Rel's Comments...
I think Rel's comments are very pertinent, especially in the context of linked adventures or a campaign. Giving the players reasons to really CARE about the enviornment they are in.
In my Faded Glory campaign, I have tied the PCs intimately to the game world...they, their friends, their family and their enemies all act, interact and react to what is going on. It is tough to do that in a stand alone adventure, but one thing that I would like to see is more suggestions by adventure/module authors on how DMs can plug the offering into an on-going campaign.
Old One
I think Rel's comments are very pertinent, especially in the context of linked adventures or a campaign. Giving the players reasons to really CARE about the enviornment they are in.
In my Faded Glory campaign, I have tied the PCs intimately to the game world...they, their friends, their family and their enemies all act, interact and react to what is going on. It is tough to do that in a stand alone adventure, but one thing that I would like to see is more suggestions by adventure/module authors on how DMs can plug the offering into an on-going campaign.
Old One