Edena_of_Neith
First Post
THE PLANET WRECKERS
Forrester posted:
I confess, I'm confused at why nuking the Red Army is okay, but throwing molten core-of-sun at the Red Army is NOT okay.
It seems to me that the latter would do more damage, and leave less radiation.
Edena -- I think Anabstercorian might have the right idea here. So, I'll join him in the middle of the sun, with a good 6000PL of buffed-up Torillian troops, and help him with the Teleport Without Error action.
And I'll counterspell (using 10th level magic) any Wishes that others use to counter the Teleport Without Errors.
Bye-bye, Red Army.
- - -
Yes indeed.
That is the end of the Red Army.
There is no way the beleagued mages of Oerth can stop what Forrester is doing.
And every time he does it, an explosion of between ten and one hundred thousand megatons goes off.
Fireballs 50 miles in diameter bloom on the surface of Oerth with each hit.
The first hit destroys the Red Army fighting the Angels.
It also destroys many of the Angels.
The second hit destroys the Red Army fighting the devils.
It also destroys the devils.
The third hit destroys the Red Army fighting the combined forces of the Kevellond League and Kalanyr's host.
And it also ...
William, Kalanyr, my regrets.
The Kevellond Host passes into history.
The drow host passes into history, along with their elven allies.
The demigods fighting at your side, pass into history: Keogtom, Zagyg, Murlynd, and others.
Veluna passes into history.
Mina is not killed ... the One God gave her omniscience to a limited extent, and seeing what was coming she teleported away.
The next hit obliterates the Red Army attacking the Isle of the Phoenix.
It also obliterates the Isle of the Phoenix.
Dozens of other hits rain down on the planet of Oerth.
The explosions are so great they push down the continental crusts of the world.
Tens of thousands of volcanoes explode into fiery life, and tens of thousands more suddenly appear where no volcanoes were before.
The entire Azure Sea and Denzac Gulf heave up, the waters overflowing and spilling away, as the ocean floor heaves itself high enough to become dry land (it is still well below sea level, but vast amounts of lava spilling down from what was eastern Varnaith forms a dam between Varnaith and Hempmonland.)
Maudlin's map becomes irrelevant, as some lands sink, others rise, rivers change their course or cease to exist, mountain ranges rear up or crash down, and earthquakes shake apart the Flanaess.
After the fireballs have passed, vast storms of what look like electricity, filling the atmosphere clear up into the mesosphere, remain where the hits occurred.
These are immense radiation fields, which can never be quenched by any magic short of 11th level magic, and in which nothing can survive for more than a few seconds, regardless of how well protected they are.
The upper atmosphere of Oerth becomes one great cloud.
Beneath it, the sky is pitch black.
But it is not dark. Oh no.
The unholy storms of green and bluish electricity, the red glare of volcanoes, the occasional yellow and white flashes of explosions, and the silver aura of Oerthblood, welling up in thousands of places across the Flanaess, ensure there is light aplenty and to spare.
Kalanyr Ascends, and becomes a demipower.
He can send his Avatar back to fight, if he wishes.
Iuz Ascends to being an Intermediate God, the God of Destruction and War.
He can send an Avatar back to fight, if he wishes.
As for Hazen ... the Angels rescue him, just before the blast hits.
They take him to the Lortmil Technomancy, the last remaining center of command in the Alliance of Oerth (east of the Crystalmists, that is) that is still reasonably intact.
Oerth is bombarded more than 50 times before the Red Army is destroyed.
AnaKeris, Aquaria, Telchuria, and Polaris survive, but all the continents are hit with great earthquakes, massive tidal waves, and the eruption of thousands of volcanoes.
The upheavals and explosions continue, relentlessly, across the world of Oerth, long after the bombardment ceases.
Forrester posted:
I confess, I'm confused at why nuking the Red Army is okay, but throwing molten core-of-sun at the Red Army is NOT okay.
It seems to me that the latter would do more damage, and leave less radiation.
Edena -- I think Anabstercorian might have the right idea here. So, I'll join him in the middle of the sun, with a good 6000PL of buffed-up Torillian troops, and help him with the Teleport Without Error action.
And I'll counterspell (using 10th level magic) any Wishes that others use to counter the Teleport Without Errors.
Bye-bye, Red Army.
- - -
Yes indeed.
That is the end of the Red Army.
There is no way the beleagued mages of Oerth can stop what Forrester is doing.
And every time he does it, an explosion of between ten and one hundred thousand megatons goes off.
Fireballs 50 miles in diameter bloom on the surface of Oerth with each hit.
The first hit destroys the Red Army fighting the Angels.
It also destroys many of the Angels.
The second hit destroys the Red Army fighting the devils.
It also destroys the devils.
The third hit destroys the Red Army fighting the combined forces of the Kevellond League and Kalanyr's host.
And it also ...
William, Kalanyr, my regrets.
The Kevellond Host passes into history.
The drow host passes into history, along with their elven allies.
The demigods fighting at your side, pass into history: Keogtom, Zagyg, Murlynd, and others.
Veluna passes into history.
Mina is not killed ... the One God gave her omniscience to a limited extent, and seeing what was coming she teleported away.
The next hit obliterates the Red Army attacking the Isle of the Phoenix.
It also obliterates the Isle of the Phoenix.
Dozens of other hits rain down on the planet of Oerth.
The explosions are so great they push down the continental crusts of the world.
Tens of thousands of volcanoes explode into fiery life, and tens of thousands more suddenly appear where no volcanoes were before.
The entire Azure Sea and Denzac Gulf heave up, the waters overflowing and spilling away, as the ocean floor heaves itself high enough to become dry land (it is still well below sea level, but vast amounts of lava spilling down from what was eastern Varnaith forms a dam between Varnaith and Hempmonland.)
Maudlin's map becomes irrelevant, as some lands sink, others rise, rivers change their course or cease to exist, mountain ranges rear up or crash down, and earthquakes shake apart the Flanaess.
After the fireballs have passed, vast storms of what look like electricity, filling the atmosphere clear up into the mesosphere, remain where the hits occurred.
These are immense radiation fields, which can never be quenched by any magic short of 11th level magic, and in which nothing can survive for more than a few seconds, regardless of how well protected they are.
The upper atmosphere of Oerth becomes one great cloud.
Beneath it, the sky is pitch black.
But it is not dark. Oh no.
The unholy storms of green and bluish electricity, the red glare of volcanoes, the occasional yellow and white flashes of explosions, and the silver aura of Oerthblood, welling up in thousands of places across the Flanaess, ensure there is light aplenty and to spare.
Kalanyr Ascends, and becomes a demipower.
He can send his Avatar back to fight, if he wishes.
Iuz Ascends to being an Intermediate God, the God of Destruction and War.
He can send an Avatar back to fight, if he wishes.
As for Hazen ... the Angels rescue him, just before the blast hits.
They take him to the Lortmil Technomancy, the last remaining center of command in the Alliance of Oerth (east of the Crystalmists, that is) that is still reasonably intact.
Oerth is bombarded more than 50 times before the Red Army is destroyed.
AnaKeris, Aquaria, Telchuria, and Polaris survive, but all the continents are hit with great earthquakes, massive tidal waves, and the eruption of thousands of volcanoes.
The upheavals and explosions continue, relentlessly, across the world of Oerth, long after the bombardment ceases.
Last edited: