Conversions Expedition to the Barrier Peaks: Androids, Robots, Assorted Flora and Fauna - Page 3


What's on your mind?

+ Log in or register to post
Results 21 to 30 of 67

Threaded View

  1. #1
    Registered User
    Acolyte (Lvl 2)

    VorpalBunny's Avatar

    Join Date
    May 2002
    Location
    Staten Island, NY
    Posts
    1,168
    Reviews
    Read 0 Reviews

    ø Ignore VorpalBunny
    My communities:

    Expedition to the Barrier Peaks: Androids, Robots, Assorted Flora and Fauna

    I've lost my mind and started a coversion of EttBP, and think I've worked out the androids and robots. I'm trying to keep everything as strictly D&D - I don't intend on using skills and feats or equipment from the d20 Modern SRD unless absolutely necessary.

    So, any feedback?

    ANDROID

    Medium Construct
    Hit Dice: 7d10+20 (58 hp)
    Initiative: +4
    Speed: 30 ft. (6 squares)
    AC: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
    Base Attack/Grapple: +5/+8
    Attack: Slam +8 melee (1d6+3)
    Full Attack: 2 slams +8 melee (1d6+3), or by weapon.
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Construct traits, low-light vision, darkvision 60 ft., cold immunity, immunity to magic, acid and fire resistance 10
    Saves: Fort +2, Ref +6, Will +4
    Abilities: Str 16, Dex 18, Con –, Int 11, Wis 14, Cha 10
    Skills: Craft (any) +6, Diplomacy +4, Listen +9, Profession (any) +8, Spot +9
    Feats: Alertness, Skill Focus (Craft), Skill Focus (Profession)
    Environment: Barrier peaks
    Organization: Solitary
    Challenge Rating: 6
    Treasure: None
    Alignment: Always neutral
    Advancement: -
    Level Adjustment: -

    This is the basic "run of the mill" android. Different models may have different ability scores, skills, and feats, depending on the andoid's purpose.
    Immunity to Magic (Ex): An android is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to an android.


    POLICE ROBOT

    Medium Construct
    Hit Dice: 10d10+20 (75 hp)
    Initiative: +4
    Speed: 40 ft. (8 squares), 60 ft. emergency speed
    AC: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
    Base Attack/Grapple: +7/+13
    Attack: Slam +13 melee (1d6+6), or tentacle +13 melee touch (grapple) or laser pistol +11 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11 ranged
    Full Attack: 2 slams +13 melee (1d6+6), or 2 tentacles +13 melee touch (grapple), or laser pistol +11/+6 ranged (3d6), or grenade launcher +11 ranged, or paralysis pistol +11/+6 ranged
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Tractor/repulsor beam (DC 15), improved grab
    Special Qualities: Construct traits, low-light vision, darkvision 120 ft., force screen, cold immunity, acid and fire resistance 10.
    Saves: Fort +3, Ref +7, Will +6
    Abilities: Str 23, Dex 18, Con –, Int –, Wis 16, Cha 10
    Skills: -
    Feats: -
    Environment: Barrier peaks
    Organization: Solitary, pair, or patrol (3-6)
    Challenge Rating: 9
    Treasure: None
    Alignment: Always lawful neutral
    Advancement: -
    Level Adjustment: -

    Immunity to Magic (Ex): A police robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a police robot.

    Laser Pistol: 3d6 (M)/x2; 40 ft. range increment; wt. 2 lbs, requires Exotic Weapon Proficiency (futuristic) to use properly. ROF equals attacker’s number of attacks. Changing power cell is a move action. (from DMG)
    Grenade Launcher: Dmg by grenade, 70 ft. range increment, 7 lbs. requires Exotic Weapon Proficiency (firearms) to use properly. (from DMG)
    Explosive grenade: 3d6 slashing over 10 ft.
    Incendiary grenade: 2d6 fire over 10 ft. DC 15 Reflex save or catch fire.
    Smoke grenade: as d20 Modern RPG
    Paralysis Pistol: DC 15 Fort save.
    Tractor beam: as telekinesis and repulsion spells.


    WORKER ROBOT

    Large Construct

    Hit Dice: 7d10+30 (68 hp)
    Initiative: +0
    Speed: 30 ft.
    AC: 15 (-1 size, +6 natural), touch 9, flat-footed 15
    Base Attack/Grapple: +5/+17
    Attack: Slam +12 melee (1d8+8)
    Full Attack: 2 slams +12 melee (1d8+8)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Tractor/Repulsor beam (DC 13)
    Special Qualities: Construct traits, darkvision 90 ft., cold and vacuum immunity, magic immunity, acid and fire resistance 10.
    Saves: Fort +2, Ref +2, Will +2
    Abilities: Str 27, Dex 11, Con –, Int –, Wis 10, Cha 10
    Skills: -
    Feats: -
    Environment: Barrier peaks
    Organization: Solitary, pair, or gang (3-6)
    Challenge Rating: 5
    Treasure: None
    Alignment: Always neutral
    Advancement: 8 HD (Large), 9-12 HD (Huge)
    Level Adjustment: -

    Huge size worker robots have 2 extra cargo moving tentacles that they may use to make grapple attacks with.

    Immunity to Magic (Ex): A worker robot is only affected by spells and spell-like abilities that can affect objects. Additionally the heat metal spell will deal damage as normal to a worker robot.
    Last edited by VorpalBunny; Monday, 26th April, 2004 at 05:36 AM.
    "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
    G'Kar, Babylon 5 Survivors

+ Log in or register to post

Similar Threads

  1. S3 - Expedition to the Barrier Peaks 4e Conversions?
    By Raak in forum House Rules, Homebrews, & Conversion Library
    Replies: 2
    Last Post: Saturday, 1st June, 2013, 06:30 AM
  2. Expedition to the Barrier Peaks - your experiences?
    By Quasqueton in forum General RPG Discussion
    Replies: 48
    Last Post: Monday, 5th July, 2010, 09:20 PM
  3. Expedition to the Barrier Peaks
    By BOZ in forum General RPG Discussion
    Replies: 6
    Last Post: Wednesday, 5th May, 2010, 05:35 PM
  4. Plot twist needed - Expedition to the Barrier Peaks
    By transcendation in forum General RPG Discussion
    Replies: 0
    Last Post: Wednesday, 13th June, 2007, 11:44 PM
  5. Rate S3 - Expedition to the Barrier Peaks
    By Eternalknight in forum General RPG Discussion
    Replies: 15
    Last Post: Wednesday, 21st September, 2005, 04:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •