Apok
First Post
Okay, let's cut right to the quick of this.
Our DM has announced his intention to run a D&D game using the Gestalt rules from Unearthed Arcana sometime in the near future. We'll be starting at 1st level and I was hoping to elicit some advice from the good people of this forum.
My basic idea is to build a seagoing swashbuckler type character, your typical light-armored fighter focusing on quickness and crazy stunts to see him through combat. Since this is a Gestalt game, each level you get to take two classes and combine them into one, getting the best bennies of both. What I'm looking for is suggestions on how to best go about making such a character.
After looking at the Swashbuclker core-class from Complete Warrior, I'm fairly convinced that I'll be using it as one of my primary classes, but I'm at a loss with what to mix it with.
So, any ideas or suggestions as to how I should build this guy? Feel free to take into account skills, feats, future level planning, etc.
Our DM has announced his intention to run a D&D game using the Gestalt rules from Unearthed Arcana sometime in the near future. We'll be starting at 1st level and I was hoping to elicit some advice from the good people of this forum.
My basic idea is to build a seagoing swashbuckler type character, your typical light-armored fighter focusing on quickness and crazy stunts to see him through combat. Since this is a Gestalt game, each level you get to take two classes and combine them into one, getting the best bennies of both. What I'm looking for is suggestions on how to best go about making such a character.
After looking at the Swashbuclker core-class from Complete Warrior, I'm fairly convinced that I'll be using it as one of my primary classes, but I'm at a loss with what to mix it with.
So, any ideas or suggestions as to how I should build this guy? Feel free to take into account skills, feats, future level planning, etc.