darkbard
Legend
since the rules are official [from unearthed arcana], i decided this was the more appropriate forum for my question than house rules, but if a mod disagrees, slide away!
anywho, i'm looking to replace the standard combat system with the both more realistic [you're never sure when a blow will take you down] and more abstract [no tracking of hit points, etc.] injury system from arcana unearthed.
however, i also wanted to try adding in the defense bonus system and its counterpart armor as damage reduction at the same time. i don't really want to debate the merits of these systems. i just want to know if anyone has playtested these three subsystems together and, if so, how it turned out.
just from tumbling a few numbers through the old cranial organ, i can imagine that it might make combats drag out quite a bit [hardly ever scoring a hit from increased AC and when you do hit, it's too hard to score enough damage to often disable an opponent]. are my instincts right? anyone given it a whirl?
thanks for the help.
anywho, i'm looking to replace the standard combat system with the both more realistic [you're never sure when a blow will take you down] and more abstract [no tracking of hit points, etc.] injury system from arcana unearthed.
however, i also wanted to try adding in the defense bonus system and its counterpart armor as damage reduction at the same time. i don't really want to debate the merits of these systems. i just want to know if anyone has playtested these three subsystems together and, if so, how it turned out.
just from tumbling a few numbers through the old cranial organ, i can imagine that it might make combats drag out quite a bit [hardly ever scoring a hit from increased AC and when you do hit, it's too hard to score enough damage to often disable an opponent]. are my instincts right? anyone given it a whirl?
thanks for the help.