Scouts and Trackers (FR Gestault) {Closed}

Wynter Wolf

First Post
The Waterdeep Scouts and Trackers Guild is seeking versatile skilled
adventurous types for contract work.


Pay will be decided on a job by job basis.
Current contracts available:
Caravan Guard work
Scouting
Hostile Humanoid removal
Courier

If interested please come by between Noon Time and Sundown weekdays
Only.





This will be a Gestault game set in the Forgotten Realms.

32 point stat buy
1st lvl
5-6 Characters of mostly Good alignments no evil.
Max Gold 1st lvl



Resources available:
PHB, MM, Dmg, Compl Ftr, Boed, FR campaign, MoF
Other source material upon DM Approval


Gestalt Characters
In this high-powered campaign variant, characters essentially
take two classes at every level, choosing the best aspects
of each. The process is similar to multiclassing,
except that characters gain the full benefits of each class
at each level. If the two classes have aspects that overlap
(such as Hit Dice, attack progression, saves, and class features
common to more than one class), you choose the better aspect.
The gestalt character retains all apsects that don't overlap.



Building a Gestalt Character
To make a 1st-level gestalt character, choose two standard D&D classes.
(You can also choose any of the variant classes in this book, though you
can't combine two versions of the same class.) Build your character according
to the followign guidelines.

Hit Dice: Choose the larger Hit Die.
A monk/sorcerer would use d8 as her Hit Die and have 8 hit points at 1st level,
for example.
Base Attack Bonus: Choose the better progression from the two classes.
Base Saving Throw Bonuses: For each save bonus, choose the better progression
from the two classes. For example, a 1st-level gestalt fighter/wizard would have
base saving throw bonuses of Fortitude +2, Reflex +0, Will +2--taking the good
Fortitude save from the fighter class and the good Will save from the wizard class.
Class Skills: Take the number of skill points gained per level from whichever
class grants more skill points, and consider any skill on either class list
as a class skill for the gestalt character. For example, a gestalt barbarian/bard
would gain skill points per level equal to 6 + Int modifier
(and have four times thsi amoutn at 1st level), and can purchase skills from both
the barbariand and bard lists as class skills.
Class Features: A gestalt character gains the class features of both classes.
A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding,
1st-level cleric spells, and the ability to turn or rebuke undead. Class-and ability-based
restrictions (such as arcane spell failure chance and a druid's prohibition on
wearing metal armor) apply normally to a gestalt character, no matter what the other class
is.

A gestalt character follows a similar procedure when he attains 2nd and subsequent levels.
Each time he gaisn a new level, he chooses two classes, takes the best aspects of each,
and applies them to his characteristics. A few caveats apply, however.
Class features that two classes share (such as uncanny dodge) accrue at the rate fo the
faster class.
Gestalt characters with more than one spellcasting class keep track of
their spells per day seperately.
A gestalt character can't combine two prestige-classes at any level,
although it's okay to combine a prestige class and a regular class.
Prestige classes that are essentially class combinations--such as the arcane trickster,
mystic theurge, and eldritch knight-- will be prohibited
if you're using gestalt classes, because they unduly complicate
the game balance of what's already a high-powered variant. Because
it's possible for gestalt characters to qualify for prestige classes
earlier than normal, the DM is entirely justified in toughening
the prerequisites of a prestige class so it's available only after 5th level,
even for gestalt characters.
 
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Ghostknight

First Post
I'd like in to this game. I would like to play an exalted Monk/Paladin with sacred vow and vow of poverty if I'm in.

I'll work on the stats and post them if you'll have me.

(I'm assuming this is a PbP game?)
 

Wynter Wolf

First Post
Ghostknight said:
I'd like in to this game. I would like to play an exalted Monk/Paladin with sacred vow and vow of poverty if I'm in.

I'll work on the stats and post them if you'll have me.

(I'm assuming this is a PbP game?)


Pbp of course and good concept i look forward to the stats
 

Verbatim

Explorer
*grabs hat and throws it into the ring*

I would like to try a ranger/priest of Shakundal (sp) if you think the combo would work. I have always wanted to try a Windwalker priest, and the chance to try it gestalt style is too good to pass up...:)

Will draft up everything once I hear if you think the char might work for the concept of the game.
 

Wynter Wolf

First Post
Verbatim said:
*grabs hat and throws it into the ring*

I would like to try a ranger/priest of Shakundal (sp) if you think the combo would work. I have always wanted to try a Windwalker priest, and the chance to try it gestalt style is too good to pass up...:)

Will draft up everything once I hear if you think the char might work for the concept of the game.


looks like a great idea
 





Erekose13

Explorer
I am in entirely too many games, but hey in the tradition of garyh and the other thuroughly addicted pbp gamers - I throw my hat into the ring too.

Prepare for a Barbarian/Sorceror (heading for rage mage) :)

Ps. if anyone else is really gearing for a new game, just let me know and I can yeild my spot.
 
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