Andrew D. Gable
First Post
When I got my Lone Wolf book from Mongoose, I couldn't help noticing there were a ton of creatures in the books not statted up, including some of my old favorites! So I'll remedy this. In this thread, I'll be posting some of the Lone Wolf creatures as I get done with them...so without any further ado, I give you the Noodnic!
Noodnic
Small Humanoid
End Dice: ½d8 (2 Endurance)
Initiative: +1 (+1 Dex)
Speed: 20 ft., climb 15 ft., swim 15 ft.
Armor Class: 12 (+1 size, +1 Dex), flat-footed 12
Base Combat Skill: +0
Attack: "Pike" -1 melee (1d4-2)
Full Attack: "Pike" -1 melee (1d4-2), bite -1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: --
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Con 10, Dex 13, Int 8, Wis 14, Cha 6
Skills: Acrobatics +11, Athletics +9, Climb +9, Stealth +7
Environment: Temperate land
Organization: Solitary, pair, commune (3-18) or nest (10-100)
Challenge Rating: ½
Allegiance: Usually Unaligned
Advancement: By character class
The creature is utterly annoying. Looking something like a marsh-rat somehow imbued with the gift of speech, it has a somewhat regal bearing in its many-colored tunic and foppish hat, complete with feather, its nose twitches as it speaks.
Skills: A Noodnic may always take 10 on a Climb check, irregardless of conditions.
Noodnics are small rodent-like creatures that are found throughout the Lastlands and elsewhere. They have a primitive sort of intelligence and are merciless scavengers, often wearing clothing made of whatever scraps of cloth they can patch together. Oftentimes, a Noodnic will wield a tiny knitting needle as a soldier would a pike, or a cut-throat’s dagger as a knight would a sword. They have a noted fondness for gold.
From Lone Wolf #2, Fire on the Water
Noodnic
Small Humanoid
End Dice: ½d8 (2 Endurance)
Initiative: +1 (+1 Dex)
Speed: 20 ft., climb 15 ft., swim 15 ft.
Armor Class: 12 (+1 size, +1 Dex), flat-footed 12
Base Combat Skill: +0
Attack: "Pike" -1 melee (1d4-2)
Full Attack: "Pike" -1 melee (1d4-2), bite -1 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: --
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Con 10, Dex 13, Int 8, Wis 14, Cha 6
Skills: Acrobatics +11, Athletics +9, Climb +9, Stealth +7
Environment: Temperate land
Organization: Solitary, pair, commune (3-18) or nest (10-100)
Challenge Rating: ½
Allegiance: Usually Unaligned
Advancement: By character class
The creature is utterly annoying. Looking something like a marsh-rat somehow imbued with the gift of speech, it has a somewhat regal bearing in its many-colored tunic and foppish hat, complete with feather, its nose twitches as it speaks.
Skills: A Noodnic may always take 10 on a Climb check, irregardless of conditions.
Noodnics are small rodent-like creatures that are found throughout the Lastlands and elsewhere. They have a primitive sort of intelligence and are merciless scavengers, often wearing clothing made of whatever scraps of cloth they can patch together. Oftentimes, a Noodnic will wield a tiny knitting needle as a soldier would a pike, or a cut-throat’s dagger as a knight would a sword. They have a noted fondness for gold.
From Lone Wolf #2, Fire on the Water
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