D&D 3E/3.5 Is there a core 3.0/3.5 Alchemist class anywhere?

Tuzenbach

First Post
The reason I ask is that I'm trying to convert my 2E Alchemist/Thief into a 3.x character.

It's a pity school-dependent, specialist mages didn't make it into 3.0 & beyond. Or maybe they did? I'm still trying to digest the 3.0 rules.
 

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Turanil

First Post
It's a pity school-dependent, specialist mages didn't make it into 3.0 & beyond. Or maybe they did? I'm still trying to digest the 3.0 rules.

Specialist Mages > PHB 3.0 : School Specialization p.54

Otherwise the Netbook of Classes v2 (see http://www.fancc.net/) provides an Alchemist core class, that is much different from a wizard.
 

Silveras

First Post
School specialization made it into 3.x, as Turanil points out.

Alchemists were not school specialists, though. Is this the one from Spells & Magic ? The two other types of specialists there did not make it into the core 3.x rules.

Magic of Faerun has a Prestige Class called Master Alchemist. It is able to do more with potions than you can under the core rules.

For conversion purposes, being a standard Wizard with lots of ranks in the Craft (Alchemy) (3.5) or Alchemy (3.0) skill goes a long way. Take the Brew Potion feat at 3rd level (or at 5th Wizard level with the bonus feat), and you can now make potions. If you keep with the Item Creation feats, gradually working up to Wands, Rods, Staves, and Rings, you can play up the "this character focuses his magic through objects" aspect; but, the XP cost of making those items may prove prohibitive.

There is a nice set of variant rules in Unearthed Arcana that uses Craft Points to let you craft things "on the road". I am testing them in my current campaign, and I like the results so far.
 

Treebore

First Post
There are a number of non-core, OGL Alchemists out there. There is no truly "core" alchemist. Alchemy and Herbalism is one source. There is an Alchemist in the Wilderlands Handbook by Sword and Sorcery Studios/Necromancer/Judges Guild. I think there is one in the
Poisoners Handbook (by green Ronin, I think). I haven't looked at the previously mentioned netbook, but of the ones I liked best, as a player I liked the ones in the Alchemy and Herbalism book. As a DM I like the one in the Wilderlands book.


Edit: Turanil, i tried checking out your link and it didn't work. Is it broke or did I try at a bad time?
 
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