial Arts; Medical Expert; Personal Firearms; Simple Weapons; Surgery

Special/Talents: Healing Knack, Skill Emphasis; Medical Specialist (+1); & Expert Healer.

Attacks:
+7* ranged (2d6, HK MP5)
+7* ranged (2d6, Glock17)
+5 melee (1d6, Baton)

Wealth: 10

Gear:
Tactical
HK MP5 (9mm SMG, 2d6 Dmg, 20/x2, Ballistic, 40' Range, S/A RoF, 15r Box Mag, Med-Size, 5lb) with 4 spare (15r) mags, Illuminator, Laser Sight*, & Suppressor.
Glock17 (9mm Autoloader, 20/x2, Ballistic, 30' Range, S RoF, 17r Box Mag, Small-Size, 2lb) with 2 spare (17r) mags, Laser Sight* Suppressor, & Hip Holster/Concealed Carry Holster.
Extendable Metal Baton (1d6, 19-20/x2, Bludgeoning, Med-Size, 2lb).

Misc.
Backpack; Cell Phone; Chemical Light Sticks (5); Clothing, Business, Casual & Fatigues; First Aid Kit; Flashlights, Penlight & Standard; Mesh Vest; Night Vision Goggles; PDA; Surgery Kit; & Walkie-Talkie, Professional.
 

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