Gor
Male Minotaur 3 (Medium Monstrous Humanoid)
Alignment: Chaotic Good
Str: 20 (+5) [10 points, +4 race]
Dex: 12 (+1) [2 points, +2 race]
Con: 18 (+4) [10 points, +2 race]
Int: 10 (+0) [6 points, -4 race]
Wis: 10 (+0) [2 points]
Cha: 8 (-1) [2 points, -2 race]
Class and Racial Abilties (as 3rd level minotaur):
Darkvision 60ft, Gore 1d6, +3 natural armor, Str +4, Dex +2, Con +2, Int -4, Cha -2, keen senses +1, natural cunning (cannot become lost).
Hit Dice: 2d8+8
HP: 24
AC: 18 (+1 Dex, +4 armor, +3 natural), touch 11, flat-footed 17
Init: +1 (+1 Dex)
Speed: 30ft
Armor Check Penalty: -1
Saves:
Fortitude +5 [+1 base, +4 Con]
Reflex +4 [+3 base, +1 Dex]
Will +3 [+3 base, +0 Wis]
BAB/Grapple: +2/+7
Melee Atk: +8 (1d12+7, x3, mw. greataxe) or +7 (1d6+5, gore)
Full Atk: +8 (1d12+7, x3, mw. greataxe) and +2 (1d6+2, gore)
Charge Atk: +9 (2d8+7, gore)
Ranged Atk: +3 (1d6+5, 30ft. range, javelin)
Skills:
Intimidate +4 [5 ranks, -1 Cha]
Listen +2 [1 rank, +0 Wis, +1 keen senses]
Search +2 [1 rank, +0 Int, +1 keen senses]
Speak language [1 rank] (cc)
Spot +2 [1 rank, +0 Wis, +1 keen senses]
Feats:
Power Attack (Minotaur1)
Languages: Giant, Undercommon
Equipment: Mw. greataxe, mw. chain shirt, 3 javelins, backpack, waterskin, winter blanket, crowbar, shovel, whetstone, potion of magic fang, 2 potions of CLW.
Money: 1,850gp
Appearance: Gor is not yet a fully grown minotaur, but is still about 7 feet tall and weighs just under 500lb. The two horns on his forehead are likewise not yet reached their full length, but look very intimidating nevertheless. He looks like a typcal young minotaur bull with muscular body covered in shaggy brown fur. His eyes however, don't have quite the intimidating fury common to his species and they seem to have almost a kind look in them if someone is brave enough to look closer. Intelligent is not the best word to describe him, but he is surprisingly smart for a minotaur.
Background: Gor was born into a small tribe of minotaurs living in one of the vast dark caves in the Underdark. There was something different about him, that was evident when he was still young. He lacked the savage evil nature common to his kin and was constantly mocked and overlooked because of that. Life among the minotaurs was a constant torture to Gor, so he decided to leave his home caves and wandered into the darkness.
Gor settled to live in a cave of his own, that was located, unknown to him, near a trading route from the Underdark to the surface. The drow slavers sometimes traveled in those parts and one day they surprised and captured Gor. His fate seemed to be to die in one of the drow fight arenas if the caravan reached it's destination.
On the third day after his capture the caravan met a strange woman, who had some drow features, but still wasn't a pure drow. The woman and the slavers seemed to argue about something, that Gor didn't understand, but the woman looked irritated and displeased afterwards. On the same night the same woman returned having sneaked into the slaver camp. She unlocked some of the slave cages and a hell broke loose. During the fight Gor was able to escape and he decided to follow the strange woman feeling in debt, because she had saved him from certain death.
For some reason the half-drow woman, Sychella, seemed to tolerate Gor (maybe having him to drag the heavy cart containing most of the slaver valuables helped initially) and the young minotaur has followed her ever since. Maybe it has also helped, that Gor is reliable and happy to do dirty and hard work without too many questions. He is fiercely over-protective about his 'boss-mistress' and generally obeys her every command. Their travels have taken them several times from cold iron suppliers in Underdark to the hidden city of Tumil near the surface, that seems to pay generously for such material.