VorpalBunny
Explorer
I've lost my mind and started a coversion of EttBP, and think I've worked out the androids and robots. I'm trying to keep everything as strictly D&D - I don't intend on using skills and feats or equipment from the d20 Modern SRD unless absolutely necessary.
So, any feedback?
ANDROID
Medium Construct
Hit Dice: 7d10+20 (58 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +5/+8
Attack: Slam +8 melee (1d6+3)
Full Attack: 2 slams +8 melee (1d6+3), or by weapon.
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, low-light vision, darkvision 60 ft., cold immunity, immunity to magic, acid and fire resistance 10
Saves: Fort +2, Ref +6, Will +4
Abilities: Str 16, Dex 18, Con –, Int 11, Wis 14, Cha 10
Skills: Craft (any) +6, Diplomacy +4, Listen +9, Profession (any) +8, Spot +9
Feats: Alertness, Skill Focus (Craft), Skill Focus (Profession)
Environment: Barrier peaks
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
This is the basic "run of the mill" android. Different models may have different ability scores, skills, and feats, depending on the andoid's purpose.
Immunity to Magic (Ex): An android is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to an android.
POLICE ROBOT
Medium Construct
Hit Dice: 10d10+20 (75 hp)
Initiative: +4
Speed: 40 ft. (8 squares), 60 ft. emergency speed
AC: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Base Attack/Grapple: +7/+13
Attack: Slam +13 melee (1d6+6), or tentacle +13 melee touch (grapple) or laser pistol +11 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11 ranged
Full Attack: 2 slams +13 melee (1d6+6), or 2 tentacles +13 melee touch (grapple), or laser pistol +11/+6 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11/+6 ranged
Space/Reach: 5 ft./5 ft.
Special Attacks: Tractor/repulsor beam (DC 15), improved grab
Special Qualities: Construct traits, low-light vision, darkvision 120 ft., force screen, cold immunity, acid and fire resistance 10.
Saves: Fort +3, Ref +7, Will +6
Abilities: Str 23, Dex 18, Con –, Int –, Wis 16, Cha 10
Skills: -
Feats: -
Environment: Barrier peaks
Organization: Solitary, pair, or patrol (3-6)
Challenge Rating: 9
Treasure: None
Alignment: Always lawful neutral
Advancement: -
Level Adjustment: -
Immunity to Magic (Ex): A police robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a police robot.
Laser Pistol: 3d6 (M)/x2; 40 ft. range increment; wt. 2 lbs, requires Exotic Weapon Proficiency (futuristic) to use properly. ROF equals attacker’s number of attacks. Changing power cell is a move action. (from DMG)
Grenade Launcher: Dmg by grenade, 70 ft. range increment, 7 lbs. requires Exotic Weapon Proficiency (firearms) to use properly. (from DMG)
Explosive grenade: 3d6 slashing over 10 ft.
Incendiary grenade: 2d6 fire over 10 ft. DC 15 Reflex save or catch fire.
Smoke grenade: as d20 Modern RPG
Paralysis Pistol: DC 15 Fort save.
Tractor beam: as telekinesis and repulsion spells.
WORKER ROBOT
Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+17
Attack: Slam +12 melee (1d8+8)
Full Attack: 2 slams +12 melee (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Tractor/Repulsor beam (DC 13)
Special Qualities: Construct traits, darkvision 90 ft., cold and vacuum immunity, magic immunity, acid and fire resistance 10.
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 27, Dex 11, Con –, Int –, Wis 10, Cha 10
Skills: -
Feats: -
Environment: Barrier peaks
Organization: Solitary, pair, or gang (3-6)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8 HD (Large), 9-12 HD (Huge)
Level Adjustment: -
Huge size worker robots have 2 extra cargo moving tentacles that they may use to make grapple attacks with.
Immunity to Magic (Ex): A worker robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a worker robot.
So, any feedback?
ANDROID
Medium Construct
Hit Dice: 7d10+20 (58 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +5/+8
Attack: Slam +8 melee (1d6+3)
Full Attack: 2 slams +8 melee (1d6+3), or by weapon.
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, low-light vision, darkvision 60 ft., cold immunity, immunity to magic, acid and fire resistance 10
Saves: Fort +2, Ref +6, Will +4
Abilities: Str 16, Dex 18, Con –, Int 11, Wis 14, Cha 10
Skills: Craft (any) +6, Diplomacy +4, Listen +9, Profession (any) +8, Spot +9
Feats: Alertness, Skill Focus (Craft), Skill Focus (Profession)
Environment: Barrier peaks
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
This is the basic "run of the mill" android. Different models may have different ability scores, skills, and feats, depending on the andoid's purpose.
Immunity to Magic (Ex): An android is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to an android.
POLICE ROBOT
Medium Construct
Hit Dice: 10d10+20 (75 hp)
Initiative: +4
Speed: 40 ft. (8 squares), 60 ft. emergency speed
AC: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Base Attack/Grapple: +7/+13
Attack: Slam +13 melee (1d6+6), or tentacle +13 melee touch (grapple) or laser pistol +11 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11 ranged
Full Attack: 2 slams +13 melee (1d6+6), or 2 tentacles +13 melee touch (grapple), or laser pistol +11/+6 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11/+6 ranged
Space/Reach: 5 ft./5 ft.
Special Attacks: Tractor/repulsor beam (DC 15), improved grab
Special Qualities: Construct traits, low-light vision, darkvision 120 ft., force screen, cold immunity, acid and fire resistance 10.
Saves: Fort +3, Ref +7, Will +6
Abilities: Str 23, Dex 18, Con –, Int –, Wis 16, Cha 10
Skills: -
Feats: -
Environment: Barrier peaks
Organization: Solitary, pair, or patrol (3-6)
Challenge Rating: 9
Treasure: None
Alignment: Always lawful neutral
Advancement: -
Level Adjustment: -
Immunity to Magic (Ex): A police robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a police robot.
Laser Pistol: 3d6 (M)/x2; 40 ft. range increment; wt. 2 lbs, requires Exotic Weapon Proficiency (futuristic) to use properly. ROF equals attacker’s number of attacks. Changing power cell is a move action. (from DMG)
Grenade Launcher: Dmg by grenade, 70 ft. range increment, 7 lbs. requires Exotic Weapon Proficiency (firearms) to use properly. (from DMG)
Explosive grenade: 3d6 slashing over 10 ft.
Incendiary grenade: 2d6 fire over 10 ft. DC 15 Reflex save or catch fire.
Smoke grenade: as d20 Modern RPG
Paralysis Pistol: DC 15 Fort save.
Tractor beam: as telekinesis and repulsion spells.
WORKER ROBOT
Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +0
Speed: 30 ft.
AC: 15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+17
Attack: Slam +12 melee (1d8+8)
Full Attack: 2 slams +12 melee (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Tractor/Repulsor beam (DC 13)
Special Qualities: Construct traits, darkvision 90 ft., cold and vacuum immunity, magic immunity, acid and fire resistance 10.
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 27, Dex 11, Con –, Int –, Wis 10, Cha 10
Skills: -
Feats: -
Environment: Barrier peaks
Organization: Solitary, pair, or gang (3-6)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8 HD (Large), 9-12 HD (Huge)
Level Adjustment: -
Huge size worker robots have 2 extra cargo moving tentacles that they may use to make grapple attacks with.
Immunity to Magic (Ex): A worker robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a worker robot.
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