I just joined the RPGA as a GM, did ye olde Herald test, lalala, and I plan to GM some at Gencon and, hopefully Origins. For someone who has never played in a Living Campaign, never played RPGA, and generally leaves the bean-counting up to the players instead of memorizing all the synergy bonuses and whatnot himself, should I cool my heels? The RPGA has a very anal retentive feel to it when I start reading their rules and regulations, and I fear that I will sit down with four players that all want an adventure that's clean cut and as per the rules and I will completely fumble, not only getting the players mad at me for four hours but the RPGA as well. I am NOT a new DM; I am quite experienced and know I run a good game, but do I have something to fear from diving headfirst into the RPGA machine?
Thanks!
Eltern
Thanks!
Eltern