Thanee said:
Appraise
Check: You can appraise common or well-known objects...
So, no, you cannot
On the contrary, they are probably very well-known (in the biblical sense).
Appraise seems like the skill that would most likely apply. I'd add in synergy bonuses for 5 skill ranks in a situationally-related skill.
Trying to establish a price Profession
imp (also requires a test drive)
Will you need to visit a Cleric later Heal
The price a girl could charge could also be affected by the skills: Balance, Bluff, Disguise (perfecting that enslaved princess look), Escape Artist, Knowledge
multiple skills here), Knowledge: Religion ("Oh Pelor!!"), Perform (multiple possibilities here), Profession (and here), Ride, Sleight of Hand, Tumble, Use Magic Device (a whole new magic item industry here), and having a high Dexterity/Charisma.
Constitution score would probably dictate working hours.
Less commonly useful: Intimidate and Use Rope, and the exotic weapon proficiencies in the Whip and Spiked Chain.
Although a host of new magic items could be created, the following from the would probably be useful:
Spells/Scrolls/Potions:
Disguise Self
Grease
Mount
Eagle's Splendor
Bear's Endurance
Remove Disease
Magic Mouth
Rope Trick
Tongues
Magic Missile
Summon Instrument
Ironwood
Modify Memory
Dominate Person
Dominate Monster
Magic Weapon (definitely not Magic Fang)
Bless Weapon
Bigby's hand spells
Sympathetic vibration
Clone (can't always find twins)
Ring of Sustenance (only need 2 hours sleep)
Rod of Lordly Might (sounds impressive anyway)
Rod of the Python (description mentions it is longer than normal rods)
Rod of Splendor
Salve of Slipperiness
Amulet of Mighty Fists
Hand of Glory
Portable Hole
Manual of Quickness in Action
Spells/Items not to be used:
Chill Touch
Ray of enfeeblement
Shocking grasp
Warp wood
Shrink Item
Locate Object
Stinking Cloud
Repulsion
Finger of death
Horrid wilting
Goggles of minute seeing