Velmont said:
One spot left, so you'll welcome Rybear. I have 2 of both. I would prefer an agent, except if the contact could be well assimilated to the plot I have now. First, tell me your idea, and then, I will tell you if it's fits well.
Cool.
Well, the concept I'm working on is of a woman who is essentially a water elemental. Permanent body of water, with a liberal dose of water powers. She can exist perfectly fine on land and has a broad suite of abilities that can be useful in a variety of circumstances.
Given her abilities, I'm thinking that she was recruited by the US Navy at a young age. Probably given a fairly high civilian ranking and plenty of training...then went to work around the world in intelligence gathering and other extremely difficult underwater operations. Spied on the Chinese and Russian navies and shipyards, rescued ships in distress, performed some demolition work, and so on. Retired from that after a handful of years.
From here, she went into more peaceful studies - oceanography and/or marine biology. As she has powerful weather control, she could have made some good money on the side by offering to create rain in drought-stricken areas or buffer against the worst damage from hurricanes. This is more in line with being a contact (with useful abilities).
Another alternative is that she skipped from the Navy over to the Institute and became an agent in a more direct fashion.
Or, go with the first option, but was recruited back out of "retirement" to become an agent.
I'm flexible. If the whole concept seems "off" from your intent for this game, I can work up something completely different, too. This concept has just grown on me since I started working it up.