Alcareru
First Post
I dont think your off. Mechanics aside, I think the idea of "distance" between RL and your character ideal is a big part of the debate. Whether you think high magic takes away from a characters ability to "shine" or becomes a crutch really I think depends on how you view your character.EricNoah said:I've had some additional thoughts based on something Wulf said a few posts back about the "distance" between the player and the character.
I think some people want to be closer to their character, and some want to be further away. And it may not be consistent for a particular player.
If my goal is to have a close-to-reality or close-to-plausible experience, LM/GnG is right up my alley because the character I play is going to be closer to what I personally could do or be if I were transported into that setting. When I play such a character and the character succeeds, it may feel more like it was "me" who succeeded because it wasn't my high AC or my stats in general that won the day, it was my own cleverness.
Conversely, if my goal in gaming is to get to "be" someone I never really could be (like a wizard or a tiefling or an awakened rust monster), maybe standard-magic D&D is going to get me there. My spells, my magic items, my supernatural powers, my better-than-humanly-possible skills help the character achieve things that normally no one could achieve. I still have to use my own cleverness to "win the day" though because (if the DM is doing a good job) the opposition may have similar or superior powers. But maybe (and this is up for debate) more of my character's success is due to the stuff he earns as a reward/consequence of playing the game (from his race, class, magic items, etc.).
Is this making any kind of sense? I kind of lost my train of thought. I'll come back and try again in a bit...
For instance, as stated before DnD at this stage of its lifecycle isnt like alot of fantasy. It has its own mythos, creatures, and ways of dealing with problems-alot of times with powerful magics.
I happen to like this approach. I want to play a being alot different than the one I am. I live in a "grim and gritty" world. With training and discipline I could perhaps attain "spell like effects" or be able to create masterwork items. But in no way could I learn to scry or cast fireballs. I like this ability to experience a perception of reality I otherwise never could. Others may not.
In the end it does come down to a matter of plausibility- whether theres no magic; a little- but of a kind we think is scientifically possible; or complete over-the-top-destroy-worlds magic.
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