Firstly, the Sage would like to apologize for not getting to these questions sooner. (Real life intruded and thus I had to go to Pittsburgh International to pick up my youngest brother who has been away in Russia for a year now.)
Secondly, thanks to Werner for filling in admirable in my absence.
Now to answer the questions!
Rl'Halsinor said:
Does the hardback books for both continents give an idea of how large the world is, the color of the sun, the distance and location of the continents, etc? This may sound like a real dorky question but I have always found such information important to give an over-arching flavor to the campaign setting. I imagine the Scarred Lands bathed in the light of a huge orange-red or full red sun. How do you imagine it? By the way, Nightfall, with all these questions do you ever sleep???
The hardbacks do not give any idea of the size/scale of the world, or the color of the sun. Blood Sea: Crimson Abyss, does detail the distance between Shelzar and Termana. There's no exact location yet but we'll see maybe down the road as Asherak and the rest of the world gets more detailed. As for how I imagine it, Termana is southwesterly of Ghelspad, with Shelzar being the closest port and Rahoch the next closest. The sun is a red giant like our own. It also has two moons, 16 constellations and that's it. As for sleeping, I get 2 hours in here and there. If Da Vinci can do it, so can I.
XanthorDrathos said:
3.5 Conversions of Relics and Rituals?
Are there any plans to convert any of the Relics and Rituals I & II spells to 3.5E?
I don't know about R&Rs but R&R III will have some conversions from other S&SS sources (the softbacks).
XanthorDrathos said:
Some are analogous to buff spells that changed, but were curious of others. A few spells seem a little potent for their level. I've listed a few below that I've noticed. Do you think any of these would be revised in 3.5E?
Also, a suggest list of spells from R&R I&II that one could use with permanency would be nice.
Manaspear (fireball plus spell loss)
Filch (no need for rogues and needs clarified for more complex objects-door pin, bolt or clasp piece of lock, etc)
Quick Sober (0 level that counters a 2nd level spell)
Elemental Kiss (heal spell for arcane users plus immunities, etc.)
As I said earlier, no idea if these in particular will be revised but they are working on some conversions in R&R III. So we'll see.
Regarding those spells, manaspear, as Herpes said, it's a weird spell but it's hardly fireballish. It's a good spell if you like fighting undead and incorporeal undead, but there are better spells around. Filch, I'd say, for more complex items, it fails. I didn't realize Quick sober counters a 2nd level spell. My understanding it just affects inebriation. Now Elemental kiss is a weird spell but again it depends on how often and since it's a druid spell, they can be limited IF you choose so.
Permanency…no idea but I'd certainly like to use a permanency on, say, Mesos' Containment or something else by Mesos.
Herpes Cineplex said:
You want to see some real sickness, check out:
Blaise's Iron Bead (+4 unnamed bonus to AC and protects like Stoneskin but with no expensive material component)
I could have sworn this was a Luck ability…but I could be wrong…
Herpes Cineplex said:
Chains of Binding (one target, d6/lvl bludgeoning damage and target is grappled for 1rd/lvl; the only balance seems to be that the save is Reflex negates)
Yes but it's hardly in the same league as the trouble Miasma caused.
Herpes Cineplex said:
Iceshards (up to a +10 enhancement bonus to AC for 1rd/lvl, can freely throw the shards as 1d6 piercing weapons)
I thought they erratta'ed this to only go up to 7 shards total…I could be wrong.
clark411 said:
Perhaps this has been asked before- and please forward me if it has- but if you could list "The Five Essential Scarred Lands Purchases" what would they be?
I recently got some free sample books (mithril and the Ghelspad Gaz) from WW with a recent purchase- and I'm getting interested, budget level interested. =)
Well since you already have the Gaz, get SLCS: Ghelspad for a more complete picture. R&R I and R&R II are also a must. Divine and the Defeated is the last but if you can swing it, one or all three of the CCs are very, very useful. (CC 1 I'd ignore in favor of CC Revised. But get the others in order.)