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Thread: AD&D to D&D: How to
Wednesday, 28th April, 2004, 06:02 PM #11
Acolyte (Lvl 2)
Originally Posted by Seravin
Originally Posted by the Jester
Add the two factors together and I'm suddenly looking at the adventures "power-creeping" well out of my current group's reach. Not something I want to have happen.
Originally Posted by Crothian
If this were something I was doing for mass consumption (ie, for public download) I'd be much more concerned with adhering to the letter of author's story. But since I'm merely using it for personal gain, I don't mind tailoring the adventures to suit my needs and tastes.
And BTW, I've tried to download PCGen, but the download site seems to be down currently. It looks very cool though, so I'll keep trying.Check out my story hour(s). "The Realms of Enlightenment: The Grey Companions" and "Realms of Enlightenment: The Grey Companions (reborn)".
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Thursday, 29th April, 2004, 03:47 PM #12
The Grand Druid (Lvl 20)
Unlike Seravin, I wouldn't necessarily keep the amount of treasure and the number of monsters the same. I think you'll need to tweak up and down the scale to reach the right power level.
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Thursday, 29th April, 2004, 04:17 PM #13
Like others, I recommend tweaking, and - contrary to popular belief, I think - I've found converting 1e/2e adventures a snap.
My (basic) steps for converting adventures:
1) First, I read the entire adventure and record - for each and every encounter - what the ELs would be using the adventure as written.
2) Now that I have a range of ELs, I can now determine what levels the PCs should generally be so that I would have to do the least amount of converting (for example, if many of the ELs are around 5-8, then I would likely decide that it would be easiest for me to convert this adventure for 6th level characters). However, I take careful note of any "signature" or necessary encounters that are the essence of the adventure - these I want to keep as close as possible to the original (obviously), so that might affect what character level I peg the adventure at (see "Notes", below).
3) Once I decide on the character level, I go to the encounters with outlier ELs and convert those (if necessary - sometimes those outliers are a good thing if they are "side encounters" and not necessary to complete the adventure successfully) to make it better fit with the level I've decided.
4) Finally, I look at the treasure and wipe out (or rarely, add) treasure to fit the appropriate levels, location, and sometimes PCs. (However, I do this for EVERY adventure regardless, so it's not really an extra step.)
- Everything is surprisingly easy to convert - except for those "signature" encounters. Thankfully, however, they are rare (and the most fun, anyways!). If it's a character-class NPC, often I've found that the level of the character isn't as important as I thought. If it's a monster, though, then that could affect the entire adventure. Now, the good thing is the monster advancement in 3e - if the signature monster is weaker than the overall adventure, you can simply advance it. Woo! If it's stronger, however, then you're in for a bit of work if you want to keep it, as you'll have to adjust the EL of the rest of the encounters to fit. (The cool thing about this, though, is that you can simply add a couple more creatures, or add levels, or advance the other creatures.)
- For uninteresting NPCs, I use "generic" statistics (often from the 3.0 DMG or my own generic NPC stats I did a while back). If an encounter is just a bunch of "bandits", then I use a generic Rogue (or Fighter). Designing full and unique NPC stats for these schlubs is just a waste of your time.
- If you're trying to convert 1e/2e adventures and don't own the Tome of Horrors - you're nuts. However, ENWorld's creature conversions are very good, so you should be fine.
Just a bit of insight how I do it.
Friday, 30th April, 2004, 07:49 AM #14
Novice (Lvl 1)
Well, I wouldn't recommend it for everyone, but surprisingly it has worked out pretty well. It certainly brings back some of the flavor from 15 years ago...Originally Posted by Piratecat
I did it to see how the rules would handle the increase. So far so good, but more than anything it highlighted what I liked and what I didn't like about the rules. Nothing like stretching the rules to the breaking point to find that out.
If I was going to do something like this over, I would probably do it the way arnwyn suggested.
The best laid plans of mice and men are often acts of desperation. -bac
There are terrible things in the Night Below. See what happens when those things come up for a visit. There have been five deaths now - who will be next?
Wednesday, 19th May, 2004, 08:35 AM #15
Cutpurse (Lvl 5)
This is very useful summary Arnwyn. I'm saving this on my computer for reference.Originally Posted by arnwyn
Currently selling my D&D collection in Moscow--see the Legacy forums.