D&D 3rd Edition / 3.5 The World of Greyhawk's Beastmen





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  1. #1
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    The World of Greyhawk's Beastmen

    BEASTMAN
    Medium-Size Humanoid
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +2 (Dex)
    Speed: 30 ft
    AC: 14 (+2 Dex, +2 natural)
    Attacks: Handaxe +1 melee; blowgun +2 ranged; net +2 ranged touch
    Damage: Handaxe 1d6; blowgun 1d3 and poison; net (see PHB for special rules)
    Face/Reach: 5 ft by 5 ft/5 ft
    Special Attacks: Poison
    Special Qualities: SR 27
    Saves: Fort +1, Ref +5, Will +2
    Abilities: Str 11, Dex 15, Con 12, Int 10, Wis 14, Cha 11
    Skills: Hide +12*, Listen +4, Move Silently +3, Spot +4, Wilderness Lore +3
    Feats: Alertness

    Climate/Terrain: Warm forest
    Organization: Solitary, war party (2-12), or tribe (40-60)
    Challenge Rating: 1
    Treasure: Standard
    Alignment: Often neutral good
    Advancement: By character class

    Beastmen are a primitive race of jungle-dwelling, hunter-gatherer humanoids. These short people are 5 feet tall and resemble slender, naked, furry humans. Their skin is covered by a thick coat or coarse black fur, on top of which is a fine layer of various shades of green fur. This black fur becomes erect as the beastman moves, instinctively causing it to create striped or spotted patterns that serve as camouflage.
    Beastmen do not have a specific spoken language, but communicate with each other through an intricate system of speech, gestures, and fur movement.

    COMBAT
    Beastmen prefer to avoid all contact with outsiders, but always defend themselves and their tribe. Their camouflage ability, along with their spell resistance, makes them dangerous adversaries. They attack with stone axes, and sometimes halfspears and daggers. They also carry blowguns tipped with a deadly poison. When they wish to take an opponent prisoner, they use a large, heavy net. Such prisoners are stripped of all possessions, and banished far away from the beastman tribe.
    Poison: Blowgun darts; DC 14; initial damage 0; secondary damage death.
    Skills: Beastmen receive a +12 racial bonus to Hide checks, in their natural forested habitat.

    SOCIETY
    Beastman tribes are led by chiefs, though there is no set system of rulership. Every day the tribe's chief can be a different individual, as a new chief simply steps up and adopts the role of leadership, as dictated by the needs of the tribe at the moment. Leadership is not an honor, but a duty to be carried out when one's skills are called for.
    Beastman culture is egalitarian, and there is no class system. Pregnant mothers are treated with respect and reverence, and all members of the community assist in rearing young. A tribe lives a communal lifestyle, often forming group marriages between several adults. Beastmen are self-sufficient as a race, and as such they have no need of trade with other races.

    The beastman first appeared in Greyhawk Adventures (1988), and later appeared in the Greyhawk Monstrous Compendium, MC5 (1990).

 

  • #2
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    Nice work BOZ, but what does their heads look like? (I'm assuming they look like furred humans, but I'm not sure.)

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    actually, they're more bestial. they have pointy teeth, and long ears too.
    don't quote me on that.

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  • #4
    Not bad BOZ, not bad at all.
    They kinda remind me of those beastmen from Faerun, what the hell was their name? It began with an A......
    "The object of war is not to die for your country but to make the other bastard die for his." - General George Patton
    "May the forces of evil become confused on the way to your house." - George Carlin
    "Majority rule only works if you're also considering individual rights. Because you can't have five wolves and one sheep voting on what to have for supper." - Larry Flynt
    "The black wind begins to howl." - Magus

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    But what's their favored class? I'm assuming ranger...

    And Magus Darkholme... You're thinking of the alaghi.
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    ranger sounds about right.
    don't quote me on that.

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  • #7
    Originally posted by NiTessine
    But what's their favored class? I'm assuming ranger...

    And Magus Darkholme... You're thinking of the alaghi.
    Alaghi, that was it! I can't believe I forgot.
    So, I guess they were right...

    ...beer really does kill brain cells.
    "The object of war is not to die for your country but to make the other bastard die for his." - General George Patton
    "May the forces of evil become confused on the way to your house." - George Carlin
    "Majority rule only works if you're also considering individual rights. Because you can't have five wolves and one sheep voting on what to have for supper." - Larry Flynt
    "The black wind begins to howl." - Magus

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    Originally posted by Magus Darkholme
    Alaghi, that was it! I can't believe I forgot.
    So, I guess they were right...

    ...beer really does kill brain cells.
    Oh, Lisa. Now let's go back to... that place where the TV and beds... is.
    don't quote me on that.

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    Ignore Krishnath
    D'OH!

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