T'aria
Female half-fiend 1/Rogue 3
Alignment: NE
Height: 6'1
Weight: 135 lbs
Age: probably about 20
Eyes: Green
Skin: Tan
Patron Diety: Masque
HD: 3d6
HP: 19
Init: 6 [+4 Dex +2 Blooded]
STR 10 (+0) [2 Pts]
DEX 19 (+4) [13 Pts, +2 Race]
CON 12 (+1) [4 Pts]
INT 12 (+1) [4 Pts]
WIS 8 (-1) [0 Pts]
CHA 13 (+1) [5 Pts]
Carrying Capacity:
Light Load: 33 lb or less
Med. Load: 34-66 lbs
Heavy Load: 67-100 lbs
AC:
19 [10 base + 4Dex +1 Natural +4 armor]
Saves:
Fort +2 [1 base +1 stat+ 0 misc]
Ref +7 [3 base +4 stat +0 misc]
Will +0 [1 base -1 stat +0 misc]
Attacks:
Base Attack +2
MW Rapier +7 melee [+2 base +4 Dex +1 MW] (Weapon Finess)
Daggers +6 melee [+2 base +4 Dex] (Weapon Finess)
Daggers +6 ranged [+2 base +4 Dex]
Claws x2 +6 melee [+2 base +4 Dex] (Weapon Finess)
Damage:
MW Rapier 1d6+0, Crit range: 18-20/x2
Daggers 1d4+0, Crit range: 19-20/x2 (-1 damage for silver dagger only)
Claws x2 1d4+0, Crit range: 20/x2
Sneak Attack, +2d6
Skills: [Ranks+Stat+Misc]
Bluff (Cha) 7 [6+1+0]
Diplomacy (Cha) 7 [4+1+2 bluff]
Disable Device (Int) 11 [5+4+2 MW thieves' tools]
Disguise (Cha) 7/9* or 9#/11*# [6+1+2bluff*+2kit#]
Hide (Dex) 10 [6+4+0]
Intimidate (Cha) 4 [1+1+2 bluff]
Listen (Wis) 3 [4-1+0]
Move Silently (Dex) 10 [6+4+0]
Open Lock (Dex) 11 [5+4+2 MW thieves' tools]
Ride (Dex) 5/7** [1+4+2 saddle**]
Search (Int) 6 [5+1+0]
Sleight of Hand (Dex)11 [5+4+2 bluff]
Spot (Wis) 6 [5-1+2 blooded]
Tumble (Dex) 5 [1+4+0]
* bonus to acting "in character" only
** bonus to checks related to staying in the saddle only
# bonus only when the disguise kit is being used
Feats:
Blooded (Player's Guide to Faerun) [Racial]
Weapon Finess (PHB) [Level 1]
Quicker then the Eye (Song & Silence) [Level 3]
Wish List: Quick Draw (PHB)
Racial Abilities (1st level half-fiend):
Dex +2
Natural Armor +1
2 claws: 1d4 each
Darkvision 60 ft
Outsider subtype
Spell-like abilities: Darkness 3/day
Racial Abilities (human):
Free feat @ 1st level
4 extra skill points @ first level
1 extra skill point per level
Speed 30 ft
Favored class: Any
Class Abilities (3rd level Rogue):
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1
Languages Spoken:
Common
Abyssal
Infernal
Character Level Abilities/Limits:
1 feat
Skill Max ranks: Class 5 Cross-class 2.5
Current XP: 3,000
Needed for next level: 6,000
Equipment/Mount:
Shadow, Light Warhorse, solid black (150 gp)
Bit and Bridle, dyed silver-grey (2 gp)
Military Saddle, dyed silver-grey (60 gp)
Saddlebags, dyed silver-grey (4 gp)
Clothing, various outfits (150 gp)
*Cloak, velvet and silk, sewn with interior pockets (20 gp) (worn; 2 lb)
MW Thieves' Tools (100 gp) (carried about person; 2 lb)
*Weighted dice, black (3 sp) (belt pouch; > lb)
*Normal dice, black (3 cp) (belt pouch; > lb)
*Deck of marked cards (3 sp) (cloak pocket; > lb)
*Deck of unmarked cards (3 cp) (cloak pocket; > lb)
Bedroll (1 sp)
Caltrops x2 bags (2 gp)
*Silver Hip Flask, inscribed with ornate "T" (5 sp) (pocket; 1.5 lb; full)
Flint & Steel (1 gp) (belt pouch; > lb)
@Grappling Hook, collapsible (3 gp)
Lantern, Hooded (7 gp)
Oil, 5 pints (5 sp)
*Silver Tankard, inscribed with ornate "T" (1 gp)
Belt Pouch, black leather, x2 (2 gp) (worn; 1 lb )
Silk Rope, 50 ft (10 gp)
@Tent, one person (5 gp)
Waterskin x2 (2 gp)
Whetstone (2 cp) (belt pouch; 1 lb)
Acid flask x2 (20 gp)
Thunderstone x3 (90 gp) (belt pouch; 3 lb)
Smokestick x3 (60 gp) (belt pouch; 1.5 lb)
Disguise kit, 10 uses (50 gp)
@Wrist sheath, black leather x2 (40 gp) (worn; > lb)
*Back sheath, black leather, designed to be worn under shirt (30 gp) (worn; > lb)
*Thigh sheath x2, black leather (40 gp) (worn; > lb)
Mithral Shirt (1,100 gp) (worn under clothes; 10 lb)
MW Rapier (320 gp) (worn; 2 lb)
Daggers, Steel x3 (6 gp) (worn; 3 lb)
Dagger, Cold Iron x2 (8 gp) (worn; 2 lb)
Dagger, Silver, Alchemical (22 gp) (worn; 1 lb)
MW Crossbow, light (335 gp)
Bolts x30 (3 gp)
Bottles of alcoholic beverages:
*Krackish, Orcish beer (5 gp)
@Dragonbite Bitter ale (15 gp)
@Frenzywater spirits (15 gp)
@Mushroom Wine (20 gp)
8 potions of Cure Light in padded box.
1 potion of Cure Light (cloak pocket)
GP 327
SP 17
CP 8
(2 GP, all silver and copper carried in 2nd belt pouch; > lb)
Items:
~ 2 diamond wedding bands, 400 gp each
~ 2 "Special Visitor" passes to a festival of Fharlanghn, to be held early in the week after the battle with Hex outside Boone's
~ Half of a heart-shaped platinum medallion that looks very expertly made, with intricate design work. Probably be hard to sell without the other half, though.
*Modified price to reflect changes to item
@Source: Arms & Equipment Guide
If carry/wear location not listed, it is carried in saddlebags.
Aprox. weight carried: 32 lbs
History:
T'aria grew up on the streets of one of the least savory areas of the city. Having no memory of her parents, and having the phrase “cursed spawn of the lower planes” flung at her many times, she was forced to do what she could to survive as it was clear that no help was forthcoming. Most of her childhood was spent in a struggle of survival, of attempting not to be noticed by those stronger than she, by living off of the scraps of others, and stealing from those who would not care, or would not notice. Somehow, she escaped the notice of the Thieves’ Guild in until she was 16, when T'aria made the mistake of lifting a fat purse from one of the higher-ranking members of the Guild. The guild member, surprised at the young cambion’s audacity and self-taught skill, sponsored her into the Guild. Always a dexterous individual (of both body and mind), T’aria took the training the Guild offered and learned all that her mentor had to teach her quickly. As she grew more confident in her skills, she also became more confident of her wishes – to be Guildmaster of the entire Thieves’ Guild. And she wanted it
now. However, skill can only take one so far so fast in the Guild’s hierarchy. Her mentor in the Guild stood in her way of promotion, and seeing as how she had nothing further to learn from him that she couldn't learn herself, she arranged to have him disposed of. However, before she could do the deed herself, he traveled to his country cabin in the woods some ways outside of town for vacation. Deciding that this would be the perfect time for his 'accidental' death, T'aria contacted the local brigands that haunt the woods. They were linked to the Guild as well, and the leader was hesitant to order any of his men to kill a ranking member in the Guild. However, after T'aria broke off negotations with the brigands, an individual from the band approached her and said he would do the job. This man, Gwyn by name, shared her superior heritage as a half-fiend, and was woods-wise - the perfect hitman for the job. Since that time the two have worked together on several occasions that were benefical to both parties.
Her mentor's murder set a modus operandi for her, and T'aria's promotions in the Guild became assisted by the mysterious resignations or deaths of those ahead of her. Although many suspected her helping her superiors to meet their gods or for blackmailing them into resigning, no evidence was ever found to indicate her in any such doings. Nonetheless, any direct superior of hers felt it wise to watch their backs, and their secrets, carefully. T'aria's seemingly meteoric rise in power and rank made many of the Guild nervous, for it was known she was eyeing higher ranks... and one could easily recall the convenient resignations, deaths, and disappearances of those who stood in her way before. Although she was still of relatively low rank in the Guild, she was far higher in the hierarchy then one of her age and experience should be. Thus it was thought by the Guildmaster that it would be safer for T'aria to 'leave' the Guild... permanently. Fortunately, she overheard the plans being made, and was able to affect her departure from the city before they could be implemented. Seeing she needed transportation faster (and less tiring) than walking, she obtained a horse by conning a Guard Commander out of one. Tucking her marked deck of cards and weighted dice back into her beltpouch, she collected her winnings and set off out of town. She has been wandering since then, using her silver tongue and swift fingers to flitch others of their possessions.
Some time before T'aria left the guild, the guild hired a individual for some freelance strong-arm work, and named her as his contact to the guild. Shortly before she left the guild, he (a human by the name of Accalon) had told her to relay to the guild that he was moving on from the city. She caught up with him not far outside the port city and asked to travel with him. The reason she gave was that a job she had been contracted for had gone badly, and she had to leave for a while. He didn't question this, nor her request to travel inland instead of along the coast (after a couple of close calls where guild members or members of an allied guild recognized her). She has traveled with him for about two months; during that time, he has discovered her fiendish nature, and she his unusual fascination with whores. Upon reaching a town during their travels (and Accalon insists upon visiting every one), she usually heads for the nearest tavern to spend time in, and he heads for the nearest brothel.
Personality:
She has never taken a last name, uncaring that she does not have what she sees as a mere human affection. She is still angry at the lost position she had in the city of her birth, and is determined to build up her power and influence to return for revenge. She is looking for power, and although well aware that wealth is one of the easiest forms of power to aquire, she is also looking for power of a more permanent type. When dealing with others, she generally attempts to figure out the best way to approach said person, be it speaking from the shadows or riding in on the giant black gelding she owns. She is assured of her own superiority because of her demonic heritage, a trait that she shares with Gwyn. T'aria's basic outlook on life is that everyone exists simply for her to use. Once they are no longer useful, she usually discards them - the exceptions being those who might have a future use, and those who are too dangerous to 'discard'
She is unfortunately prone to drinking heavily, and rarely turns down a new alcohol when it is proffered. Perhaps because of her unique heritage, will drink brews that most normal individuals couldn't, and prefers dwarven and orcish alcohols (although she will drink any vintage). T'aria also has a perchant for causing chaos simply for her own amusement - she has been known to start a barfight in a tavern then slip out of it simply to watch from the sidelines with a knowing grin. She owns a set of weighted dice and normal dice identical in appearance, as well as a deck of marked and unmarked cards identical in appearance that she uses to fleece the unwary (that being how she obtained her mount and a good deal of equipment).
Description:
T’aria is one of the rare half-fiends that survived to adulthood. When first met, she would be constantly mistaken for a satyr… except for the fact that there are no female satyrs, and satyrs are not six-foot-one in height. Her fiendish heritage is difficult to hide in her physical appearance, although she can do so from all except the most observant when she wishes. She has 3-inch forehead horns, goat legs complete with cloven hooves, slight fangs noticeable when she smiles, and claws that even when retracted are often noted as unfashionably long and sharp fingernails. Ignoring those physical attributes, she has the appearance of a rather attractive human female of about 20 years of age (though her true age is unknown, as she remembers nothing past a certain point in her past). T’aria has long, thick curly black hair with striking deep red highlights shot through it. Her hair falls past her waist, and is naturally falls into that attractive, semi-wild, tumbled curls state many women struggle to achieve. She will often plait small silver and crystal beads into it using small, hardly-noticeable braids for an accent.
While where her demonic heritage is not a cause for immediate panic, T’aria generally wears more daring attire consisting of a black leather shorts that reveal her legs and cloven hooves, as well as a leather-and-silk top. The top is a simple band of black leather wide enough to cover her ample chest with a network of thin straps to hold it over her shoulders. A foot-wide length of silver-grey sheer silk is sewed to the bottom of the leather, in effect covering her torso from just below her chest to her waist. The overall effect is of the top half of a babydoll teddy, or some similar form of lingerie. Someone once wondered aloud which succubus she had robbed for her wardrobe.
When T’aria travels where people are generally less accepting of her heritage, she generally uses her skills at disguise along with many years of practice to assume the appearance of a ‘normal’, though highly exotic, human. While in disguise, she rarely utilizes her full six-foot-one height, instead opting to stand about five foot nine, allowing to the unique configiration her legs (and to extensive practice) to alter her apparent height. She generally wears a unique headband studded with three-inch spikes that are set two inches apart and are slightly curved to match her forehead horns perfectly. Two of the ‘spikes’ are missing, and there are holes in the headband to correspond to where they would be set; when the headband is on and her horns are through the holes, it is nearly impossible to tell that it is anything other than an unusual piece of jewelry. A full, floor-length gypsy-like skirt conceals her legs and hooves. From the waist up, however, she generally wears much more daring attire – a form-fitting black leather vest/shirt with flouced sleeves and cuffs, low-cut (and laced only far enough to barely be acceptable in public) is one of her favorites. She usually wears a large black velvet cloak with silvery-grey silk lining and a clasp in the shape of a "T".
T'aria owns a impressive black gelding warhorse with military tack dyed a silvery grey. Although she hasn't really had any formal training to ride, she manages well enough to fool most people. Her colors tend to be black and silver. She generally uses her sleight of hand to stash her daggers about her person, ready to pull at attack with at a moment's notice. Usually, one Cold Iron dagger is in each wrist sheath hidden by the large sleeves and cuffs, the Silver dagger is hidden underneath her hair & shirt on her back, one Steel dagger on either thigh, reachable through special slits in her skirts, and the last Steel dagger on her belt in plain view to throw off observers.
Portraits: http://www.angelfire.com/retro/goddess_fa/roleplaying/TariaPic2.html and http://www.angelfire.com/retro/goddess_fa/roleplaying/TariaPic1.html
Masque
Deity of thievery, secrets, and shadows
Masque's true gender is not known, and Masque is referred to in both genders interchangeably. "His" clerics promote the gathering of secrets for use in blackmail, and the corruption of those who follow laws and the tenets of good. Masque is the master of shadow, and "his" worshippers pride themselves on their ability to escape notice and manipulate shadows. Greed and deceit run rampant throughout the church, which in all cases more closely resembles a thieves' guild rather than a church. Masque has no established churches; rather, worship is conducted often singularly, due to the distrust Masque's worshippers have for others. Worship and prayers are offered at dusk and in the dark of the moon, or at dawn in some area of shadow. Masque's relations with other dieties are strained at best; none trust "him", for "he" searches endlessly to steal or otherwise obtain power from the other gods.