(IR) IR Interlude Turn 6 - Turn 7 (thread 1)

Edena_of_Neith

First Post
What can you do with 11th level magic quickly?

You can create a great geyser of Oerthblood, which continues to spew upward indefinitely.
You can give yourself all the abilities of a Tarrasque, assuming it's shape - or, you may remain in your own form, and have all the abilities except the claw and bite attacks. This lasts for 24 hours, the effect can be cast repeatedly, and it cannot be made permanent. Your PC's PL increases by 20 percent or 5, whichever is greater.
You can choose to permanently increase your PC's PL by 5.
You can choose to permanently increase all of your NPC's PL by 3.
You can attempt to locate a known artifact (1 in 1,000 chance.)
You can create one pocket dimension, size LL.
You can create a Flying City, if a city is at hand already. This City can spelljam as if it had a Greater Helm of titanic proportions.
You can travel forward or backward in time, but you cannot affect or change history or the future.
You can begin Avangion Metamorphosis.
You can project visions of other realities to a subject creature (such as showing a slave what freedom means), and that subject creature will instantly understand your point of view, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel.
You can begin the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of Furyondy.
You can immediately begin growing a forest.
You can summon the Avatar of any God (although it may not choose to stay, and it might be very unhappy with you.)
You can begin freeing your undead of Acererak's control.
You can withstand Acererak's attacks.
You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50.
You can begin casting psionic enchantments.
You can give yourself the ability to Shapechange, gaining all the powers of the creature whose form is assumed.
You can dig a tunnel down to any depth in the earth.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can begin resurrecting the dead (1 PL worth.)
You can break an 11th level enchantment upon one creature (1 in 2 chance.)
You can begin creating a Mythal. It can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
You can begin functioning as a Deepspawn (gain 5 PL of monsters.)
You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 100 chance.)
You can sense a major change in reality, but cannot do anything about it.
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 10 chance of success, and a 1 in 10 chance that diety succeeds in killing you.
You can attempt to grant yourself Spellfire (1 in 3 chance.)

- - -

What can you do with 11th level magic in a few minutes?

You can create a lake of Oerthblood.
You can give hundreds of your people the powers of a Tarrasque (see above.) Your Power's PL increases by 100. Your NPCs' PL increases by 20 percent or 5, whichever is greater.
You can choose to permanently increase your PC's PL by 10.
You can choose to permanently increase all of your NPC's PL by 5.
You can attempt to locate a known artifact (1 in 100 chance.)
You can create 10 pocket dimensions, size LL.
You can create a Flying City, if one is already at hand. This city can spelljam, as per above.
You and many others can travel forward or backward in time, but you cannot affect or change history or the future.
You and many others can begin Avangion Metamorphosis.
You and your people can project to several dozen beings, as per above.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Furyondy.
You can begin the creation of a new race of beings.
You can undo the environment damage caused by technological inventions over an area the size of the Union of Oerth.
You can begin growing a forest.
You can summon the Avatar of a God, and force it to stay for a length of time set by you (it doesn't have to like it, though.)
You can free 10 PL of your undead from Acererak's control.
You can withstand Acererak's attacks, and employ those attacks yourself against several dozen enemies.
You can protect your mages from Acererak's attacks.
You can grant yourself and your mages all the special insights of the dragons, and your Power increases in PL by 100.
Thousands of your people can begin using psionic enchantments.
Thousands of your people can shapechange, gaining all of the powers of the creature assumed.
You can begin alteration of the geography over a small area.
You can resurrect 10 PL of the dead.
You can break 11th level enchantments upon several thousand creatures (1 in 2 chance per person.)
Your mages can all begin acting as Deepspawn (gain 50 PL of monsters.) You can create any monsters, including the Tarrasque.
You and your mages can immediately start creating thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100 PL in help from those places.
You can attempt to overthrow one of the Dreams Forsaken One throws on you (1 in 10 chance.)
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 10 chance of success, and a 1 in 10 chance that diety succeeds in killing you.
You and all your mages can attempt to grant themselves Spellfire (1 in 3 chance each). Your Power gains 100 PL.

- - -

What can you do with 11th level magic in an hour?

You can create hundreds of lakes of Oerthblood.
You can give several thousand of your people the powers of a Tarrasque (see above.) Your Power's PL increases by 1,000.
You can choose to permanently increase your PC's PL by 20.
You can choose to permanently increase all of your NPC's PL by 10.
You can attempt to locate a known artifact (1 in 10 chance.)
You can create 100 pocket dimensions, size LL.
You can create a full Flying City, ala Netheril. This city can spelljam as per above.
Thousands of your mages can travel forward or backward in time, but you cannot affect or change history or the future.
Hundreds of your people and you may begin Avangion Metamorphosis.
You and your people can project to several thousand beings, as per above.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of the continent of Oerik.
You can begin and continue the creation of an entire race of beings.
You can undo the environmental damage caused by technological inventions over the entire continent of Oerik.
You can permanently alter your Power's technology so that it causes no environmental damage.
You can grow a forest over an area the size of Bissel. If the soil is dead, you can cleanse the soil in this span of time, and begin growing a forest.
You can summon the Avatar of a God, force it to stay, and attempt to force it to do your bidding (1 in 3 chance). It will NOT appreciate this.
You can free 100 PL of your undead from Acererak's control.
You can throw an attack Acererak-style upon an entire enemy army of 100 PL, destroying it, unless it is defending by 11th level magic.
You can protect your entire Power from Acererak's attacks.
You can grant yourself and all your mages all the special insights and abilities of the Phaerimm, and your Power increases in PL by 500.
All your people capable of 10th level magic can begin throwing psionic enchantments.
Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL.
You can begin the creation of a new mountain range, new rivers, new lakes, new hills, rearranging the geography over an area the size of Bissel.
You can resurrect 100 PL of the dead.
You can break 11th level enchantments on several thousand beings with total success.
You can complete a Mythal over a 4,000 square mile area. Within that area, you can place several dozen enchantments of 1st through 9th level, and they are permanent.
You can begin the creation of a Mythal the size of Bissel.
You and your mages can continue to act as Deepspawn (gain 100 PL of monsters.)
You can immunize yourself to the attacks of the Lady of Pain (but you do not gain any power over her or to attack her.)
You and your mages can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 1,000 PL in help from those places.
You may attempt to overthrow all of the Dreams Forsaken One throws on you (1 in 5 chance each)
You can sense a major change in reality, and try to do something about it (1 in 10 chance)
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 5 chance of success, and a 1 in 5 chance that diety succeeds in killing you.
You and all your mages can attempt repeatedly to succeed in obtaining Spellfire, until they do. 1/2 of them will die trying. Your Power gains 1,000 PL, but loses it from dead mages.

- - -

What can you do with 11th level magic in a day?

You can create thousands of lakes of Oerthblood.
You can give several tens of thousands of your people the powers of a Tarrasque (see above.) Your Power's PL increases by 10,000.
You can choose to permanently increase your PC's PL by 100.
You can choose to permanently increase all of your NPC's PL by 20.
You can attempt to locate a known artifact (1 in 3 chance.)
You can create 100 pocket dimensions, size LL, and completely detail out the geography, flora, fauna, and climate of these little realities.
You can create several full Flying Cities, ala Netheril, or, you can create a Flying City that floats on air alone, or on the clouds, or on light, or on any substance or type of energy, or any imaginary conception you can think of. The City may have any shape you desire, including impossible shapes. These cities can spelljam at trans-light speed, and can teleport without error.
Thousands of your mages can travel forward or backward in time, but you cannot affect or change history or the future.
Thousands of your people can begin Avangion Metamorphosis, and your Power permanently gains 100 PL.
You and your people can project to an entire Power in the IR, as per above.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Oerth.
You can begin and continue the creation of an entire race of beings.
You can undo the environmental damage caused by technological inventions over an entire world.
You can alter the nature of all technological inventions worldwide so that they cause no environmental damage.
You can grow a forest over an area the size of Furyondy. If the soil was dead, you can cleanse it over this area, and begin growing a forest.
You can create a small, city sized area that becomes specially enchanted ... the area is good aligned, radiates good, and all good beings in that area have their PL doubled, and evil creatures have their PL halved.
You can summon the Avatar of a God, force it to stay, and attempt to charm it into willingly serving you (1 in 2 chance). If that fails, you can force it to do your bidding. It will NOT appreciate this.
You can free all your undead from Acererak's control.
You can throw an attack, Acererak-style, against an entire enemy nation, destroying it, unless it is protected by 11th level magic.
You can protect your entire Power, and all allied Powers, from Acererak's attack.
Hundreds of thousands of your people can be permanently given the ability to shapechange, gaining all of the abilities of the creature whose shape is assumed. Your Power gains 5,000 PL.
You can complete rearranging the geography over an area the size of Bissel exactly to your specifications, and begin changing the geography over an area the size of Furyondy.
You can resurrect 1,000 PL of the dead (and your Power gains that PL.)
You can break an 11th level enchantment cast over your entire Power.
You can finish the Mythal the size of Bissel (see above.)
You can create a powerful Mythal over a 4,000 square mile area that has several permanent 10th level powers in addition to it's several dozen permanent 1st through 9th level powers.
You and your mages can continue to act as Deepspawn (gain 1,000 PL of monsters.)
You can immunize thousands of your people to the attacks of the Lady of Pain.
You and your mages can create endless numbers of permanent Gates to other realities, other parts of the Prime, and other Planes. You can summon 10,000 PL in help from those places.
You can attempt to overthrow all of the Dreams Forsaken One throws on you (1 in 3 chance of each)
You can sense a major change in reality, and try to do something about it (1 in 5 chance)
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 3 chance of success, and a 1 in 3 chance that diety succeeds in killing you.
You and your mages can make a careful, sustained effort to obtain Spellfire. 1 in 2 chance of success. If you succeed, your Power gains 1,000 PL. If you fail, you can try again tomorrow.

- - -

What can you do with 11th level magic in a week?

You can cover an area the size of Bissel with Oerthblood.
You can give several tens of thousands of your people the abilities of a Tarrasque, and maintain this indefinitely. For as long as you do, your Power's PL is increased by 10,000.
You can choose to permanently increase your PC's PL by 200.
You can choose to permanently increase all of your NPC's PL by 50.
You can attempt to locate a known artifact (1 in 2 chance.)
You can create 100 pocket dimensions, size LL, and completely detail out the geography, flora, fauna, and climate of these little realities.
You can create hundreds of Flying Cities, and they can be lofted upon air, clouds, light, or any known or imaginary substance. They can be of any shape, including impossible ones. These cities can spelljam at trans-light speeds, teleport without error, and worldwalk.
Thousands of your mages can travel forward or backward in time, but you cannot affect or change history or the future.
Tens of thousands of your people can begin Avangion Metamorphosis, and your Power permanently gains 1,000 PL.
You and your people can project to an entire Crystal Sphere, as per above.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an entire Crystal Sphere.
You can create a new race of beings. Project finished.
You can teach another Power how to use 10th level magic.
You can undo the environmental damage caused by technological inventions over an entire Crystal Sphere.
You can alter the nature of technological inventions so that they cannot harm the environment, over an entire Crystal Sphere.
You can grow a forest over an area the size of the continent of Oerik.
If the soil is dead, you can cleanse an area the size of Furyondy, and grow a forest in that area.
You can create an area of 1,000 square miles (and 20 miles deep) that is specially enchanted ... it is good aligned. See above.
You can summon the Avatar of a God, force it to stay, and charm it into willingly serving you. It will never know what is being done to it, unless the charm is broken.
You can free all the undead in a Crystal Sphere, from Acererak's control, permanently.
You can throw an attack, Acererak-style, against an entire Power, destroying it, unless it is protected by 11th level magic.
You can protect an entire continent from Acererak's attack.
You can grant yourself and all your mages the special insights of elves, and begin casting High Magic, and your Power increases in PL by 5,000.
Your entire population can be given the permanent ability to shapechange, gaining all the powers of the creatures whose forms are assumed. Your Power gains 10,000 PL.
You can rearrange the geography of an area the size of Furyondy, and begin rearranging the geography of the entire continent of Oerik.
You can resurrect 10,000 PL of the dead (and your PL gains that PL.)
You can break an 11th level enchantment cast over the entire world.
You can create a Mythal over an area the size of Furyondy (see above.)
You can create a powerful Mythal over an area the size of Bissel (see above.)
You and your mages can continue to act as Deepspawn (gain 10,000 PL of monsters.)
You can immunize tens of thousands of your people to the attack of the Lady of Pain.
You can attempt to force the Lady of Pain into her own Cage (1 in 100 chance)
You and your mages can create endless permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 50,000 PL in help from those places.
You can attempt to overthrow all of the Dreams Forsaken One throws on you (1 in 2 chance each)
You can sense a major change in reality, and try to do something about it (1 in 3 chance)
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 3 chance of success, and a 1 in 5 chance that diety succeeds in killing you.
You and all the mages in your Power gain Spellfire. Your PL increases by 1,000.

- - -

What can you do with 11th level magic using all of Turn 7 to do it?

You can cover an area the size of Furyondy with Oerthblood.
You can give several tens of thousands of your people the abilities of a Tarrasque, and maintain this indefinitely. For as long as you do, your Power's PL is increased by 10,000.
You can choose to permanently increase your PC's PL by 300.
You can choose to permanently increase all of your NPC's PL by 100.
You can attempt to locate a known artifact (3 in 4 chance of success.)
You may attempt divine ascension for your PC (1 in 10 chance, not including other modifiers.)
You can create 100 pocket dimensions, size LL, and completely detail out the geography, flora, fauna, and climate of these little realities.
You can create over a thousand Flying Cities, and they can be lofted upon air, clouds, light, or any known or imaginary substance. They can be of any shape, including impossible ones. These cities can spelljam at trans-light speeds, teleport without error, worldwalk, or employ 10th level magic to travel around.
Thousands of your mages can travel forward or backward in time, but you cannot affect or change history or the future.
You, and tens of thousands of your people, can complete Avangion Metamorphosis, and your Power gains 10,000 PL.
You and your people can project to dozens of Crystal Spheres, as per above.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over dozens of Crystal Spheres.
You can create 3 new races of beings.
You can teach all the Powers in the IR how to use 10th level magic, and teach one Power how to use 11th level magic.
You can grow a forest that covers all the land masses of the world. If the soil is dead, you can cleanse it over a continental area the size of Oerik, and grow a forest of that size.
You can create an area that is specially enchanted ... it is inherently good. See above. This area can be the size of Bissel.
You can summon the Avatar of a God, and dominate it. It is permanently under your control, unless an enemy breaks the domination.
You can free all the undead in dozens of Crystal Spheres from Acererak's control, permanently.
You can throw an attack, Acererak-style, against the entire world of Oerth, and this attack will succeed against all things, living or undead, that are not protected by 11th level magic.
You can protect an entire world from Acererak's attack.
You can grant yourself and your mages all the insight of the Faerie, concerning magic, and your Power gains 20,000 PL.
You can rearrange the geography of the entire continent of Oerik to your exact specifications, and begin altering the geography of the entire world.
You can resurrect 50,000 PL of the dead (and your Power gains that PL.)
You can break an 11th level enchantment cast over an entire Crystal Sphere.
You can create a Mythal over your entire Power.
You can create a powerful Mythal over an area the size of Furyondy.
You and your mages can continue to act as Deepspawn (gain 50,000 PL of monsters.)
You can immunize your entire Power to the Lady of Pain's attacks.
You can attempt to force the Lady of Pain into her own Cage (1 in 10 chance.)
You and your mages can create endless permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100,000 PL in help from those places.
You can make an attempt to gain 12th level magic for your Power. (1 in 10 chance, but every Turn your chance increases, to 2 in 10, then 3 in 10, then 4 in 10, etc.) (I get to make this roll.)
You can attempt to overthrow all of the Dreams Forsaken One throws on you (3 in 4 chance each.)
You can sense a major change in reality, and try to do something about it (1 in 2 chance)
If you are a demipower or greater, you can attempt to seize one another dietie's portfolios. There is a 1 in 2 chance of success, and a 1 in 10 chance that diety succeeds in killing you. You can only attempt this once per turn, so you choose how long you will spend in the effort to seize the portfolio, and the chances of success and death depend on your decision.
You can give the gift of Spellfire to all the beings in your Power. Your PL increases by 10,000.

- - -

THE USUAL QUESTIONS

It all starts with the usual questions, but the answers ... ah, there is where the difference is!

What can you do with 11th level magic quickly?

You can launch a Stage 1 Attack (see below)
You can launch a Stage 1 Defense (see below)

What can you do with 11th level magic in a few minutes?

You can launch a Stage 2 Attack (see below)
You can launch a Stage 2 Defense (see below)

What can you do with 11th level magic in an hour?

You can launch a Stage 3 Attack (see below)
You can launch a Stage 3 Defense (see below)

What can you do with 11th level magic in a day?

You can launch a Stage 4 Attack (see below)
You can launch a Stage 4 Defense (see below)

What can you do with 11th level magic in a week?

You can launch a Stage 5 Attack (see below)
You can launch a Stage 5 Defense (see below)

What can you do with 11th level magic using all of Turn 7 to do it?

You can launch a Stage 6 Attack (see below)
You can launch a Stage 6 Defense (see below)

PUTTING THE OTHER POWER IN THE GARBAGE

You all know the trouble is that each Power has several thousand mages who can cast 11th level magic, and several thousand clerics who can cast 11th level magic.

Right?

Get rid of those mages and clerics, and PRESTO: no more problems with 11th level magic from that Power.
That includes that Power's NPCs.

It does not include that Power's PC, but that PC cannot rebuild his army of lost mages and clerics - he is a lone 11th level caster against your thousands of 11th level casters.
Guess what happens to him next? (chuckle)

Now, all you need to do is to have your thousands of mages and clerics, launch a single attack - combining all their power - against the enemy mages and clerics, to get rid of them.
The longer you take to launch this attack, the more powerful it is - thus the Stages above.

Each Stage simply means the Attack is more powerful.

DISPOSING OF THE GARBAGE

If your attack succeeds, you can dispose of the enemy mages and clerics in the garbage, as follows:

You can send them to Ravenloft. They won't be returning to bother anyone, ever again.
You can send them to the 9th Plane of Hell. Nothing can return (DM's ruling) from there.
You can send them to the Seventh Heaven. Nothing returns from there either.
You can teleport them all into one of those giant Spheres of Annihilation that is lying around. They won't be returning from that.
Or, you can declare it a simple, straight, 11th level kill.
The body will live (because of the Mists) but the soul is destroyed, so the enemy mages and clerics becoming babbling idiots, or mindless automatons, or go into permanent catatonia, incapable of ever casting magic again, or doing much of anything else either.

Anyway you put it, it comes up Enemy Neutralized. No more 11th level nonsense out of him!

(His Power retains 10th level magic, and still exists ... until you use your 11th level magic to blow his Power to smithereens, capture his PC, and subject his PC to all your built up displeasure at his doings.)

Now, as I said, the longer you build up the power, the greater the attack, as represented by the Categories given above.

If an ally helps you in the attack, his Categories stack with yours.

If you are being attacked - if someone and their allies are trying to put YOU in the garbage can - you can defend yourself.

The longer you build up your defense, the greater the defensive power - thus, the Category system once more.

Again, a higher Category simply means your defense is stronger.

If allies come and help you, their Categories stack with yours.

EXAMPLE:

So, if Kalanyr waits an hour, building his power up, he would throw a Category 3 attack.
If Alzem, who had taken only a few minutes to build an attack, joined him, the combined Attack Category would increase to 5.
If Forrester, who built up for an entire Turn, then joined them, the combined Category would jump to 11.

Mr. Draco and Serpenteye, although they are playing one power, may combine their Categories - they are counted as two separate Powers for this purpose.
So, let us say both of them are the ones under attack by Kalanyr, above.
Both have spent a whole day preparing, so they each have a Category 4 defense.
The 2 Categories stack, so they have a Category 8 defense.

Thus, it becomes a Category 11 Attack versus a Category 8 Defense.

What will happen? See below! The charts show what might happen!

MISCELLANEOUS

I will be running Turn 7 in terms of DAYS passed - I will announce day 1, then day 2, etc.

It is appreciated that the IR is a worldwide affair, and it takes people time to post.

Therefore, if someone posts they are making an attack, the defender has 24 hours IRL to post he is defending himself, and his allies also have 24 hours to post they are helping.
If someone posts they are making an attack, people have 24 hours to post they are helping the attack, also.
At the end of that 24 hour period, I will resolve the attack.

THE CHARTS

And just what is the resolution?
Well, it is summarized below:

(Mind you, I the DM always make the percentile rolls below!)

- - -

Attack Category / Defense Category
Effect on Defender

- - -

1 / 0

10% chance 100% destroyed
20% chance 50% destroyed
30% chance 25% destroyed
40% chance 12% destroyed
50% chance 6% destroyed
60% chance 3% destroyed
70% chance 1% destroyed

2 / 0

20% chance 100% destroyed
30% chance 50% destroyed
40% chance 25% destroyed
50% chance 12% destroyed
60% chance 6% destroyed
70% chance 3% destroyed
80% chance 1% destroyed

3 / 0

30% chance 100% destroyed
40% chance 50% destroyed
50% chance 25% destroyed
60% chance 12% destroyed
70% chance 6% destroyed
80% chance 3% destroyed
90% chance 1% destroyed

4 / 0

40% chance 100% destroyed
50% chance 50% destroyed
60% chance 25% destroyed
70% chance 12% destroyed
80% chance 6% destroyed
90% chance 3% destroyed
99% chance 1% destroyed

5 / 0

50% chance 100% destroyed
60% chance 50% destroyed
70% chance 25% destroyed
80% chance 12% destroyed
90% chance 6% destroyed
99% chance 3% destroyed

6 / 0

60% chance 100% destroyed
70% chance 50% destroyed
80% chance 25% destroyed
90% chance 12% destroyed
99% chance 6% destroyed

7 / 0

70% chance 100% destroyed
80% chance 50% destroyed
90% chance 25% destroyed
99% chance 12% destroyed

8 / 0

80% chance 100% destroyed
90% chance 50% destroyed
99% chance 25% destroyed

9 / 0

90% chance 100% destroyed
99% chance 50% destroyed

10 / 0

95% chance 100% destroyed
Otherwise, 50% destroyed

11 / 0

98% chance 100% destroyed
Otherwise, 50% destroyed

12 / 0

99% chance 100% destroyed
Otherwise, 50% destroyed

13 / 0 and above

99% chance 100% destroyed
Otherwise, 50% destroyed

Every Category of Defense reduces this by 1.

So, in the example above, Kalanyr has a total Attack Category of 11.
Mr. Draco and Serpenteye have a total Defense Category of 8.

That is the equivalent of a 3 / 0 on the above scale.

So, Mr. Draco and Serpenteye have a 30% chance of their entire army of 11th level casters, mage and cleric, being put in the garbage.
A 40% chance that half of them are put in the garbage.
A 50% chance that a quarter of them join the garbage heap.
And so on.

If the Defense Category is stronger than the Attack Category, the following chart applies:

0 / 0

5% chance 100% destroyed
10% chance 50% destroyed
15% chance 25% destroyed
20% chance 12% destroyed
25% chance 6% destroyed
30% chance 3% destroyed
35% chance 1% destroyed

0 / 1

2% chance 100% destroyed
5% chance 50% destroyed
7% chance 25% destroyed
10% chance 12% destroyed
12% chance 6% destroyed
15% chance 3% destroyed
17% chance 1% destroyed

0 / 2

1% chance 100% destroyed
2% chance 50% destroyed
3% chance 25% destroyed
5% chance 12% destroyed
6% chance 6% destroyed
7% chance 3% destroyed
8% chance 1% destroyed

0 / 3

0% chance 100% destroyed
1% chance 50% destroyed
1% chance 25% destroyed
2% chance 12% destroyed
3% chance 6% destroyed
3% chance 3% destroyed
4% chance 1% destroyed

0 / 4

0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
1% chance 12% destroyed
1% chance 6% destroyed
1% chance 3% destroyed
2% chance 1% destroyed

0 / 5

0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
1% chance 1% destroyed

0 / 6

0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
0% chance 1% destroyed

0 / 7 and beyond

0% chance 100% destroyed
0% chance 50% destroyed
0% chance 25% destroyed
0% chance 12% destroyed
0% chance 6% destroyed
0% chance 3% destroyed
0% chance 1% destroyed

Therefore, it is up to each power to decide how long it will build up it's Attack and Defense, who will pump up the Attack, and who will bolster the Defense.

THE CLINCHER!

You only get ONE Attack and ONE Defense at a time. One Attack, and One Defense, simultaneously.

Thus, you can only attack ONE Power at a time.
You can never attack two or more Powers simultaneously.

You may Attack (your one allowed Attack), and you may Defend yourself (your one allowed Defense), at the same time.

However ...

If you state you are Defending another Power, you cannot Defend yourself!!!

Nor can you Defend more than one other Power from an attack.

(Mr. Draco and Serpenteye count as one Power, for the purpose of defending them.)
 
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Edena_of_Neith

First Post
A request to all in the IR

- - -

The question stands.
What can you post that you are doing, with 11th level magic?
Assuming you devote a little time, more time, or a lot of time, to the doing.

For those Powers who have 11th level magic next Turn, it is already assumed that you have thousands of mages high enough in level to cast said magic.

You are heading into an intergalactic war, in which you will be using 11th level magic on a massive scale - a lot of you will have it on Turn 7, and all of you will likely have it on Turn 8.

TSR briefly created the concept of 11th level magic, then dropped it and never dealt with it again.
WOTC has never dealt with it either.
There are no mechanics to deal with magic of this magnitude.

Therefore, I must create the mechanics.

I have a rough idea of what level of power 11th level magic represents, and therefore I can make rulings on whether something could or could not be done with it.

However, I find my imagination failing me here.

Therefore, I ask ALL of you to do something that I have previously dreaded:

Ask me questions.
Here, on the board.
Endless questions, as many and as creative, and as wild, as you can think of.

Always ask in this format:

Can I do this with 11th level magic, quickly?
Can I do this with 11th level magic, in a few minutes?
Can I do this with 11th level magic, in an hour?
Can I do this with 11th level magic, in a day?
Can I do this with 11th level magic, in a week?
Can I do this with 11th level magic, during Turn 7 (which lasts one month) ?

Instead of answering you directly, I will answer you by making a ruling on your question, then posting the answer to the empty list above.

And in answering your questions, we will build a framework in which 11th level magic can be imagined and employed, hopefully.

One more thing: put all the questions that come into your head, into one post. Then, when more questions have piled up, put them all in one post also. And so on.
If you could.
That way, we don't flood the board, and maybe upwards of 2,000 questions can be asked on this one thread.

Edena_of_Neith
 
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Kalanyr

Explorer
Can I bring Oerthblood up over the entire surface of Oerth?

Can I give my allies and/or my people all the Special Qualities of a Tarrasque?

Can I enhance PC/NPC Power Level?

Can I conjure up any the Mask of Jhyodee or any other artifact right now?

Can I increase my Divine Ranking?

Can I create a world?

Can I create a fleet of Spelljamming Flying Cities like the one I had before?

Can I travel through time?

Can I gain the powers of an Avangion?

Can I avoid the Lifeproof affects of the Gift? (For others (I'm well aware that if I want to do this selfishly it hasn't a chance in hell I KNOW Ravenloft)(Can I please not be punished for stating this? I could just not post the entire bit in brackets instead)

Can I show every enslaved creature in the multiverse what freedom means?

Can I feed and water on entire planet?

Can I give my allies any/all of the above or below benefits?

Can I create life? Can it be sentient and free-willed?

Can I grant another power 10th level magic?

Can I prevent technology causing environmental damage?

I know I can grow a forest since 10th level magic can do that. Can I make a big forest?

Can I give sections of the Prime Material Plane the Good-Aligned Trait?

Can I transport an ascended god (Lesser+) to the Prime?

Can I free my undead of Acereraks control?

Can I free other people's undead of Acerak's control?

Can I make a planet?

Can I make a Plane?

Can I gain Psionic Ability equal to the Dragon Kings/Avangion?

Can I use their Psionic Enchantments?

Can I duplicate Dragon Magic/High Magic etc?

Can I give my entire population the ability to Blink like Lythari do in battle?

Can I get Festy out from underneath the tonnes of rubble he's buried under?

Can I see into the future? (Expect the Mists to block this one I do)

Can I resurrect the various creatures that have fallen in battle?

Can I break magical enslavement?

Can I make a new planet?

How about a new sun? (Since Anab is about to block all Light and Warmth from the old one with his Substare stuff)

Can I make a Mythal identical to Myth Dranor's?

Can I create more Tarrasques? (its a unique entity so this is one I need to ask)

Can I survive the Blades of the Lady of Pain?

Can I create Portals or Gates?

Can I find out what Magic Arms Race Value you need for 12th level magic?

Can I now sense the Dream that Forsaken is capable of laying over Oerth?

Can I sense changes to Reality in general?

If Karsus's Avatar allies one to take over a Greater Diety can 11th level magic do this to dieties of lesser rank? (This one is for the not nice peoples benefit since about the only diety I want to do something to not currently active in the IR is Lolth and that doesn't involve takeing her portfolios)

Can I grant my entire population Spellfire?

Can I grant a Chosen Template to people despite my relatively low divine rank?

Can I undo any/all of the above?

Can I raze a 10th/11th level mythal to the ground?

Can I think of more questions ? (Later I guess,Brain hurts more,Will post more Later,When head urts less)

Can I grant people Experience Points? (This one's for you Anab ;))

Can I ressurect the Wanderer and various other people who have their souls trapped in various locations all over Oerth (eg In Demogorgon or Other Demon Lords, In Acererak,in Tharziduns power)

More questions

Can I check how close the Red Death is?

Could I find out what the Dark Powers really are? (Hehe, just kidding about this one since I know it was never revealed and never will be)

Can I create normally impossible beings? eg: Lycanthropic Half-Dragon Outsiders.

Can I increase the rate any of the Arms Races/Civ Advancement occur?

Can I make hmmm Mephistopoles (ruler of the 8th layer of the Nine Hells) Chaotic Good in alignment? (Just a random example)

Can I rebuild an entire city, heal vast swathes of Oerth?

Can I increase the rate at which Oerthblood heals?

Can I rid a Crystal Sphere of all Diseases?

Can I give all my mages/clerics the ability to cast spells of 9th level or less without components/study?

Can I see the past without deception?

(There is 1 minor problem with Anab reaching the ceiling at 1000HP since he already had more than that (thats going by average rolls on his hit dice) Having 1000HP is a set back for him.)

Can I enhance the racial traits of my people to ridiculous levels?
eg Yuan-ti- Scales as hard as Red Goo
Drow- Covering Nations in Dancing Lights,Vanishing without a trace in plain sight
Robots & Tarasques-givng them sentience and Intelligence
Hempolanders-Increasing the human versatility to +10 Skill
Points a level
Dreipner Elves- (Afraid I've never heard of Dreipner so I have no idea)


Can I link the thoughts of my people into one giant mind with everyone still retaining independent thought?

{Begin Silly Questions}
Can I reduce the multiverse to smoldering rubble, given time?

Can I make a new multiverse,given time?

Can I make everyone (including Lolth) think Lolth does not exist?


All of the above have quickly as the time period.

My response to what I would have done at the party about Iuz and his concubines and my response to Melkor's question will be
coming soon.

Do Dragon Kings have 11th level magic?

New Questions:

Can I make 11 dimensional objects?

Can I create a NEW divine portfolio?

Can I learn the secret knowledge of the Sharn?

Can I learn the secret knowledge of the Celestials/Eladrin/Ghaele?
 
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I got a few things I wanna ask, but about the time they need I don't know and frankly I don't care, they need your ruling and if they are possible I'll think of a casting time apropriate.


Can I:

Use my 11th in combination with my Artifact to use the full 100% of my PL to empower my PC thoughout my variant of Metafaculty?
You said yes, but we would be talking about 5000PL here, I'm not complaing here hehe just checking if I'm right.

If so, when I tap my 5000PL, will it leave my army helpless or will they just be able to fight but don't use psionics anymore?
I want to know what I can do with the rest if I tap the full 100% of my power for my PC for something incredible.
Will they be helpless?
Can they fight?
Can they still do stuff but no psionics anymore but still magic?

Can I extend the duration of my Greyspace wide lucid dreaming with 11th?

Can I create my 11th version of a mythal that would turn a LARGE are under the permanent effect that it merged with the dreamplane and so I'd be able to lucid dream and remake everything in that "mythal" as much and often as I want. As my Oerthwide things but then just for a restricted area but permanent.

Can I complete my Larvae project with 11th? (the hatch everything thing)

Can I start on my genetic engeneering project with 11th? The one I'm busy on for turns now :)

Can I cancel magic in a area for the full 100%? So yes what can be done to counter it or prevent it.

Can I greatly alter the climate and geography in certain areas? Fast and permanent?

Can I create gates with 11th that are permanent to for example machanus to VASTLY increase the amount of summons I bring it.

Can I make red goo go away in LARGE numbers and quantaties?

Can I enhance my already formidable hatching process, i f so to which level/degree?

Can I create a huge protection force around the deeper regions of the plane to make it withstand the largest of quakes, nuclear and antimatter hits?

Can I create with this same forcefield the effect that prevents this world from blowing or cracking up. Say if someone blasted the core that it would hold, or if someone crashed the moon into the plane that it would crack up, at least not the place I'm int but that it remains intact?

Can I heal Oerths wounds with 11th?

Can I throw a mountain at someone?

Can I create a anti scrying and teleportation field against 11th?

Can I create a area in which Magic doesn't work at all?



That's good for a start :)
 

Kalanyr

Explorer
Iuz and his concubines :

If you can't guess this one from the way my PC acts about most things, you've been skipping even more of my posts than I thought Edena. ;)

Kalanyr would do everything in his power to free them, (short of killing or injurying somebody) of any sort of control that compels them to do anything they do not wish to.He would see that they get the best treatment possible, food , company etc.

Melkor Regarding Wife,Children Concubines:
" I hope to have a wife soon* depends on how Siobhan responds, I am little rush in this respect."

Soon* = Soon in outsider terms, ie sometime before the Multiverse Ends.Preferably within a Millenia or too

Here Kalanyr's face takes on a sad and pained look

"I have children but I doubt kidnapping them will do you any good, except to wound me in spirit, since they probably already want to eat my heart. Given that they are half-fiends and fiends in the service of Lolth my guess is you'd find them with the Armada of Darkness or in Ravenloft somewhere. "

"If you are interested I can safely state my father still lives, Acererak keeps him in a jar to my best knowledge.Unless he has freed him for some purpose of his own. I believe they called him Tarnhelm"

Concubines

"Those would be none. As a demon amongst ambitious drow I'm wasn't that stupid. As I am I have no desire to enslave people to serve my physical needs. That is exactly the type of thing I aim to get rid of. "

Athas:

I would have contacted the Avangions of Athas and share all I knew with them.

Hmmm, I would also send Emissaries to the Elemental Lords of Athas and the Para-Elemental Lord of Rain since he's the only Para-Elemental Lord I can think of that doesn't want to trash Athas even more.

I also wish to contact the Ffolk and the escaped slave villages of Athas.

One thing I teach them is how to create water,food and iron with magic.
 

zouron

First Post
so who has 11th level amgic now? or more specific does the Eternal Union have 11th level magic (as a former Toril faction).

and as far as I understand if the crystal spheres goes to ravenloft, then if they form a new pocket domains 11th level magic be retained, but if they join a pre existing domain it will vanish right? Just as technology must abid by the level of tech of the domain.

IF we head into Ravenloft, will each fation leader have their own domain or what? or do we have to fight until one of the evil dudes become single overlord and claims lordship (of the lowest degree of darklord) over the spheres?

Will you allow us to state multiple actions of red goo removal in one post if/when we go offline for several hours in a row, or do you want to post 3 or 4 times saying "I remove red goo from X"?

**********************************************

Finally a bit ravenloft input edena didn't mention.

Forgotten realms isn't a world called that it is acalled toril, in the same way ravenloft isn't called ravenloft.
The name Ravenloft referes to the castle of a Count Stradh Von Zarovich, whom is the first known darklord of the current "game" the Darklords or mist (in common tongue) plays.
The Demiplane that lays in the Deep Ethereal is commonly known as Domains of Dread and is greatly feared even by evil, it is to none gods what Carceri is to gods, and appearently the mist likes to torture and delude it's prisinors.

Yes you can get to Ravenloft with a teleport, you do't need that though, you just have to wish for it enough then the mist gladly brings you along, but don't count it set you off someplace safe. To the mist when you are not a Darklord it really doesn't care what you are, you are without great importance at best a pawn to annoy the darklords with (and yes the mist seems to like this more then extremely much).

There is much more or Ravenloft, but let us just say the place likes make you suffer.
 
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Edena_of_Neith

First Post
Answers to a few crucial questions:

So who has 11th level magic now?

Alzem
Anabstercorian
Black Omega
Mr Draco
Forsaken One
Forrester
Kalanyr
Serpenteye
Valkys (whose Power I am likely to give to Melkor to play)
Venus
William
Zouron

Perhaps more.

Or more specific does the Eternal Union have 11th level magic (as a former Toril faction).

Yes. You have it, Zouron, by default.

And as far as I understand if the crystal spheres goes to ravenloft, then if they form a new pocket domains 11th level magic be retained, but if they join a pre existing domain it will vanish right?
Just as technology must abid by the level of tech of the domain.

Let's worry about that when we come to it.
It won't happen on Turn 7.

But I'll say this now - if Greyspace becomes a part of Ravenloft, it becomes it's own Domain, and it retains 11th level magic and the ability to obtain superscience. So, also, do Krynnspace and Realmspace.


IF we head into Ravenloft, will each fation leader have their own domain or what? or do we have to fight until one of the evil dudes become single overlord and claims lordship (of the lowest degree of darklord) over the spheres?

No. Oerth and Greyspace would remain one domain.
And the war, the IR, would continue normally.


Will you allow us to state multiple actions of red goo removal in one post if/when we go offline for several hours in a row, or do you want to post 3 or 4 times saying "I remove red goo from X"?

You can always state multiple actions in a post.
The reason I differentiated between quickly, a few minutes, an hour, and so on, is because I am expecting Powers to strike at each other in a hurry, and I must know which one beats the other one to the punch.
 

Edena According to you I lost 8 PL in NPC's....? How when and or why? Since I never had any combat since turn 3 anymore except with my PC? Curious...



And Edena, I controlled Valkys his forces for 2 turns... and we had him in my Hive Cluster for 2 turns... That would mean fairly good relations with eachother I'd say....
So at least for me it would be more logical to let me add them to myself or play them.....
 
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Kalanyr

Explorer
Dear Dumb Dragon King Tyrants

Go and convince some Avangions and Rajaat, himself, to serve you, they are more likely to than I am.

Kalanyr
Strange looking elf with wings
 
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Tokiwong

First Post
Iuz looks to the members of the Veiled Alliance and then to the message sent from the Dragon Kings.... "These beings are truly foolish... why Borys of Eve was even protecting them is beyond me..." he turns to the assembled members of the Veiled Alliance, "There was a time..."

One of them a lithe human woman speaks up, "That you would have accepted..."

Iuz looked up, "But it is not to be... I will not betray a world that despises me.. for it is my world... and to do so will only warrant more war... for now... my allies... we shall leave this place... and enjoy the freedom to train the arcane arts in the open... you shall all be esteemed members of the Veiled Alliance no more... but the Council of Arcana... you will have the freedom to pursue the art you all have a passion and gift for..."

The woman nods, as Iuz continues, "The cycle of madness nearly overtook me a third time... come... we have much to do and learn..." Iuz leads the members of the Veiled Alliance to his secret Retreat...

-Message to Hazen and all of Oerth-

The Dragon Kings come...
They demand total servitude... I blame myself for such a travesty... a thousand times over I have damned this world... and for now I shall see to it to minimize my contact... Self-Imposed exile... my lands when they are healed are at your disposal... do with them what you like...

-Iuz

Dragon Kings,

I came to your world with a force of men, if only to protect myself... but I am at fault for such conflict... but I WILL NOT betray my allies... nor my world ever again... the consequences... are too much... come join the Hell of your own making... Joine the conflict of my world... you cannot possibly damn it more then we have...

In short my answer is no... I will not be subservient... I will not cower... Athas will be a better place... the Return to the Age of Blue... will occur...

-Iuz


OOC: Nope not going to do it... Edena evacuating the Veiled Alliance to my secrect local... then well onward to Edena Knows where... to my Temple City... time for reflection... Iuz is not pleased with the turn of events... oh and hey don't worry Edena I know Ravenloft very well... can I recruit Azalin?
 
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