Phantom Fungus
+ Log in or register to post
Page 1 of 10 12345678910 LastLast
Results 1 to 10 of 92

Thread: Phantom Fungus

  1. #1
    Member
    Minor Trickster (Lvl 4)



    Join Date
    Jan 2002
    Location
    Seattle, WA
    Posts
    931
    Reviews
    Read 0 Reviews

    Block Monte At Home


    Friend+

    Phantom Fungus

    Other than in the initial playtests, I can't remember ever seeing a phantom fungus in play. I can't remember ever seeing it in a product. I know as a designer and as a DM, I have never used it.

    It's not that it's a bad monster. The illustration doesn't thrill me, but that's just personal taste--it's a fine illo. But something about it just says "don't use me, keep on looking..." whenever I'm looking through the MM for a monster to use. I don't know why for sure.

    Do you feel this way too? Or have you used the monster? If so, how did you use it and did it work well?

    I can tell you why the monster exists. We felt the game needed certain monsters in certain roles and niches. Specifically, we wanted a low-power monster that was invisible in its standard state, so that low level characters would get used to fighting invisible things now and again, and new players would see the value (and shortcomings) of invisibility early on. It also serves a role as a low-CR plant monster so druids have something to use their plant spells against.

    I'm just curious, because that and the ethereal filcher may be the only two monsters (not counting animals) in the 3E Monster Manual that I've never used outside the initial 3E playtests.

  2. #2
    Hand and Eye of Piratecat [Moderator]


    Darkness's Avatar

    Join Date
    Jan 2002
    Location
    Vienna
    Posts
    13,147
    Reviews
    Read 0 Reviews

    Block Darkness


    Friend+
    Monte,

    (Almost) to the day, three years ago, a wise man wrote an article about making minor changes to monsters to get more use out of them:

    Here.


  3. #3
    Demon Lord
    Myrmidon (Lvl 10)

    Grazzt's Avatar

    Join Date
    Jan 2002
    Location
    Chattanooga
    Posts
    3,755
    Reviews
    Read 0 Reviews

    Block Grazzt


    Friend+
    I'm with ya....I have never used the phantom fungus at all, and never really had the desire to do so. Same with the ethereal filcher (and marauder too).

    Something about 'em just doesn't strike me as "Hey! I gotta use that in my next session."

  4. #4
    Eternal Optimist SILVER DEFENDER
    Orcus on an Off-Day (Lvl 22)

    MerricB's Avatar

    Join Date
    Mar 2002
    Location
    Waubra, Victoria, Australia
    Posts
    13,125
    Reviews
    Read 11 Reviews
    D&D Adventurer's LeagueGreyhawkD&DDoctor WhoI Defended The Walls!

    Block MerricB


    Friend+
    G'day, Monte!

    I've used a couple in dungeons I've randomly stocked.

    It's never really been that memorable, though. It could well be my style of DMing, but it feels more like a "nuisance" monster rather than an actual threat.

    CR 3 implies more than what the Phantom Fungus actually delivers. It dies in one or two hits - once you hit it - and 1d6+3 damage isn't really that much. Add to that the fact that it has an intelligence of 2, and you've got a creature that won't be smart enough to "attack the wizard", which is about the only character it can threaten.

    Oh, and it's solitary. Hmm.

    Cheers!
    Merric Blackman
    Merric's Musings - reviews, session reports, play advice
    The Great List of D&D 5E Adventures

  5. #5
    Hand and Eye of Piratecat [Moderator]


    Darkness's Avatar

    Join Date
    Jan 2002
    Location
    Vienna
    Posts
    13,147
    Reviews
    Read 0 Reviews

    Block Darkness


    Friend+
    Heh.

    To directly address the point at hand, I must say I don't even know what a phantom fungus looks like, what its approximate stats and CR are, and so on, without looking it up. That is to say, I can't recall ever really reading its writeup in detail, much less using one.

    I know the ethereal marauder illustration and like it quite a bit. Nonetheless, I don't think I've ever used on in my game and am not likely to do so in the future either.

  6. #6
    Member
    Acolyte (Lvl 2)

    Dirigible's Avatar

    Join Date
    Jun 2003
    Location
    Auckland, NZ
    Posts
    1,552
    Reviews
    Read 0 Reviews

    Block Dirigible


    Friend+
    But it's so awesome.

    It looks like a biomechanical BattleMech!

  7. #7
    I used a Phantom Fungus, but not in its original state.

    For a Dragonstarbased (homebrew setting called Space Experiences) game I used it twice.
    Once I used in an old bunker that was used by an evil druid for some experiments to create a dangerous virus attack inhabitants of space installations, and two Phantom Fungus (and also a Shrieker) was part of the security in an more or less abandoned part of the old bunker.

    In a later game, I used an awakened Phantom Fungus as an ally/animal companion for a Druid Circle.
    It was awakened and had some barbarian levels and used Spring Attack and Boots of Striding and Springing (or an equivalent item suitable for a plant), so it was specifically designed to use its invisiblity. (it needed more speed to be able to get out of the see-invisiblity spells). The concept worked, though once the player characters were able to hit it, it didn`t last very long.

    Mustrum Ridcully

  8. #8
    Member
    Novice (Lvl 1)



    Join Date
    Nov 2003
    Location
    Fort Collins, CO
    Posts
    373
    Reviews
    Read 0 Reviews

    Block Abisashi


    Friend+
    I'm now going to use a(n improved) phantom fungus in my next adventure - but I've never used one before.

  9. #9
    Member
    Novice (Lvl 1)

    FungiMuncher's Avatar

    Join Date
    Jan 2002
    Location
    Columbus, OH, USA
    Posts
    194
    Reviews
    Read 0 Reviews

    Block FungiMuncher


    Friend+
    I've actually used it. The party found an abandoned dwarven mine complex. One of the levels was the dwarves' farming area. I can recall trying to figure out a way to make the area more interesting, then I stumbled upon the Phantom Fungus - mutant food!

    In contrast to their listed organization, I placed two of them in the area. That actually seemed to help add to the confusion when both of them attacked. Kind of neat seeing the party members running around trying to figure out what was going on! They definitely need to keep moving, though.

    I allowed listen checks whenever the fungus moved. The players eventually developed a strategy of trying to surround the space when one of them heard it move - it was cool watching them develop their teamwork. The party was at 3rd level. No, the monsters weren't terrible threats, but their invisibility was really annoying. The players were really relieved when the last one finally dropped.

  10. #10
    I actually made good use of a Phantom Fungus quite recently, as a player (druid).

    We were under siege from a fairly sizable army backed up by a some ballistae and trebuchets, which were manned by 'normal' people (ie not armoured warriors - experts perhaps).

    I used SNAIV to put a phantom fungus behind the enemy ranks, in order to quietly take out the siege operators.

    It worked out pretty well, even up to the point where an enemy mage (I guess he was having a bad day or something) decided to deal with the problem using a fireball, which of course took the nearby trebuchet out in the blast..

+ Log in or register to post
Page 1 of 10 12345678910 LastLast

Quick Reply Quick Reply

Similar Threads

  1. Fun fungus magic for you, Fun fungus magic for me
    By gamecat in forum Pathfinder, Starfinder, Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, OSR
    Replies: 2
    Last Post: Friday, 22nd October, 2004, 12:11 AM
  2. Phantom Fungus!
    By MerricB in forum Roleplaying Games General Discussion
    Replies: 3
    Last Post: Monday, 9th August, 2004, 04:02 AM
  3. Violet Fungus poison
    By Malakye in forum Pathfinder, Starfinder, Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, OSR
    Replies: 1
    Last Post: Sunday, 10th February, 2002, 05:33 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •