When discussing this idea earlier, Thorvald Kviksverd pointed out that Wizards have the most to gain from an "off season": researching, crafting magic items, etc.
Fighters, especially at higher levels, have fortresses to raise, troops to train, etc. (The Pendragon rules fit pretty well for them.) Rogues have lots of solo adventures to go on: spying, theiving, fencing goods, etc.
Maerdwyn pointed out that villains benefit more than our heroes:
Fighters, especially at higher levels, have fortresses to raise, troops to train, etc. (The Pendragon rules fit pretty well for them.) Rogues have lots of solo adventures to go on: spying, theiving, fencing goods, etc.
Maerdwyn pointed out that villains benefit more than our heroes:
A villain who escapes from the party can use the winter to lick his wounds, make plans for his revenge using their knowledge of the party, and acquiring magic items that can exploit the party's weaknesses. Villains based underground, underwater, or on another plane, where winter's effects are less severe, benefit from the winter phase by acting normally while the rest of the world slows down.