Garnfellow
Explorer
Has anyone done a conversion of the bronze golem, from the Moldvay Expert Set? For my money, this is one of the best variant golems evah! Sure beats those gelatin, naugahyde, or lint golems . . .
Filby said:There is a bronze golem in Monster Manual 2, a conversion of the "bronze minotaur golem" from an issue of Dragon Magazine.
Don't know about Moldvay's, though...
Garnfellow said:Has anyone done a conversion of the bronze golem, from the Moldvay Expert Set?QUOTE]
I did one for an adventure for the Mystara 1018 almanac. At the time, 3.5 wasn't out yet (or at least not fully, IIRC), so it's in 3.0 format, but if you'd like to take a look at it:
http://dnd.starflung.com/brnzwleg.html
It's way down at the bottom of the page. Or... heck, I'm trying to kill some time here anyway:
Bronze Golem
Large Construct (Fire)
Hit Dice: 20d10 (110 hp)
Initiative: +0
Speed: 40 ft. (can't run)
AC: 20 (-1 size, +11 natural)
Attacks: Fist +23 melee
Damage: Fist 2d10+9 and 1d10 fire
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Heat, fire blood
Special Qualities: Construct, fire subtype, magic immunities, DR 10/magic, darkvision 60 feet
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 28, Dex 10, Con -, Int -, Wis 11, Cha 1
Skills: None
Feats: None
Climate/Terrain: Any land
Organization: Solitary or gang (2-4)
Challenge Rating: 12
Treasure: None
Alignment: Always neutral
Advancement: 21-30 HD (Large), 31-60 HD (Huge)
A bronze golem stands 16 feet tall and weighs around 3,000 pounds. Its hollow interior is filled with liquid fire. The incredible heat generated by its fiery blood causes it to appear slightly blurry. The golem is often carved in the image of fire giants.
Despite its size, the golem moves surprisingly swiftly, due to its hollow nature and the magical fire running through its "veins."
Combat:
Bronze golems are formidable opponents, using their crushing strength in conjunction with their burning form to deal searing pain to the enemy.
Heat (Ex): The merest touch of a bronze golem is searingly hot, automatically dealing 1d10 points of fire damage on contact.
Fire blood (Ex): If the bronze golem is injured by slashing or piercing weapons, its fiery blood spurts forth, dealing 2d6 points of fire damage to the opponent who wounded it. Characters may make a Reflex save for half damage.
Fire subtype (Ex): A bronze golem is immune to fire damage, and takes a -10 penalty on saves against cold attacks. If a cold attack does not allow a saving throw, the golem takes double damage instead.
Construct traits (Ex): A bronze golem is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects. It is not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. It is immune to anything requiring a Fortitude save (unless the effect also works on objects). It is not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. As it is not alive, a bronze golem cannot be raised or resurrected.
Magic immunity (Ex): Bronze golems are immune to all spells, spell-like abilities, and supernatural effects except as follows. Cold-based effects slow them (as the slow spell) for 1d6 rounds, with no saving throw. Fire effects break any slow effects on the golem, and cures 1 point of damage for every 3 points of damage it would otherwise deal. Bronze golems roll no saving throws versus fire effects.
Construction:
A bronze golem's body is sculpted from 4,000 pounds of pure bronze.
The golem costs 90,000 gp to create, which includes 1,200 gp for the body. Assembling the body requires a successful Craft (metalworking or armoursmithing) check (DC 18). Additionally, a successful Craft (alchemy) check (DC 18) is needed in order to create the "liquid fire" that fills the golem's interior.
The creator must be 16th level and able to cast arcane spells. Completing the ritual drains 1,800 XP from the creator and requires fire shield, geas/quest, limited wish, and polymorph any object.
(Hmm... I notice that I seem to have incorporated the 3.5 version of Damage Resistance, which implies that it was out, but I didn't use the 3.5 format... weird. Wish I could remember why I did that...)
Anyway, this might give you a start. I'm not entirely happy with it, myself, so maybe we can polish it up working in conjunction.
Krishnath said:Question: How can a construct bleed?
Garnfellow said:There are several things from your version that I really like and would adopt . . . the addition of a Craft (Alchemy) check in the construction process, having fire attacks heal the golem. I also prefer a lot of your flavor text.