Classy orcs... looking for orcs with class levels (3.5)

Arravis

First Post
Anyone know where I might find some orcs with class levels (ie barbarian, fighter, etc). My game is happening a bit earlier then I had expected, and with work, I don't have enough time to create them :(. Well, thanks guys!
 

log in or register to remove this ad


Connorsrpg

Adventurer
If you or any of your group have any dnd minis then use the stat cards that go with them. I have a great variety of orcs from the minis (which I am very pleased with :)).

I know you probably have thought of this if you have minis, but what about asking members of the group who may have any to bring along their stat cards (hoping there are orcs amongst them).

Barring that, do as the jester suggests, or even use human npcs with the few fast adjustments (lose 1 feat, lose 1 SP/lvl, add Str, lose Int etc)

Connors
 

Derulbaskul

Adventurer
Here are some from a campaign I ran in the Silver Marches last year.:

CR 1

BERSERKER
Male mountain orc Bbn1: CR 1; Medium Humanoid (orc); HD 1d12+2 (Bbn); hp 9; Init +1 (Dex); Spd 30 ft; AC 15 (+1 Dex, +4 armour); BAB: +1; Atk: +5 melee (1d12+6/20/x3, greataxe) or +2 ranged (1d6+4/20/x2, javelin; 30 ft); SA: rage; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +4, Ref +1, Will +0; Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Intimidate +2 (4), Listen +4 (4), Survival +4 (4).
Feats: Power Attack.
Possessions: greataxe, scale mail, javelins (x4), waterskin. Potions: cure light wounds (x2).
• Rage Effects (7 rounds): hp 9+2; AC 13; Atk: +7 melee (1d12+9/20/x3, greataxe).

SCOUT (1)
Male mountain orc Rgr1: CR 1; Medium Humanoid (orc); HD 1d8+2 (Rgr); hp 7; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +1; Atk: +4 melee (2d4+4/18-20/x2, falchion) or +3 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: favoured enemy (+2 humans); SQ: darkvision 60 ft, light sensitivity, wild empathy; AL CE; SV Fort +4, Ref +4, Will +0; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Hide +8 (4), Listen +4 (4), Move Silently +8 (4), Ride +6 (4), Search +2 (2), Spot +2 (2), Survival +4 (4).
Feats: Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, falchion, handaxe, studded leather, waterskin. Potions: cure light wounds (x2).

SCOUT (2)
Male mountain orc Rog1: CR 1; Medium Humanoid (orc); HD 1d6+2 (Rog); hp 6; Init +2 (Dex); Spd 30 ft; AC 15 (+2 Dex, +3 armour); BAB: +0; Atk: +3 melee (2d4+4/18-20/x2, falchion) or +3 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: sneak attack +1d6; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +2, Ref +4, Will +0; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +7 (4), Hide +8 (4), Listen +4 (4), Move Silently +8 (4), Ride +4 (2cc), Search +4 (4), Spot +4 (4), Survival +4 (2cc).
Feats: Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, falchion, handaxe, studded leather, waterskin. Potions: cure light wounds (x2).

CR 3

ELITE BERSERKER
Male mountain orc Bbn3: CR 3; Medium Humanoid (orc); HD 3d12+6 (Bbn); hp 26; Init +1 (Dex); Spd 30 ft; AC 15 (+1 Dex, +4 armour); BAB: +3; Atk: +8 melee (1d12+6/20/x3, masterwork greataxe) or +4 ranged (1d6+4/20/x2, javelin; 30 ft); SA: rage; SQ: darkvision 60 ft, light sensitivity, uncanny dodge (Dex bonus to AC); AL CE; SV Fort +5, Ref +2, Will +1; Str 19, Dex 13, Con 14, Int 8, Wis 10, Cha 6 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Intimidate +4 (6), Listen +6 (6), Survival +6 (6).
Feats: Cleave, Power Attack.
Possessions: masterwork greataxe, scale mail, javelins (x4), waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).
• Rage Effects (7 rounds): hp 26+6; AC 13; Atk: +10 melee (1d12+9/20/x3, masterwork greataxe).

ELITE SCOUT (1)
Male mountain orc Rgr3: CR 3; Medium Humanoid (orc); HD 3d8+6 (Rgr); hp 20; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +3; Atk: +5 melee (2d4+4/18-20/x2, masterwork falchion) and +4 melee (1d6+1/20/x3, handaxe) or +5 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: combat style (two-weapon fighting), favoured enemy (+2 humans); SQ: darkvision 60 ft, light sensitivity, wild empathy; AL CE; SV Fort +5, Ref +5, Will +1; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Hide +10 (6), Listen +8 (6), Move Silently +10 (6), Ride +8 (6), Search +3 (3), Spot +5 (3), Survival +6 (6).
Feats: Alertness, Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, masterwork falchion, studded leather, waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).

ELITE SCOUT (2)
Male mountain orc Rog2/Bbn1: CR 3; Medium Humanoid (orc); HD 2d6+4 (Rog) plus 1d12+2 (Bbn); hp 20; Init +2 (Dex); Spd 40 ft; AC 15 (+2 Dex, +3 armour); BAB: +2; Atk: +6 melee (2d4+4/18-20/x2, masterwork falchion) or +5 ranged (1d8+2/20/x3, mighty composite longbow; 110 ft); SA: rage 1/day, sneak attack +1d6; SQ: darkvision 60 ft, light sensitivity; AL CE; SV Fort +5, Ref +5, Will +1; Str 16, Dex 15, Con 14, Int 10, Wis 11, Cha 4 (25 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +9 (6), Hide +10 (6), Listen +8 (6), Move Silently +10 (6), Ride +4 (2cc), Search +5 (5), Spot +7 (5), Survival +4 (2+2cc).
Feats: Alertness, Stealthy.
Possessions: mighty (+2) composite longbow, 20 arrows, greataxe, studded leather, waterskin. Potions: cure light wounds (x2), cure moderate wounds (x1).
• Rage Effects (7 rounds): hp 20+6; AC 13; Atk: +10 melee (2d4+7/18-20/x3, masterwork falchion).

CR 6

PRINCE UGRETH
Male mountain orc Bbn6: CR 6; Medium Humanoid (orc); HD 6d12+18 (Bbn); hp 57; Init +2 (Dex); Spd 30 ft; AC 18 (+2 Dex, +6 armour); BAB: +6/+1; Atk: +9/+4 melee (1d12+4/20/x3, +1 greataxe) or +8 ranged (1d6+2/20/x2, javelin; 30 ft); SA: rage (2/day); SQ: darkvision 60 ft, light sensitivity, uncanny dodge (Dex bonus to AC); AL CE; SV Fort +5, Ref +2, Will +1; Str 15, Dex 14, Con 16, Int 11, Wis 13, Cha 11 (32 points).
Deity: Gruumsh. Region: The North. Languages: Common, Orc.
Skills: Climb +7 (5), Intimidate +9 (9), Jump +6 (4), Listen +9 (9), Survival +9 (9).
Feats: Cleave, Headlong Rush, Power Attack.
Possessions: The Watcher’s Eye (+1 adamantine breastplate: damage reduction 3/-), +1 greataxe, javelins (x4), waterskin, ring of endure elements. Potions: cure light wounds (x2), cure moderate wounds (x1), heroism (x1).
• The Watcher’s Eye: This exceptionally well-crafted steel breastplate is engraved with the symbol of Gruumsh: an unblinking eye.
• Rage Effects (8 rounds): hp 57+12; AC 16; Atk: +11/+6 melee (1d12+7/20/x3, +1 greataxe).


CR 8

GRUNG, THE IDIOT PRINCE
Male half-troll mountain orc Bbn6: CR 8; Medium Humanoid (orc); HD 6d12+24 (Bbn); hp 63; Init +2 (+2 Dex); Spd 30 ft; AC 16 (+2 Dex, +4 natural armour); BAB: +6/+1; Atk: [ARMED] +14 greatclub (1d10+12/20/x2, greatclub) or [ UNARMED] +14 melee (1d6+8/20/x2, bite) and +9/+9 melee (1d4+4/20/x2, claws [x2]); SA: rage (2/day), rend (2d4+12); SQ: darkvision 60 ft, fast healing 5, illiterate, light sensitivity, scent, uncanny dodge (Dex bonus to AC; cannot be flanked), trap sense +2; AL CN; SV Fort +5, Ref +2, Will +1; Str 26, Dex 14, Con 19, Int 5, Wis 8, Cha 6 (32 points).
Deity: N/A. Region: The North. Languages: Orc.
Skills: Jump +17 (9).
Feats: Cleave, Headlong Rush, Power Attack.
Possessions: greatclub, adamantine dagger (used for carving stones), toy stones.
• Rage Effects (9 rounds): hp 63+12; AC 14; Atk: [ARMED] +14 greatclub (1d10+15/20/x2, greatclub) or [UNARMED] +14 melee (1d6+10/20/x2, bite) and +9/+9 melee (1d4+5/20/x2, claws [x2]); SA: rend (2d4+15).
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top