Empire of the River God RG





+ Log in or register to post
Results 1 to 7 of 7
  1. #1
    Registered User
    Novice (Lvl 1)

    Ghostknight's Avatar

    Join Date
    Nov 2003
    Location
    Johannesburg, South Africa
    Posts
    1,019

    ø Ignore Ghostknight

    Empire of the River God RG

    Please post all characters for the above game here.

    Other Campaign material will be placed here over time as well...
    Read my story hour Rule of Darkness Survival in a world where the devils rule

 

  • #2
    Registered User
    Guide (Lvl 11)

    Someone's Avatar

    Join Date
    Jun 2002
    Location
    Porcópolis
    Posts
    6,537

    ø Ignore Someone
    Togashi Shokai, male human monk 7 HD 7d8+7, hp 42. Speed 50, initiative +3 (+3 dex) AC 22, touch 20, flat footed 17. Attacks +7 unarmed strike (1d8+2) Special attacks Stunning fist 7/day. Special qualities evasion, still mind, Ki strike (magic), slow fall 30 feet, purity of body, wholeness of body (14 hp). Feats Stunning fist, Endurance, Improved grapple, Deflect arrows, Fists of Iron, Choke hold, Improved Disarm. Saves fort +5, Ref +8, Will +9. Abilities Str 14, Dex 16, Con 12, Int 14, Wis 16, Cha 10.

    Name: Togashi Shokai
    Race: Human
    Class/level: Monk 7
    Alingment: Lawful good
    Age: 26

    Ability scores

    Str: 14
    Dex: 14 (16 with gloves)
    Con: 12
    Int: 14
    Wis: 16 (15+4th level bonus point) (18 with periapt)
    Cha 10

    Saving throws:

    Fort +6=5(base)+1(con)
    Reflex +8=5(base)+3(dex) [plus Evasion]
    Will +9=5(base)+4(wis) [+2 against enchantment spell and spell effects]

    Hit points: 42 (on average)
    Movement = 50 feet
    AC: 22=10+3(dex)+5(monk bonus)+2(armor)+2(Mighty works mastery I style), touch 20, flat footed 17.
    Initiative: +3
    Attacks: +7 unarmed (1d8+2) or +6+6 unarmed (1d8+2)
    ………..+7 quarterstaff (1d6+3, or 1d6 +2 if used with a flurry of blows)

    Skills: (81 ranks)
    Knowledge (civilised behaviour).11=7 ranks+2 (int) +2 (sinergy)
    Knowledge (local, Rokugan)…… 7= 5 ranks +2 (int)
    Knowledge (religion)……………12=10+2(int)
    Sense motive…………………....10=6 ranks+4(wis)
    Tumble……………………….....15=10 ranks +3 (dex)+2 (sinergy)
    Move silently………………...…15=7 ranks +3 (dex) +5 (magic)
    Hide……………………………..12=9 ranks +3 (dex)
    Jump………………………..…...17=5 ranks +2 (str)+2 (sinergy)+8 (fast movement)
    Spot………………………...…...10=6 ranks +4 (wis)
    Listen……………………………10=6 ranks + 4 (wis)
    Perform (flute)…………………...5=5 ranks
    Craft (painting)…………………..9=5 ranks +2 (int)+2 circumstance

    Languages: Rokugani (common), Spirit tongue, Shadowlands (don´t know if it´s appropiate)

    Feats:
    1-Stunning fist, Endurance (bonus human), Improved grapple (monk bonus)
    2-Deflect arrows (monk bonus)
    3-Fists of Iron
    6-Choke hold, Improved Disarm (monk bonus)

    Racial traits and class features:
    Extra feat at level 1, Extra skill points (4 extra at level 1)
    Unarmed Strike, evasion, still mind, Ki strike (magic), slow fall 30 feet, purity of body, wholeness of body (14 hp)

    Equipment:
    Monk´s outfit
    Quarterstaff
    Gloves of dexterity +2 4000
    Periapt of Wisdom +2 4000
    Bracers of armor +2 4000
    Phylactery of faithfulness 1000
    Eight diagrams coins, minor 2160
    Slippers of quiet step 2500 (+5 to move silently)
    Flute
    Masterwork painting set 50

    1290 gold coins.
    Last edited by Someone; Monday, 21st June, 2004 at 10:47 PM. Reason: forgot movement bonus to jump

  • #3
    Registered User
    Acolyte (Lvl 2)

    Goddess FallenAngel's Avatar

    Join Date
    Apr 2003
    Location
    Noblesville, Indiana, USA
    Posts
    1,789

    ø Ignore Goddess FallenAngel
    Sakura Asano
    Female human of the Scorpion Clan
    Alignment: LN
    Height: 5' 1"
    Weight: 120 lbs
    Age: 19
    Eyes: Jade
    Hair: Black
    Classes: Rogue3/Fighter2/Bayushi Deceiver2
    HD: 3d6+2d10+2d8
    HP: 37 (max @ 1st, 1/2 thereafter)

    Init: 8 [+3 Dex +4 Improved Initiative +1 Int]

    STR 12 (+1) [4 pts]
    DEX 16 (+3) [8 pts +1 level]
    CON 12 (+1) [4 pts]
    INT 12 (+1) [4 pts]
    WIS 12 (+1) [4 pts]
    CHA 15 (+2) [8 pts]
    (Total: 32 points)

    AC: 15
    [10 base +2 armor +3 Dex]

    Conditional:
    ~ Trap Sense +1

    Saves:
    Fort +9 [7 base +1 Con +1 necklace]
    Ref +10 [6 base +3 Dex +1 necklace]
    Will +3 [1 base +1 Wis +1 necklace]

    Conditional:
    ~ Evasion (No damage on Ref save)
    ~ Trap Sense +1

    Attacks:
    Base Attack: +5
    Grapple: +6 [+5 base +1 Str]

    Silent Sting: +9 [+5 base +3 Dex +1 enhancement]
    Silent Sting is a +1 warfan disguised as a normal fan.

    Stiletto: +9 [+5 base +3 Dex +1 masterwork]
    This stiletto is disguised as a jeweled hairpin.

    Unarmed: +8 [+5 base +3 Dex]

    Conditional:
    ~ Weapon Finesse (use Dex to hit instead of Str for all light weapons)

    Damage:

    Silent Sting: 1d6+2 [+1 Str +1 enhancement]
    ~ If sneak attacking, Silent Sting’s damage is 4d6+2

    Stiletto: 1d4+1 [+1 Str]
    ~ If sneak attacking, stiletto damage is 1d4+3d6+1

    Unarmed: 1d3+1 [+1 Str]
    ~ If sneak attacking, Unarmed damage is 1d3+3d6+1

    Skills:
    Balance +7 [+3 Dex +4 ranks]
    Bluff +12 [+2 Cha +10 ranks]
    Craft (Painting) +6 [+1 Int +5 ranks]
    Craft (Calligraphy) +6 [+1 Int +5 ranks]
    Diplomacy +12 [+2 Cha +10 ranks]
    Disguise +12 [+2 Cha +10 ranks]
    Hide +7 [+3 Dex +4 ranks]
    Listen +5 [+1 Wis +4 ranks]
    Move Silently +16 [+3 Dex +8 ranks +5 armor]
    Perform (sing) +7 [+2 Cha +5 ranks]
    Perform (Tea Ceremony) +7 [+2 Cha +5 ranks]
    Sense Motive +11 [+1 Wis +10 ranks]
    Spot +5 [+1 Wis +4 ranks]
    Tumble +7 [+3 Dex +4 ranks]

    Feats:
    ~ Improved Initiative (+4 to Init checks)
    ~ Weapon Finesse (Use Dex instead of Str on attacks with light weapons)
    ~ Exotic Weapon Proficiency (warfan) (make attack rolls without penalty)
    ~ Improved Unarmed Strike (can attack without weapons)
    ~ Audacious Attempt (Can roll 2d20 instead of 1 once per encounter, but only when a natural 20 is needed to succeed)

    Racial Abilities:
    Human:
    ~ Size: Medium
    ~ Speed: 30 ft.
    ~ 1 extra feat at 1st level.
    ~ 4 extra skill points at 1st level and 1 extra skill point at each additional level.
    ~ Automatic Language: Common.
    ~ Favored Class: Any.

    Class Abilities:
    Rogue:
    ~ Sneak Attack +2d6
    ~ Trapfinding
    ~ Evasion (No damage on Ref save)
    ~ Trap Sense +1

    Fighter
    ~ Bonus Feats
    ~ Weapon/Armor Proficiencies

    Bayushi Deceiver
    ~ Sneak Attack +1d6
    ~ Poison Use
    ~ Strike first, Strike last (Add Int mod to Init checks)

    Languages Spoken:
    ~ Rokugan (Common)
    ~ Spirit Tongue

    Equipment:
    ~ +1 Warfan. This warfan is the height of ladies’ fashion, painted with elegant floral scenes. (6,330 gp) [Carried]
    ~ +2 Silent Moves Bracelets of Armor. These elegant golden bracelets inlaid with garnets in cat’s paw patterns are meant to emphasize the beauty of the wrist they are worn on. (7,750 gp) [Worn]
    ~ Necklace of Resistance +1 (1,000 gp) [Worn]
    ~ MW stiletto. This stiletto is disguised as a ornamented hairpin. (302 gp) [Worn]
    ~ Kimono of Storing. This violet kimono has very fine sleeves lined with golden silk. Irises are embroidered on it, along with white butterflies. (4,400 gp) [Worn]
    ~ Palanquin. This enclosed litter is lacquered with scenes of cherry trees raining blossoms, with a black background. It is obviously a noble’s conveyance, and is big enough for two, with comfortable cushioned seats. (100 gp)
    ~ Luggage cart. (15 gp)
    ~ Pony to pull cart. (30 gp)
    ~ Fine Bedding. A small bed with silk sheets and pillows, and enough blankets for a cold night, all in jewel tones. (50 gp) [Packed]
    ~ Small pavilion-tent. For those nights without access to a hostel. Complete with fine curtains to create separate ‘rooms’ within the tent. (100 gp) [Packed]
    ~ 2 braziers to heat pavilion. (8 gp) [Packed]
    ~ Portable bath (10 gp) [Packed]
    ~ Fine soap, Jasmine-scented - 6 lbs (6 gp) [Packed]
    ~ Towels and sponges (5 gp) [Packed]
    ~ Bathing salts and oils (5 gp) [Packed]
    ~ Cooking supplies and food for 1 month. Fine-quality for Sakura and more common fair for the servants. (50 gp) [Packed]
    ~ 5 bottles of Plum sake (10 gp) [Packed]
    ~ 2 hooded lanterns (14 gp) [Packed]
    ~ 10 flasks of oil (1 gp) [Packed]
    ~ Fine dishes, utensils, and portable table & chairs for 4 (50 gp) [Packed]
    ~ Elaborate teaset suitable for complete tea ceremony (MW) (55 gp) [Packed]
    ~ Small portable shrine with incense offerings (30 gp) [Packed]
    ~ 2 decorative masks, inlaid in various designs (20 gp) [1 worn, 1 packed]
    ~ 10 Courtier’s outfits of various colors and styles. (300 gp) [Packed]
    ~ 4 Noble’s outfits of varying colors and styles. (300 gp) [Packed]
    ~ Scholar’s outfit (5 gp) [Packed]
    ~ Peasant’s outfit (1 sp) [Packed]
    ~ Acolyte’s outfit (5 gp) [Packed]
    ~ 3 doses of large scorpion Venom. Injury DC18; 1d6 Str initial & secondary damage. (600 gp) [1 in kimono sleeve for easy access; 2 carried in inner pockets]
    ~ 2 potions of Cure Light Wounds (100 gp) [Carried personally]
    ~ 2 tailsmans of Sneak (+10 to MS) (300 gp) [Carried personally]
    ~ 1 tailsman of Know the Shadows (+20 hide when in shadows) (400 gp) [Carried personally]
    ~ 1 tailsman of the Black Fan (+10 diplomacy) (150 gp) [Carried personally]
    ~ MW painting kit (55 gp) [Packed]
    ~ MW calligraphy kit (55 gp) [Packed]
    ~ Disguise kit (50 gp) [Packed]
    ~ Make-up kit (20 gp) [Carried by maid)
    ~ Hair kit (10 gp) [Carried by maid]
    ~ Mirror. The back is black-lacquered with pink cherry blossoms. (10 gp) [Carried by maid]
    ~ Money Belt. (5 gp) [Carried by maid, who handles most monetary transactions.]

    Servants:
    ~ 1 Kago-man (palanquin-bearer). (1 sp/day, paid for 1 month)
    ~ 1 Kago-man who also is a cook. (2 sp/day, paid for 1 month)
    ~ Personal maid. (1 sp/day, paid for 1 month)
    ~ Groom/cart driver. (1 sp/day, paid for 1 month)

    Cash: [Carried by maid in money belt]
    GP 25
    SP 37
    CP 20
    Several Baubles and bribes: 250 gp In the form of carved gemstones and jewelry. [Carried personally]

    Appearance:
    Sakura is a beautiful young woman with striking jade-colored eyes and long dark hair that reaches nearly to her ankles. She usually keeps her hair tied and braided into a unique and elaborate style, piled atop her head to rain down her back to her waist. She tends to dress in kimonos of maroon or plum with golden highlights, tied with an obi embroidered in golden thread with her clan symbol. She tends to wear the decorative masks for which the Scorpion Clan is known for, a habit reaquired once she left the Crane Clan lands. Sakura is rarely seen in public without a fan discreetly covering her face, although she will often use it for punctuation of her words, including snapping it in anger (although few have seen Sakura degrade to anger). She is often dressed in the height of Floating City fashion, complete with white-painted face and high geta sandals. Indeed, much of her appearance and attitude seems to be that of a tayu (grand courtesan) on promenade, though she is a noble, not a geisha. Because of this, she has sometimes been mistaken as a onnagata (an male actor in kabuki plays who dresses as a female because females were not allowed on stage), which suits her just fine.

    History:
    Sakura is adventuring because she doesn't quite agree with her Clan's idea of honor (she ascribes to the bushido code of honor, while most Scorpions put loyalty above honor). Although she does have loyalty to her Clan, when she was being fostered with the Crane Clan as a child it was impressed upon her that the fate of her Clan is what becomes of those who let honor be secondary to anything else. When her Clan returned from exile and she rejoined her family, she carried this lesson with her. Although she has had training in the school of the Scorpion Clan, she doesn't altogether agree with what use she was trained to put her skills to. As such, although she follows her family's commands with loyalty, she isn't altogether happy with her life, and requested the ability to travel and widen her experiences while still training. Her family agreed, with the codicil that she check back with them and inform them of the goings-on in the kingdom. She is traveling with several servants, as befits a woman of breeding or wealth.

    Portrait:
    Sakura in a rare peaceful moment during the years of being fostered by the Crane Clan.
    Last edited by Goddess FallenAngel; Tuesday, 1st July, 2008 at 07:58 PM.
    If you can't be a good example, then you'll just have to be a horrible warning.

  • #4
    Mirumoto Zoriko
    Female Human Samurai 7
    Alignment:
    Lawful Good
    Respected Ancestors: Mirumoto Tokeru and Mirumoto Ryudumu
    Clan: Dragon

    Height: 4' 7"
    Weight: 93 lbs.
    Hair: Black
    Eyes: Green
    Age: 27

    Str: 16 (+3) [8 points, +1 4th level]
    Dex: 15 (+2) [8 points]
    Con: 12 (+1) [4 points]
    Int: 14 (+2) [6 points]
    Wis: 12 (+1) [4 points]
    Cha: 10 (+0) [2 points]

    Class and Racial Abilities:
    Bonus ancestor feat at 1st level, Diplomacy as class skill, 4 extra skill points at 1st level, 1 extra skill point per level beyond 1st. Ancestral Daisho, Bonus Feats

    Hit Dice: 7d10+7
    HP: 49
    AC: 18 (+2 Dex, +5 armor [from +1 partial armor], +1 natural)
    Init: +2 (+2 Dex)
    Speed: 30 ft. (20 ft. in armor)

    Saves:
    Fort +7 [+5 base, +1 Con, +1 haori]
    Ref +5 [+2 base, +2 Dex, +1 haori]
    Will +7 [+5 base, +1 Wis, +1 haori]

    BAB: +7/+2
    Melee Atk: +13/+8 (1d10+5/19-20/x2/S, +2 katana) or +11/+6 (1d6+4/19-20/x2/S, +1 wakizashi)
    Full daisho attack - +11/+6/+9 (first two 1d10+5, last 1d6+4)
    Or - +11 (1d8+4/x3/P,S, 5 ft. reach, heaven lotus phoenix tail)
    Full heaven lotus phoenix tail attack - +9/+4 (1d8+4/1d8+4/x3/P,S, 5 ft. reach)
    Ranged Atk: +10/+5 (1d8+3/x3/P, +3 might composite longbow)

    Skills:
    Climb +10 [9 ranks, +3 Str, -2 armor check penalty]
    Craft (calligraphy) +10 [6 ranks, +2 Int, +2 masterwork calligraphy kit]
    Iaijutsu Focus +10 [10 ranks, +0 Cha]
    Intimidate +10 [10 ranks, +0 Cha]
    Jump +9 [8 ranks, +3 Str, -2 armor check penalty]
    Knowledge (civilized behavior) [10 ranks, +2 Int]
    Perform (tea ceremony) +10 [10 ranks, +0 Cha]
    Ride +11 [7 ranks, +2 Dex, +2 military saddle]
    Sense Motive +11 [10 ranks, +1 Wis]

    Feats:
    Soul of Loyalty (human bonus ancestral feat)
    Exotic Weapon Proficiency (heaven lotus phoenix tail) (1st level)
    Weapon Focus (katana) (samurai bonus 2nd level)
    Two-Weapon Fighting (3rd level)
    Exotic Weapon Proficiency (katana) (samurai bonus 4th level)
    Two-Weapon Defense (6th level)

    Languages: Rokugani, Spirit Tongue, Shadowlands

    Equipment
    Lokoto - +2 katana (8,000gp) Picture
    Fubiso - +1 wakizashi (2,000gp) - Looks identical to katana
    +1 Heaven Lotus Phoenix Tail (2,335gp) Picture (scroll down) - Each end of the weapon is enameled in green
    +1 partial armor (1,200gp) - Imagine lacquered in green
    Masterwork dai-kyu (mighty composite longbow, +3 strength bonus) (700gp)
    Dragon's scales - amulet of natural armor +1 (2,000gp) - This appears as a dragon in flight, golden and enameled in green with ruby chips for eyes.
    Haori [cloak] of resistance +1 (1,000gp) - This appears as a brilliant green haori with a dragon stitched on the back
    Charging Bull Elixir (as potion of bull's strength) - This is a small ceramic bottle with a painting of a charging bull on it. 300gp
    Serpant's Sinuosity (as potion of cat's grace) - This is a serpant-shaped piece of rock candy that must be eaten to get the effect. 300gp
    Volcano's Favor (as potion of protection from elements (fire)) - This a miniature volcano made from red wax. It is melted by breathing on it (which activates the effect). 750gp
    2 Fingers of Jade - These are pieces of light green jade, thick and flat and about two inches long. (200gp)
    Masterwork Calligraphy Set (55gp)
    Whetstone (2cp)
    Tent (10gp)
    Straw Mat (5sp)
    Bedroll (1sp)
    Soap (5sp)
    Flint & Steel (1gp)
    10 Day's Rations (5gp)
    2 Waterskins (2gp)
    Incense – Twenty five-inch sticks of sandalwood incense in a green lacquered case with a dragon painted on it; the case also serves as a holder for lit incense. (10gp)
    2 courtier's outfits and 1 noble's outfit - 165gp
    Joukai, light warhorse (150gp)
    Military Saddle (20gp)
    Bit & Bridle (4gp)

    Servents
    Miko - Maid - 3gp
    Bunto - Laborer - 3gp
    2 mules - 16gp
    2 riding saddles - 20gp
    2 bit and bridles - 4gp
    2 sets of saddlebags - 8gp

    Money:
    70gp, 9sp

    Appearance: Mirumoto Zoriko is a very petite woman. When most encounter her for the first time in court, they assume she is a wife who tends to stay at home. But beneath the silks of her court dress, Zoriko is a very strong, balanced young woman, and an excellent samurai. When traveling on a mission for her lord, she prefers the lighter partial armor instead of the heavier great armor that many other samurai wear. Hers is lacquered in varying shades of green, from jade to emerald to pine.

    Her black hair is glossy and very straight, and she tends to wear it in a noble's topknot. Her eyes are wide and jade-green, and she often wears clothes dyed to match them; it is her one real conceit.

    Personality: Zoriko is a passionate woman, though most would not know it from meeting her briefly. In the company of strangers, she prefers to let them think of her what they will. But once she has had something of interest come up, she shatters whatever illusions people have of her.

    She is fairly forthright with her decisions, using her passionate loyalty and undeniable skill to try to win people over to her way of viewing things. She does not possess the honeyed tongue of some courtiers and thus sometimes her fiery approach can be abrasive, but she is convinced that it serves her well enough. Her pride can be something of a stumbling block, and she can be rather headstrong at times.

    History: Zoriko was born into the Mirumoto family, and it became quite apparent that despite her small frame, she had the potential strength and speed to be an excellent samurai. Setting aside childhood aspirations for being a shugenja when it seemed her parents were reluctant to place her in the Mirumoto school, she quickly began to show her strength and skill with the blades. Like many of the Dragon clan, she learned the two-blade method, wielding her katana in one hand and her wakizashi in the other.

    However, she rarely sullies her ancestral daisho on common enemies, preferring to use the elaborate heaven lotus phoenix tail for normal combat. She feels the weapon adds to her stature and the mystique of the Dragon clan.

    Though she excels at the blade, she has also spent a great deal of time at court, primarily assisting her father in finding a husband for her. She is accomplished in calligraphy and tea ceremony, but some noble men have found her bluntness and warrior skill somewhat intimidating. Zoriko greatly desires to have a child, but her pride will not let her or her father accept just any potential husband.
    Attached Thumbnails Attached Thumbnails drgnwar.jpg   geishadrawnumero2.jpg   japwitchblade2low.jpg   japonaise.jpg  
    Last edited by Isida Kep'Tukari; Tuesday, 6th July, 2004 at 06:19 PM.

  • #5
    Tamejiro Iegara
    Human Male Ninja 7
    Str 14 (6 points)
    Dex 15 (6 points, +1 level)
    Con 14 (6 points)
    Int 14 (6 points)
    Wis 12 (4 points)
    Cha 12 (4 points)

    Feats: Way of the Scorpion (1st), Expertise (human), Pincers and Tail (3rd), Improved Disarm (6th)

    Skills:
    Bluff +11 (10 ranks, +1 Cha)
    Craft (bowyer) +12 (10 ranks, +2 Int)
    Escape Artist +17 (10 ranks, +2 Dex, +5 armor)
    Hide +12 (10 ranks, +2 Dex)
    Listen +11 (10 ranks, +1 Wis)
    Move Silently +17 (10 ranks, +2 Dex, +5 armor)
    Spot +11 (10 ranks, +1 Wis)
    Tumble +12 (10 ranks, +2 Dex)

    Melee Attack: +10/+5, 1d10+4
    Missile Attack: +10/+5, 1d6+2
    Grapple: +9, +17 to evade
    AC: 17, touch 12, flatfooted 17
    HD: 7d6+14

    EQ: +1 Katana, Blood's Price, 2,400 gp
    +2 Slick Ashigaru Armor of Silent Moves, Night's Shelter, 11,670 gp
    Greasepaint of Perfect Stealth (Invisibility 1/day on command), 2,400 gp
    Wakizashi
    MW Mighty +2 hankyu, 200 gp ( self-crafted)
    Arrows, 100, 10 gp
    +1 arrows, 25, 1,100 gp (MW self-crafted)
    7 platinum spindles, 20 platinum coins, 18 gold pieces, 18 silver pieces, 20 copper pieces.

    Appearance: Iegara is a non-descript man, of average height, build, and skin tone, with not one facial feature out of the ordinary. He smiles when he should, is calm when calm is required, and seldom stands out in any social situation. He dresses in loose, dully-colored clothing, and his armor and weapons are always clean, but never polished.

    Personality: Iegara is stern and unyielding; he ascribes not to a code of honor, bushido or otherwise, but to the demands of duty to family, clan, and nation, in that order. He is not joyless, by any means, but always puts his personal desires last, much as he may regret the necessity. He is seldom tolerant of others' belief systems, though he strives to disguise this contempt to preserve his ability to operate in society.

    Background: The Tamejiro family has lived on the border with the barbarians for many generations; only seldom-read history books record their relation to the Scorpion Clan. Though they retain Clan loyalties, their first priority is not in the interminable intrigue that most of Bayushi's descendants engage in, but the protection of the Empire's borders, both from foreign infiltration and from the weakness of decadent nobles. Iegara was raised to know that nothing is more important than duty, and it is a lesson he took to well. Much of his childhood was occupied learning the blade and the bow, and the art of having to use either as little as possible.

    Not even the strictest regimen of training leaves a boy completely without childhood pasttimes, and Iegara made friends among the children of other "samurai" families in the area. In particular, he became staunch friends, and then closer than friends, with Akodo Ikomu, a young scion of the Lion Clan whose parents held lands near the Tamejiro estate. Their friendship was cut short when Ikomu was married off to a girl whose family was closer to the capitol, and closer to the Emperor's ear, and at the command of his family (wishing to avoid unneccessary political complications), Iegara has not attempted to keep in contact.
    Last edited by Paxus Asclepius; Sunday, 20th June, 2004 at 07:45 AM.
    "What do you want?"
    "I want to get the hell out of here!"
    "Oh, I'm sorry, we're fresh out of that. I'm afraid all we have left is untimely death!"

  • #6
    Kuni Akata
    7th level Shugenja (Earth)
    Clan: Crab
    Height: 5’ 4”
    Weight: 137 lbs
    Age: 22
    Hair: black, fairly long, somewhat groomed and tied back into a single ponytail
    Eyes: Brown
    Alignment: Neutral Good (with Lawful tendencies)

    STR: 10 (+0) [2pt]
    DEX: 14 (+2) [6pt]
    CON: 12 (+1) [4pt]
    INT: 11 (+0) [3pt]
    WIS: 12 (+1) [4pt]
    CHA: 20 (+5) [13pt +1 4th level +2 cloak of charisma]

    BASE ATTACK BONUS: +3
    Melee +4 (wakizashi 1d6 dmg; crit 19-20/x2)
    Ranged +5

    Hit Points: 30 (6 +6d6 +7; max at 1st level, ½ after that)

    ARMOR CLASS: 13, touch: 13, flat-footed: 11 (ring of protection)
    Movement: 30ft

    SAVING THROWS:
    FORT: +4
    REFLEX: +5
    WILL: +7

    SKILLS (50 total points)
    Concentration 10/+11
    Diplomacy 8/+12
    Heal 3/+4
    Knowledge (arcane) 5/+5
    Knowledge (religion) 10/+10
    Spellcraft 10/+10 (+2 syn)
    Survival 2/+3

    Languages: Common

    FEATS (4)
    Augment Healing
    Extend Spell
    Luck of Heroes
    Track

    CLASS ABILITIES:
    Elemental Focus (Earth)
    Sense Elements

    SPELLS PER DAY: 0 lvl - six; 1st lvl - eight; 2nd lvl - seven; 3rd lvl - five
    KNOWN SPELLS: 0 lvl - o+4+4; 1st lvl - o+3+2; 2nd lvl - o+2+1; 3rd lvl - o+1+1
    0 level - (earth) Magic Hand, Mending, Resistance, Virtue (other) Cure Minor Wounds, Detect Magic, Disrupt Undead, Read Magic; 1st level - (earth) Magic Stone, Pass without a Trace, Shield of Faith (other) Burning Hands, Cure Minor Wounds; 2nd level - (earth) Barkskin, Bulls Strength (other) Lesser Restoration; 3rd level - (earth) Stone Shape (other) Cure Serious Wounds
    ORDER SPELLS: Order of the Impenetrable Crucible 0 level: Resistance; 1st level - Magic Weapon; 2nd level - Sound Burst; 3rd level - Magic Weapon, Greater

    EQUIPMENT
    Wakizashi (mastercraft) 310gp
    Cloak of Charisma (+2) 4,000gp
    Lens of Detection (+5 search and following tracking) 3,500gp
    Pearl of Power (1st level) 1,000gp
    Pearl of Power (2nd level) 4,000gp
    Ring of Protection (+1) 2,000gp
    Potion of Bear's Endurance (4) 300gp each x4 =1,200gp
    Potion of Cure Moderate Wounds (4) 300gp each x4 =1,200gp
    Scrolls of Gritterdust (4) 150go each x4 =600gp
    Wand of Cure Light Wounds (50 charges) 750gp
    Shoulder Pack (as backpack) 2gp 2lbs
    Bedroll 4sp 5lbs
    Candles (5) 5cp
    Chalk (5) 5cp
    Ink, one vial 8gp
    Inkpen (2) 2sp
    Paper (5 sheets) 2gp
    Rations (4 days) 2gp 4lbs
    Soap (1lb) 5sp
    Outfit, Explorer’s 10gp 8lb
    Outfit, Scholar’s 5gp 6lbs
    Noble’s Kimono 75gp 8lbs

    Total spent: 18,666gp and 8sp; Remaining 333gp and 2sp

    Background
    Kuni Akata grew up in the Crab lands, hearing stories and tales told of the great Witch Hunters within the family and their eternal war against the Tainted. Akata showed a natural affinity for way of the Shugenja and at 6 years of age he was sent to the Kuni’s monastery in the Loo Mountains. A natural and gifted student, Akata quickly mastered the hidden ways and learned many of the secrets of the Kuni Shugenja that make up a large number of the clans' Witch Hunts. These people guided and trained him in the arts, but as with most Crab Clansmen, they tended to neglect the more ‘niceties’ of proper social decorum and politics. He never really learned about tea ceremonies, or high court etiquette, or the other ideas that many minor lords sons and daughters would learn at his age. Hence, Akata is often thought of as unclothe or uncultured and at a disadvantage at court. He does not care and spends much of his time in the wild, honing the skills he will need to fight the Tainted, where ever they might be (and they are often times found out in the far away places of the countryside, away from the prying eyes of the Magistrates).

    Personality and Appearance
    Akata is of average height and build. He is gifted with a calm and collected nature, and is of above average looks. Nothing that would really get him noticed if it were not for a powerful personality. While he does not shout orders or make demands, many people find themselves naturally following his ‘suggestions’ and advise. Akata is not a leader per say, but he does have a personality that lends itself to being one if he ever chose to. BUT he is obsessed with hunting down and destroying the dark and evil Tainted that wander the realm. Bloodspeakers, dark and bestial Oni, undead and other creatures of darkness… It is his mission in life to find and destroy those that would harm the Shining Empire of the River God.
    Last edited by Karl Green; Tuesday, 29th June, 2004 at 01:54 AM.
    "life is pain princess, anyone telling your different is selling something"

  • #7
    Registered User
    Scout (Lvl 6)



    Join Date
    Feb 2002
    Location
    Jacksonville, FL
    Posts
    3,326

    ø Ignore rangerjohn
    Monk 1/Shaman 6

    Name: Amanu
    Race:Vanara
    Sex: Male
    Alignment: Chaotic Good


    Str 12 (6) +1 -2 race
    Dex 14(6) +2
    Con 12 (4) +1
    Int 12 (2) +1 +2 race
    Wis 20 (8) +5 +2 race, +1 4th, +2 enhancement
    Cha 14 (6) +2

    AC: 20 +1 armor +2 dex +5 wis +1 monk +1 dodge

    HP: 33

    Saves:
    Fort:7 4 +1 con +2 cha
    Ref: 8 4 +2 dex +2 cha
    Will 14 7 +5 wis + 2 cha

    B.A.B +4
    Melee +5
    Ranged +6
    Unarmed +6 1-8 +1
    Flurry +5/+5 1-8 +1
    Light crossbow +6 1-8
    Feats:
    Improved Unarmed Strike 1st
    Stunning Fist 1st
    Dodge 1st
    Weapon Focus unarmed 3rd
    Falling Star Stike Shaman 4
    Fist of Iron 6th

    Skills:
    Monk:20
    Tumble 4
    Jump 4
    Concentration 4
    Swim 4
    Hide 2
    Move Silent 2
    Shaman:30
    Tumble 2 cc
    Jump 2 cc
    Knowledge Relegion 5
    Knowledge Sprits 5
    Knowledge Culture 5
    Concentration 6
    Heal 1
    Handle animal 7
    Total:
    Tumble 6+2 dex =8
    Jump 6 +1 str =7
    Concentration 10 +1 con =11
    Swim 4+1 str =5
    Hide 2+2 dex +2 racial =6
    Move Silent 2+2dex +2 racial =6
    Knowledge Relegion 5+1 int =6
    Knowledge Spirits 5+1 int =6
    Knowledge, Culture 5+1 int =6
    Heal 1+5 wisdom =6
    Handle Animal 7 +2 cha =9/13 with Kongo
    Race and Class abilities:
    Climb speed 20' +8 racial
    +4 racial balance and jump
    +2 racial hide and move silent
    low light vision
    Improved Unarmed strike
    Stunning attack
    Animal Companion:
    Kongo the ape
    HD: 6 HP: 41
    Speed: 30' climb 30'
    AC: 17 (+5 natural +3 dex -1 size) FF 14 Touch 12
    Iniative: +3
    B.A.B/Grapple: +4/+14
    Melee: 2 claws +9 1-6+6 bite +4 1-6+3
    Space/Reach 10'/10'
    Special Qualities: Low Light Vision, Scent, Link, Share Spells, Evasion
    Knows tricks attackx2, defend, heel, come, work, down, perform
    Saves: Fort +7 Ref +8 Will +3
    Str 22 Dex 16 Con 14 Int 2 Wis 12 Cha 7
    Skills: Climb +15 Listen +7 Spot +7
    Feats: Alertness, Toughness

    Sprit Sight
    Turn/Undead +2 synergy
    Sprit's Favor

    Domains:Guardian, Hero +6 to attack and ac each 1/day

    Spells:5/5+1/4+1/3+1
    0:Cure Minor Wounds, Detect Magic, Purify Food and Drink, Read Magic, Resistance
    1st: Bane, Bless x2, Shield of Fairth x2 + Divine Favor
    2nd: Aid, Ancestral Vengeance, Bull's Strength, Lesser Restoration + Warning
    3rd: Bestow Curse, Levitate, Prayer +Substitution

    Equipment::
    Bracers of Armor +1 1,000
    Monk's Belt 13,000
    Wand of Cure Light Wounds 750
    Periapt of Wisdom +2 4,000
    Light crossbow 35
    20 bolt 2
    Monk's outfit 5
    Furoshimi Sack 2
    Straw Mat 5sp
    2 wks rice cakes
    spell component pouch
    offerings 150
    Iron figure 750


    Background:: Togashi came through Amanu's Village at an influential age, and like all Vanara at that time he became fascinated with the human. In Amanu's case so much as to try to become a monk. However the call of his ancestors proved to be too strong. He finally, gave into thier call to be thier spokesman to the living.
    Thier is also the unspoken, the life of a monk is too restrained.
    Last edited by rangerjohn; Wednesday, 30th June, 2004 at 02:05 AM.
    rangerjohn

  • + Log in or register to post

    Similar Threads

    1. Dassen River
      By Kzach in forum EN Publishing
      Replies: 2
      Last Post: Wednesday, 13th January, 2010, 11:40 PM
    2. Empire of the River God OOC
      By Ghostknight in forum Talking the Talk
      Replies: 168
      Last Post: Tuesday, 23rd November, 2004, 07:17 AM
    3. Empire Of the River God IC
      By Ghostknight in forum Playing the Game
      Replies: 139
      Last Post: Wednesday, 10th November, 2004, 08:13 AM
    4. River of Blood
      By Psion in forum Fan Reviews
      Replies: 1
      Last Post: Friday, 15th August, 2003, 02:04 AM
    5. Cry me a river 3.5E
      By Simulacrum in forum RPGs & Tabletop Gaming Discussion
      Replies: 78
      Last Post: Monday, 3rd February, 2003, 03:10 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •