Belegbeth
First Post
I have always been mystified by the presence of psionics in DnD.
I remember the psionics appendix in the 1st edition PHB (of course, since I was ten or eleven when I bought the original PHB, I referred to them as "P'sonics"). Even in my early adolescence they seemed ill-suited for fantasy campaigns.
Why have they persisted? They have always seemed like a bad idea for a "swords and sorcery" game like DnD. Why wasn't (or isn't) magic enough?
Exacerbating the problem of their "poor fit" with fantasy IMO, the rules for psionics have ALWAYS seemed problematic (at least as far as I can tell -- I'm no historian of DnD).
I'm genuinely curious why some people like including psionics in their DnD campaigns. What do they add to the game? (Aside from more rules, that is )
I remember the psionics appendix in the 1st edition PHB (of course, since I was ten or eleven when I bought the original PHB, I referred to them as "P'sonics"). Even in my early adolescence they seemed ill-suited for fantasy campaigns.
Why have they persisted? They have always seemed like a bad idea for a "swords and sorcery" game like DnD. Why wasn't (or isn't) magic enough?
Exacerbating the problem of their "poor fit" with fantasy IMO, the rules for psionics have ALWAYS seemed problematic (at least as far as I can tell -- I'm no historian of DnD).
I'm genuinely curious why some people like including psionics in their DnD campaigns. What do they add to the game? (Aside from more rules, that is )